Edible Coal Posted June 25, 2025 Share Posted June 25, 2025 They did say they are planning to change them, so im here throwing out some possible ideas, and i do hope they change it as soon as possible ( they are annoying) 1. they are now consider as "friendly" and wont get attack to player AOE dmg unless provoke 2. they will now try to stay away from the player atlease half a screen away, silently judging you but still respects the crown 3. they only target if the player has a full crown and wont target players who dont have one, perventing player with no gear dying to one. Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/ Share on other sites More sharing options...
Jakepeng99 Posted June 25, 2025 Share Posted June 25, 2025 Make them only attack shadow aligned players or players holding shadow stuff. 4 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824222 Share on other sites More sharing options...
MidasHow Posted June 25, 2025 Share Posted June 25, 2025 Lower the spawn rate and add a chance of dropping enlightened shards 2 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824239 Share on other sites More sharing options...
DVGMedia Posted June 25, 2025 Share Posted June 25, 2025 with great power comes great responsibility Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824240 Share on other sites More sharing options...
Radicaljoe Posted June 25, 2025 Share Posted June 25, 2025 5 minutes ago, DVGMedia said: with great power comes great responsibility With great effort comes great ability to kill your friends as a reward 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824242 Share on other sites More sharing options...
DVGMedia Posted June 25, 2025 Share Posted June 25, 2025 (edited) 4 minutes ago, Radicaljoe said: With great effort comes great ability to kill your friends as a reward i mean gun powder has never stopped that or giving some one honey with bearger arround or giving them a piece of meat around bunnymen I kind of think we need more dangerous things because thats the price of gaining power that we don't understand Edited June 25, 2025 by DVGMedia Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824244 Share on other sites More sharing options...
AliceShiki Posted June 25, 2025 Share Posted June 25, 2025 I like the idea of making them immune to player AoE while they aren't hostile. Would solve the issue of them making it hard to use the Brightshade staff~ 1 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824248 Share on other sites More sharing options...
Pe Dabliu Posted June 25, 2025 Share Posted June 25, 2025 My biggest issue with them is how confusing they seem to work, or maybe they are just bugged. They spawn when I have my upgraded crown, but then I remove it and they kill me. I was turfing my base and usdifn the antlion helmet/crown. Every time I switched I was killed. They also spawn during full moon/moon storm nights, and those feel like they act differently from the crown spawned ones. Maybe those were the ones killing me? Besides force attack and AoE, how do they target? Is is based on lunacy/Sanity? Sometimes I was revving from an amulet or meat statue, and they would just kill me right as I spawned, they were literally spawn camping me. I was fighting bosses with them around, and getting killed by them in the crossfire, and I have no way to control that. They're just super messy and confusing to me right now, and after playing with them for a while now, I still don't understand how to deal with them properly, or if they're just bugged. Just a bad experience with this mob, even if they are supposed to be an actual thereat, they're just not fun. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824253 Share on other sites More sharing options...
DVGMedia Posted June 25, 2025 Share Posted June 25, 2025 you have to treat the new crown like the bone helm the crown raises sanity and you get dangerous things that spawn just like how shadows spawn with the bone helm. normally we think sanity as good but remember this is enlightenment the opposing for insanity. not everything is going to be friendly Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824267 Share on other sites More sharing options...
Crazy Gorilla Posted June 25, 2025 Share Posted June 25, 2025 34 minutes ago, DVGMedia said: you have to treat the new crown like the bone helm the crown raises sanity and you get dangerous things that spawn just like how shadows spawn with the bone helm. normally we think sanity as good but remember this is enlightenment the opposing for insanity. not everything is going to be friendly If its supposed to be used like a bone helm then why not just use the bone helm Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824269 Share on other sites More sharing options...
DVGMedia Posted June 25, 2025 Share Posted June 25, 2025 31 minutes ago, Crazy Gorilla said: If its supposed to be used like a bone helm then why not just use the bone helm its the lunar variant for lunacy Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824272 Share on other sites More sharing options...
Johnny_Waffles Posted June 25, 2025 Share Posted June 25, 2025 1 hour ago, DVGMedia said: you have to treat the new crown like the bone helm the crown raises sanity and you get dangerous things that spawn just like how shadows spawn with the bone helm. normally we think sanity as good but remember this is enlightenment the opposing for insanity. not everything is going to be friendly I agree with this, it's just unlike shadows they can easily one-shot players. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824274 Share on other sites More sharing options...
Edible Coal Posted June 26, 2025 Author Share Posted June 26, 2025 2 hours ago, DVGMedia said: you have to treat the new crown like the bone helm the crown raises sanity and you get dangerous things that spawn just like how shadows spawn with the bone helm. normally we think sanity as good but remember this is enlightenment the opposing for insanity. not everything is going to be friendly bone helm useage does attract shadowing spawnning if u use it long amount of time, but u just need to eat some sanity before taking it off, and once ur sane, the monster goes away pretty quickly. thats the only time u have to worry about shadow attacking you, but the crown is not. theres always a gastalt lurking by even if u are low or high sanity, and if any of ur aoe attack hurts it, then u get a 2000 hp mob to deal with 3 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824275 Share on other sites More sharing options...
DVGMedia Posted June 26, 2025 Share Posted June 26, 2025 30 minutes ago, Edible Coal said: bone helm useage does attract shadowing spawnning if u use it long amount of time, but u just need to eat some sanity before taking it off, and once ur sane, the monster goes away pretty quickly. thats the only time u have to worry about shadow attacking you, but the crown is not. theres always a gastalt lurking by even if u are low or high sanity, and if any of ur aoe attack hurts it, then u get a 2000 hp mob to deal with i think it sounds balance nerfs a bit of the aoe that others have gotten. Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824278 Share on other sites More sharing options...
Maxil20 Posted June 26, 2025 Share Posted June 26, 2025 9 hours ago, DVGMedia said: i mean gun powder has never stopped that or giving some one honey with bearger arround or giving them a piece of meat around bunnymen All of those require going out of your way (much less being a complete jerk???) to have occur. All you have to do to kill your friends by accident is wear an item most people are going to wear for the benefits. It is personally really silly to say its “justified” because methods like these exist. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824282 Share on other sites More sharing options...
Mit_Mit_Mit Posted June 26, 2025 Share Posted June 26, 2025 3 hours ago, DVGMedia said: you have to treat the new crown like the bone helm the crown raises sanity and you get dangerous things that spawn just like how shadows spawn with the bone helm. normally we think sanity as good but remember this is enlightenment the opposing for insanity. not everything is going to be friendly Why should we treat it like the Bone Helm? The only similarities between them are: 1. They both lock your sanity/enlightenment at a fixed level 2. They prevent shadow/lunar creature attacks Beyond that, they're fundamentally different items: Durability: Bone Helm has it, Crown doesn't Light: Crown provides it, Bone Helm doesn't Combat Mechanic: Crown spawns Gestalts when attacking - Bone Helm has no equivalent Protection: Bone Helm offers 70% armor - Crown provides zero And bonus question, How many bosses you need to kill to get one? Bone Helm: Kill 3 bosses Upgraded Crown: Kill 6 bosses (not counting required events or standard bosses like Bearger/Deerclops) The core issue isn't that Gestalts are "annoying like shadows" - it's that their design lacks purpose. Why do they exist? To farm Pure Brilliance? That's terribly inefficient compared to harvesting Lunar Rift crystals (+-20 vs killing a 2000 HP one-shot mob for maybe 2 drops). Klei should establish clear gameplay roles for mobs rather than creating aimless wandering threats. And about 'ideas for changing Inimical Gestalts' - I don’t see what Klei wanted them to be. But if they should exist and I could decide how, I would make them spawn and wander at a distance without ever approaching the player and be nearly impossible to accidentally attack (like with Brightshade Staff). Then I’d like to give them a real purpose. Once, I walked near Moose/Goose with the upgraded crown, and the gestalts attacked her. I think, that should be their role: fight for the player With 3-4 of them active, they’d help in fights without making it easy (it still takes them forever to kill the boss) but could at least tank hits for you. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824284 Share on other sites More sharing options...
DVGMedia Posted June 26, 2025 Share Posted June 26, 2025 40 minutes ago, Maxil20 said: All of those require going out of your way (much less being a complete jerk???) to have occur. All you have to do to kill your friends by accident is wear an item most people are going to wear for the benefits. It is personally really silly to say its “justified” because methods like these exist. No because because think of it like this now things are starting to get real. Gunpowder is the ultimate hazard to the player because there isn't a way to control when it explodes it's got a random timer every time I'm in the bone helm kind of came out the same way where everything was potentially aggressive towards you and you still had to play smart to you get out from it. I think it's interesting that they're doing it the way that they are because these new gestalts are not our friends. They want to take over hence the name of the update Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824285 Share on other sites More sharing options...
Radicaljoe Posted June 26, 2025 Share Posted June 26, 2025 2 hours ago, DVGMedia said: No because because think of it like this now things are starting to get real. Gunpowder is the ultimate hazard to the player because there isn't a way to control when it explodes it's got a random timer every time I'm in the bone helm kind of came out the same way where everything was potentially aggressive towards you and you still had to play smart to you get out from it. I think it's interesting that they're doing it the way that they are because these new gestalts are not our friends. They want to take over hence the name of the update I mean, the player does have a way to control gunpowder. it's called lighting it. Gunpowder doesn't spontaneously spawn by my friends and light itself. Also the bone helm at one point was an issue, however klei then fixed it to not be dangerous to surrounding players. It now works like a insanity creature lightning rod, everyone can be insane around the bone helm wearer, but the shadows will focus the bone helm player (last time I checked at least, unless they changed it again.) As well as other players really have to go out of their way to even purposefully hit a bonehelm aggro'd nm creature. This one has no (current) such protections as far as I'm aware and it is pretty easy for friends to hit the gestalt. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824299 Share on other sites More sharing options...
DVGMedia Posted June 26, 2025 Share Posted June 26, 2025 7 hours ago, Radicaljoe said: I mean, the player does have a way to control gunpowder. it's called lighting it. Gunpowder doesn't spontaneously spawn by my friends and light itself. Also the bone helm at one point was an issue, however klei then fixed it to not be dangerous to surrounding players. It now works like a insanity creature lightning rod, everyone can be insane around the bone helm wearer, but the shadows will focus the bone helm player (last time I checked at least, unless they changed it again.) As well as other players really have to go out of their way to even purposefully hit a bonehelm aggro'd nm creature. This one has no (current) such protections as far as I'm aware and it is pretty easy for friends to hit the gestalt. I mean that's just new what if it's the way klei intends it to be. Like said with great power comes great responsibility Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824331 Share on other sites More sharing options...
Edible Coal Posted June 26, 2025 Author Share Posted June 26, 2025 36 minutes ago, DVGMedia said: I mean that's just new what if it's the way klei intends it to be. Like said with great power comes great responsibility maybe, but thats what this post is for, giving ideas for klei to change their minds Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1824337 Share on other sites More sharing options...
twitchgabo Posted July 3, 2025 Share Posted July 3, 2025 I really dislike the inimical gestalts. They are a nuisance to deal with and the enlightenment filter is annoying. The terramites are really underwhelming. Really frustrated with this update though :(. I hope they update the loot. Link to comment https://forums.kleientertainment.com/forums/topic/166689-ideas-for-changing-inimical-gestalt/#findComment-1825455 Share on other sites More sharing options...
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