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15 minutes ago, SilverSpoon said:

The current record for Celestial Champion speedrun is 11 days (kudos to SmurfAndTurf).

This skill gives you about 62 days to prepare second to start Celestial Scion speedrun. Cool.

I think they are talking about Bearger who only shows up on day 75 (76?) with default settings. Even if you rush CC and activate lunar rifts asap, you still need to wait a whole year to progress to the end of the lunar arc. 

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12 minutes ago, Lovens said:

I think they are talking about Bearger who only shows up on day 75 (76?) with default settings. Even if you rush CC and activate lunar rifts asap, you still need to wait a whole year to progress to the end of the lunar arc. 

That was kind of the joke I was making.. well maybe because my English is same old crap.

Even if it's end content, the minimum requirement to progress is a full year is way too far away and looks like Anti-Speedrun design.

Edited by SilverSpoon
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57 minutes ago, wormwood123 said:

Well a simple fix would be to make bearger arrive due to a hostile flair

While i also want this to be a thing, i feel like there's a balancing issue with summoning bearger first Autumn. Like it can get you tons of wood early on with practically no effort. Or the insulated pack that is basically portable fridge 

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37 minutes ago, Yuzz_underscore said:

While i also want this to be a thing, i feel like there's a balancing issue with summoning bearger first Autumn. Like it can get you tons of wood early on with practically no effort. Or the insulated pack that is basically portable fridge 

as if dst isnt already full of broken characters....

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4 minutes ago, Larael said:

Amm why ? I mean speedrunning wise I get it but for a normal or casual playthrough doesn't make much sense.

No gear, buffs and everything okay pure skill display but why ?

Sometimes keep doing bosses fast is just a normal play through for me and my friends. 
TBH, we two can’t find stuff to do after placing 4 pots and crafting station down as a base so we start doing bosses.

CC before d25 is really casual gameplay for us, so it’s really boring to wait like 50 days for next goal(tho we do still keep doing stuff like killing toad and fw)

Btw, I don’t really get the point to lock main content after certain time in a world.

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10 minutes ago, kevindaze said:

Sometimes keep doing bosses fast is just a normal play through for me and my friends

Okay thx I get it now.

So a main point of the progression system is if you're ready for it (like terraria. If you have the armor or damage go for it if not prepare until you can.) the same logic applies here. It's not locked for the sake of being locked it has reasons one is many players can't get past winter first week and if they do deerclops says hi.

Yeah I know for veteran players this doesn't apply and for that we have world settings. As far I understand you and your friends are quite good at the game and killing bosses is the good stuff this means fast pace gaming so yeah just make the seasons shorter and problem solved

If Klei forces the players to deal with a boss in the first season many will drop cus they lack the skills to face that. 

 

 

14 hours ago, Lovens said:

I think they are talking about Bearger who only shows up on day 75 (76?) with default settings. Even if you rush CC and activate lunar rifts asap, you still need to wait a whole year to progress to the end of the lunar arc. 

Maybe Bearger should spawn early if you manage to socket in two lunar altars during the first autumn.

Can we not suggest this feedback? 

Lord forbid I play the game and wait for other 50 days. Why main story progression can't be locked behind seasons? Tell me. Tell me one reason. You're waiting and it's boring? 

Why are you waiting.   

20 hours ago, SilverSpoon said:

Even if it's end content, the minimum requirement to progress is a full year is way too far away and looks like Anti-Speedrun design.

And????? Too far away??

No. It's designed with progression and blind playstyle in mind. I'm sorry, I didn't knew this game was "Starve tower".

20 hours ago, wormwood123 said:

Well a simple fix would be to make bearger arrive due to a hostile flair

It has been discussed already and some solution has been found, but hostile flair is not one of them, kinda.

(Sorry I can't find the post, but it was about making a looottt of food, putting in the floor, making bearger spawning at you).

14 hours ago, kevindaze said:

Btw, I don’t really get the point to lock main content after certain time in a world.

Holy moly. Because it's a videogame. When you and your friends started Don't Starve you were noobs right? (I presume). You were still learning and a lot of things killed you. After a long time, you learned and defeated slowly each danger. I'm presuming with good intentions this is what you did. 

Although from further explanation, it sounds you guys spoiled yourself so much and priorites bosses because that's what the general community pushes. When I start a new world I even try to found other items, even if useless, explore, builiding, farming plants which is fun for me,.....what are you guys doing that you wait 50 days?

And the most important question. 

Why don't you customize your world with very short seasons????? That way you don't need to wait, no?

Edited by Milordo
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1 hour ago, Milordo said:

 

Holy moly. Because it's a videogame. When you and your friends started Don't Starve you were noobs right? (I presume). You were still learning and a lot of things killed you. After a long time, you learned and defeated slowly each danger. I'm presuming with good intentions this is what you did. 

Although from further explanation, it sounds you guys spoiled yourself so much and priorites bosses because that's what the general community pushes. When I start a new world I even try to found other items, even if useless, explore, builiding, farming plants which is fun for me,.....what are you guys doing that you wait 50 days?

And the most important question. 

Why don't you customize your world with very short seasons????? That way you don't need to wait, no?

Nah, I don’t even mean I want bearger to natural spawn in autumn, just don’t lock content after d75 then I’m fine with that.

Pub server can’t be customized, that’s why. And it’s also a reason why I hate to wait because logging out = server reset

I playeds 80% in pub, 20% in solo and friends world

1 hour ago, Milordo said:

And????? Too far away??

No. It's designed with progression and blind playstyle in mind. I'm sorry, I didn't knew this game was "Starve tower".

Klei might not think so. For example meeting the prerequisites for the Lunar Quest increases the chance of a Suspicious Boulder dropping.

12 minutes ago, Edible Coal said:

tbh does it even matter, do you really want to fight warbot that badly

Idk at this point, I just want to share this opinion because it’s fun to fullfill goal in pub server with strangers. But yah, seems like forum’s players are somehow extremely against being able to do main game story without time locking while it might not even bother them lol

Forum’s players be like:

 

IMG_4144.jpeg

Edited by kevindaze
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2 hours ago, kevindaze said:

Nah, I don’t even mean I want bearger to natural spawn in autumn, just don’t lock content after d75 then I’m fine with that.

Pub server can’t be customized, that’s why. And it’s also a reason why I hate to wait because logging out = server reset

I playeds 80% in pub, 20% in solo and friends world

I mean...it's pubs. We, and Klei itself fortunately, moved away from considerating pubs as a mean to balance the game. Pubs are chaos and a casual thing to enjoy so I don't even know how to help you or contribute to the discussion. 

The only thing I can say, if there is a way for Bearger and other things to be activated through tecniques that only veterans know, and not new players, then it's acceptable. That's it. The idea of food for Bearger comes to mind and it was agreed that it could be implemented to the game.

2 hours ago, SilverSpoon said:

Klei might not think so. For example meeting the prerequisites for the Lunar Quest increases the chance of a Suspicious Boulder dropping.

Hmnn, I'm listening. What are you saying? We should give hints and little pushes for quests to new players?

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Make it expensive to spawn him during first Autumn (multiple flares) or a "nightmare flare" that uses an Atrium or something and delay AFW/Shadow progression (Which would also require a day 1 shadow rush)

Make him still "Sleepy" so he yawns and doesn't knock down trees or "Enraged" so he doesn't charge and only swipes (Lessening wood gathering)

Make him de-spawnable for the first Autumn or have a "Hibernation Timer" that lets him leave if not on screen.

Make him not have a full coat or something so he doesn't drop thick fur.

It's so many options to be able to spawn Bearger that could limit wood gathering which seems to be the main complaint. I get people not liking "speedrunners" or whatever but waiting 50 in game days/ 6.5 hrs to further story progression is rough even for those that aren't rushing. I think the disconnect here is one group saying that it will ruin resource gathering and the other group couldn't care less about the wood gathering and just want the option to spawn him in earlier possible in general.

Edited by Y0sH
  • Like 2
On 7/22/2025 at 5:03 PM, Edible Coal said:

the only one person is called maxwell and im fine with that

Winona and Wurt. (Though you have to put in a little more effort for them.)

Edited by Bumber64

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