sniper_SC30 Posted July 15, 2025 Share Posted July 15, 2025 (edited) As following screenshots show, to build 2 pig houses next to each other, there should be a distance about 7 cells. And for crock pot, it is about 4 cells. So the deploy spacing of pig house is bigger than crock pot's? But when I planting a grass tuft, I can plant it next to pig house with 2 cells, and near crock pot with 3 cells? Conversely, crock pot is bigger than pig house? How deploy spacing (so call building radius) actually works? It confuses me a lot. By the way, how to check deploy spacing for each items? Any in-game console code or web wiki site is ok. I temporarily apply Geometric Placement mod. It displays a rough range, but I'm not sure whether they are all strict integer. (I just enable this mod, no any other mods, no any modification of deploy spacing) Edited July 17, 2025 by sniper_SC30 size pictures, add 2 brackets on title, correct words and grammars Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/ Share on other sites More sharing options...
Edible Coal Posted July 15, 2025 Share Posted July 15, 2025 ...because the deploy range of grass is small? 2 Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1826861 Share on other sites More sharing options...
sniper_SC30 Posted July 15, 2025 Author Share Posted July 15, 2025 3 hours ago, Edible Coal said: ...because the deploy range of grass is small? That's right. But on the premise pig house is bigger than crock pot, why can the same small thing get closer to pig house🤔 1 Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1826876 Share on other sites More sharing options...
Semind Posted July 15, 2025 Share Posted July 15, 2025 Crockpots don't have to worry about adjacent space for the purposes of spawning an actor. Crockpots can take up space that said actor would want to occupy, but the grass won't impede said space. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1826878 Share on other sites More sharing options...
sniper_SC30 Posted July 16, 2025 Author Share Posted July 16, 2025 (edited) I finally understand this topic!!! But due to my low English proficiency, maybe I explain it not clearly enough. (Because of the complexity, maybe I can't explain well even in my native languege) 1. The specific value of Deploy Spacing, and the situation between same items First of all, most of the spacings are real integer. So it is easy to check with Geometric Placement. As well know, 1 cell in this mod equals 1/2 distance unit. In the following text, I will use the word "unit". Deploy 2 same items next to each other, if it shows 1 unit to deploy away, it is indeed 1 unit spacing, and 2 is 2. For 1 or 1.5 or 2 units, this theorem holds true.(Specially, tooth trap's is 0.75 unit) But some structures are bigger, such as drying rack and pig house, they seem to have a spacing with 7 cells in Geometric Placement. Actually, the spacing of them is 3.2 unit(6.4 cells). So it is hard to deployed strictly next to each other by Geometric Placement. 2. Between different items If the existing items and the one on the mouse have same spacing, it appies this spacing to deploy. If they have different spacings, it applies the average value. For example, when I want to plant a grass tuft next to a crock pot, it will apply the avrage of 1 and 2, it is 1.5. So it looks 3 cells spacing in my picture. 3. Specials - Items with 3.2 units spacing For most items with 3.2 units spacing, it ignores the spacing of exist items, and just applies the spacing of the item on your hand. For example, in the picture, when I want to plant a grass tuft next to a pig house, it is just 1 unit to place. This theory is valid for most of 3.2 items, including pig house, rabbit hutch, drying rack and so on. But Winona's machineries are especially special. When I planting a grass tuft, it applies 2.1 units (the average as rule 2). That's my all complete understanding of Deploy Spacing (Structure Radius), if you find my omissions or mistakes, please correct me. Edited July 17, 2025 by sniper_SC30 edit some words and grammars to be easier to read Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1826970 Share on other sites More sharing options...
sniper_SC30 Posted July 17, 2025 Author Share Posted July 17, 2025 On 7/16/2025 at 6:22 PM, sniper_SC30 said: omissions 4. Special - Eyeplants When eyeplants growing, it ignores the placings of existing items, it applies only eyeplant's playcing. It is 1 unit. It means, when you transplant resources before eyeplants growing, you can ignore the placing of the item on your hand, just plant it 1 unit away from eyeplant's prediction point. It will not block the eyeplants growing. Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1827072 Share on other sites More sharing options...
cybers2001 Posted July 17, 2025 Share Posted July 17, 2025 (edited) More specifically, each item has a collision box and a deploy box. What you're seeing for the house and crockpot in your last pic are the collision boxes, but what you're seeing in the first two pics are the deploy boxes + collision boxes. You can think of it as (deploy box of thing) + (collision box of other thing) = range you can deploy the thing. Since the deploy box of grass is basically zero, you only see the collision boxes in your third pic. If you tried to build a pig house next to a crockpot, or a crockpot next to a pig house, you'll see that the behavior is more consistent. Interestingly, this also allows you to get some objects really close together depending on order of deployment, since only the other thing's collision box is considered. For example, you can plant a totally normal root close to a wall, since the root has a fairly small deploy range and the wall has a very small collision box, but if you try to place a wall next to a totally normal root, you won't be able to, since even though the wall also has a small deploy range, the root has a large collision box. Edited July 17, 2025 by cybers2001 2 Link to comment https://forums.kleientertainment.com/forums/topic/166998-im-confused-by-deploy-spacing-solved-more-details-posted/#findComment-1827108 Share on other sites More sharing options...
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