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It’s a shame that kicking pearl off her island made it into the base game. It’s an awful change you should have just made a new island for Wagstaff instead, and after helping pearl and making her island look better she just ends up loosing it.

  • Like 10

Celestial Scion can be said to be the most rudimentary and ugly BOSS at present. Compared with Celestial Champion, he is simply unbearable to look at. The legs of Celestial Scion are almost all densely and ugly wires. The outline of the legs still looks like a draft and has no fluidity at all. The contour of the head is a stiff and flat four-pointed star. Moreover, apart from a few defective parts, the rest of the head design is transparent, lacking a sense of deterrence.

Overall, Celestial Scion is a three-legged moon version of Tallbird.

  • Like 7
2 hours ago, Mr. Furman said:

I have never been a fan of fighting in confined spaces, and making the arena even smaller, especially right at the beginning of this fight.... I don't really see the counterplay to that. 

Isn't the boss supposed to get the ground attack only below a certain health threshold? 

If the boss has the ground attack right from the beginning, and the damage zone it creates never goes away no matter what, I would say it's more like an oversight.

its called an ENRAGE mechanic where if you take too long to kill a boss it just 1-shots you and this mechanic counts as one of those i dont know if its intended or even if this game should have it but imo i am okay with it

Why take advantage of Pearl's trust in the player to deceive her into going to the Pirate Island?

Let Wagstaff go and give the Pearl map by himself.

Wasn't Celestial Champion captured by Wagstaff? Why are many characters' lines described as if Celestial Champion came back for revenge?

Did Celestial Champion ever escape back to the moon?:confused:

  • Like 3
  • Haha 1
3 hours ago, Giga Chet said:

Why is this framed as a flaw against the player? MMO game design is very often predatory and tends to hold gameplay and progression back under specific coordination benchmarks that aren't always present in dst.
There is no central server everyone plays from, it still has roguelike elements that ends your run in survival, and there is no pay to win... yet...

I don't think using MMO's as a precedent game design that doesn't sit well with the native demographic of the game is a constructive argument.

None of my critique has anything to do with how MMO designs non boss fights. I am simply stating that many boss fights in MMOs have an "enrage" timer or in this situation a "soft-enrage" which is a room filling up to become unusable if the mechanics are not dealt with properly or in a timely fashion (which is rarely the case mind you). If a boss drops a puddle on the ground and that puddle slowly grows over time. you'd be best to put that puddle in the furthest corner of a square arena, not the middle to give you enough time and breathing room to maneuver. Subsequent puddles are dropped closest to the original puddle to maximize overlap. Simply put, if a player cannot figure out this mechanic in a boss or how to deal with it, that is an issue on that specific player because it is perfectly functional for the majority of other players. (as seen with this boss and how many many other people are able to deal with it solo no problem, without using exploits).

While certain boss fights can be rather difficult (AFW) from a functional stand point especially with controllers, the issue that was originally stated is explicitly a positioning issue. Which can be done easily by anyone with movement, no bonus speed, item swapping, or anything out of WASD or the controller movement stick.

Edited by Evelo
Added second paragraph
3 hours ago, firoborn said:

its called an ENRAGE mechanic where if you take too long to kill a boss it just 1-shots you and this mechanic counts as one of those i dont know if its intended or even if this game should have it but imo i am okay with it

Kinda similar to how Slay the Spire handles it

 

But here I believe it's not intended for a FIRST attack to be like this, because it's weird if the boss is already enraged when technically the fight has just started 

  • Like 1
4 hours ago, Draggofroot said:

image.png.5a8ea31c72867877406f9a039634161e.png

DST consistently gets 40k players daily, this is slightly more than half of the daily Helldivers 2 players. The game is definitely NOT dead.
At the end of the day, these are free content updates to a 10 year old game, and most of the time the updates are bigger than minecraft updates and they from a studio of 50 devs. Klei is trying their best juggling DST and developing other games. DST wont be dead for a whiiiiileee

The community is so toxic smh, stop taking Klei for granted

A game can still have people playing it, but as far as hype surrounding developmental updates? Yeah that.. that’s dead or extremely close to it anyway.

Also: I’m kind of curious to know if those numbers account for people who log into the game long enough to claim daily skin drops or limited time event items and then log back out.

Ive been guilty of doing this myself, so has my dad, my sister, at least two friends of mine (one friend even has 5 different accounts that he logs into lmao)

So I ask again, how many people are actually PLAYING DST? These stats can be misleading…..

But if you go on Xbox right NOW and you look at how many servers are up, and how many players are actively in those servers- Those Stats Don’t Lie.

  • Like 1
3 minutes ago, Mike23Ua said:

A game can still have people playing it, but as far as hype surrounding developmental updates? Yeah that.. that’s dead or extremely close to it anyway.

Minecraft used to get what 1 update a year or smth, it wasnt considered dead.

  • Like 1
3 hours ago, Mike23Ua said:

But if you go on Xbox right NOW and you look at how many servers are up, and how many players are actively in those servers- Those Stats Don’t Lie.

Those stats just tell you the blindingly obvious: nobody plays this game pretty well known for its modding on Xbox.

9 hours ago, Kaioh said:

I would be happy too if the pricing system was more fair and based on individual MSRPs as opposed to having a standardized $10 per skin. If it was for example $15 for meepsack, $17.50 for crabpack, then there would be at least a guarantee the calico chester chest skin would be for $30 (50% MSRP value, which is still a really good deal if you want to get the skin only and not the plushie as well), but with the current system calico chester chest will only be $10, which is unfairly cheap

No single video game skin should ever be $30, and I say this as someone who's dropped the full big bucks on both the Crabbit and Calico Chester plushies. It's a digital license for some colorful pixels in a video game. How would it be a good deal to pay $30 for the license to make your storage container in a video game look like a dog?? The high price of the plushies is because, y'know, they're plushies! They are a physical object you can own and display in your home. A video game skin on the other hand is not a thing you can own, and is something that is entirely free to produce extra copies of once the art is done, the idea of needing to spend $30 on one of those is an outright scam and I dearly hope that Klei does not ever choose to price a skin that high.

Edited by lowercase skye
  • Like 6

I'm very glad that you have adjusted the brightness of the upgraded Enlightened Crown to make it look milder.:D

However, after playing around, I found that in winter, when the character walks on the snow, it is almost invisible, and the filter it comes with makes the snow look rather dazzling.:(

Hope you can continue to adjust these two aspects.;)Image_1749806852819.png.e8ee53e8caf55f14fb6fd9cf54b20a98.png

Just now, aoka404 said:

I'm very glad that you have adjusted the brightness of the upgraded Enlightened Crown to make it look milder.:D

However, after playing around, I found that in winter, when the character walks on the snow, it is almost invisible, and the filter it comes with makes the snow look rather dazzling.:(

Hope you can continue to adjust these two aspects.;)Image_1749806852819.png.e8ee53e8caf55f14fb6fd9cf54b20a98.png

@V2C

2 hours ago, lowercase skye said:

No single video game skin should ever be $30, and I say this as someone who's dropped the full big bucks on both the Crabbit and Calico Chester plushies. It's a digital license for some colorful pixels in a video game. How would it be a good deal to pay $30 for the license to make your storage container in a video game look like a dog?? The high price of the plushies is because, y'know, they're plushies! They are a physical object you can own and display in your home. A video game skin on the other hand is not a thing you can own, and is something that is entirely free to produce extra copies of once the art is done, the idea of needing to spend $30 on one of those is an outright scam and I dearly hope that Klei does not ever choose to price a skin that high.

Doesn't matter, you had to buy the plushies to own the skins, which means the skins have at the very least a value equal to 100% MSRP, so putting the standalone skin value at around 50% MSRP is a pretty good deal even excluding exorbitant shipping fees and possible customs/duties. If anything, complete devaluation of skins like this is an outright scam and not the other way around

12 hours ago, aoka404 said:

Сюжет «Лунной линии» — это настоящий беспорядок. Большая часть контента организована довольно запутанным образом.

Например, Вагстафф внезапно появился без какой-либо подготовки (было бы прекрасно, если бы он начал свое исследование подземного архива с самого начала), процесса исследовательских экспериментов Вагстаффа (функция и связь каждого проведенного им эксперимента), процесса, с помощью которого Вагстафф был замечен луной (что важно для объяснения того, почему он в конечном итоге был схвачен) и почему остров Перл был выбран местом битвы... Ничто из этого не объясняется, из-за чего людям трудно заинтересоваться этой длинной и скучной сюжетной линией (о которой даже трудно рассказать).:(

Надеюсь, вы сможете продолжить заполнять и дополнять детали.:)

@V2C

Technically, Wagstaff should be in the archive like any other character back in DS... and other characters from DS could also have collaborated with him all this time. But DS has not been part of the plot for a long time. Alas.

Another update inspired by Hamlet lol.

6 hours ago, Mike23Ua said:

I did not read the fine print… I launched Crypt of the Necrodancer looking for the Hatsune Miku DLC. I am an Idiot… the thread says RIFT of the Necrodancer (two completely different games)

Both games have Hatsune Miku DLC btw.

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