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As following screenshots show, to build 2 pig houses next to each other, there should be a distance about 7 cells. And for crock pot, it is about 4 cells. So the deploy spacing of pig house is bigger than crock pot's? But when I planting a grass tuft, I can plant it next to pig house with 2 cells, and near crock pot with 3 cells? Conversely, crock pot is bigger than pig house? How deploy spacing (so call building radius) actually works? It confuses me a lot.

By the way, how to check deploy spacing for each items? Any in-game console code or web wiki site is ok. I temporarily apply Geometric Placement mod. It displays a rough range, but I'm not sure whether they are all strict integer.

(I just enable this mod, no any other mods, no any modification of deploy spacing)

1.png

2.png

3.png.9ade35bebeb425bbda5f37842b41f7ed.png

 

Edited by sniper_SC30
size pictures, add 2 brackets on title, correct words and grammars
3 hours ago, Edible Coal said:

...because the deploy range of grass is small?

That's right. But on the premise pig house is bigger than crock pot, why can the same small thing get closer to pig house🤔

  • Like 1

I finally understand this topic!!! But due to my low English proficiency, maybe I explain it not clearly enough. (Because of the complexity, maybe I can't explain well even in my native languege)

1. The specific value of Deploy Spacing, and the situation between same items

First of all, most of the spacings are real integer. So it is easy to check with Geometric Placement. As well know, 1 cell in this mod equals 1/2 distance unit. In the following text, I will use the word "unit".
Deploy 2 same items next to each other, if it shows 1 unit to deploy away, it is indeed 1 unit spacing, and 2 is 2. For 1 or 1.5 or 2 units, this theorem holds true.(Specially, tooth trap's is 0.75 unit)  But some structures are bigger, such as drying rack and pig house, they seem to have a spacing with 7 cells in Geometric Placement. Actually, the spacing of them is 3.2 unit(6.4 cells). So it is hard to deployed strictly next to each other by Geometric Placement.

2. Between different items

If the existing items and the one on the mouse have same spacing, it appies this spacing to deploy. If they have different spacings, it applies the average value. For example, when I want to plant a grass tuft next to a crock pot, it will apply the avrage of 1 and 2, it is 1.5. So it looks 3 cells spacing in my picture.

3. Specials  -  Items with 3.2 units spacing

For most items with 3.2 units spacing, it ignores the spacing of exist items, and just applies the spacing of the item on your hand. For example, in the picture, when I want to plant a grass tuft next to a pig house, it is just 1 unit to place. This theory is valid for most of 3.2 items, including pig house, rabbit hutch, drying rack and so on. But Winona's machineries are especially special. When I planting a grass tuft, it applies 2.1 units (the average as rule 2).

 

That's my all complete understanding of Deploy Spacing (Structure Radius), if you find my omissions or mistakes, please correct me.

Edited by sniper_SC30
edit some words and grammars to be easier to read
On 7/16/2025 at 6:22 PM, sniper_SC30 said:

omissions

4. Special  -  Eyeplants

When eyeplants growing, it ignores the placings of existing items, it applies only eyeplant's playcing. It is 1 unit. It means, when you transplant resources before eyeplants growing, you can ignore the placing of the item on your hand, just plant it 1 unit away from eyeplant's prediction point. It will not block the eyeplants growing.

More specifically, each item has a collision box and a deploy box.

What you're seeing for the house and crockpot in your last pic are the collision boxes, but what you're seeing in the first two pics are the deploy boxes + collision boxes. You can think of it as (deploy box of thing) + (collision box of other thing) = range you can deploy the thing. Since the deploy box of grass is basically zero, you only see the collision boxes in your third pic.

If you tried to build a pig house next to a crockpot, or a crockpot next to a pig house, you'll see that the behavior is more consistent.

Interestingly, this also allows you to get some objects really close together depending on order of deployment, since only the other thing's collision box is considered. For example, you can plant a totally normal root close to a wall, since the root has a fairly small deploy range and the wall has a very small collision box, but if you try to place a wall next to a totally normal root, you won't be able to, since even though the wall also has a small deploy range, the root has a large collision box.

Edited by cybers2001
  • Like 2

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