Phoenix_Cobra Posted June 10, 2025 Share Posted June 10, 2025 Please look at the far right corner where the FPS is shown. During the fight, when he attacks the field, he reduces the FPS to 20-30. This makes playability a little difficult, as the wired mouse slowly starts moving around the screen. Moreover, after death, the FPS will not decrease until the field disappears. Of course, you can use this tool to curl up, but if you hit someone or the entire arena is already damaged, then at least the last action before death is difficult to reproduce. At the end of the video, I show the movement of the mouse cursor, it is difficult to move it yet (it just starts teleporting). Untitled.mp4 5 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/ Share on other sites More sharing options...
Wigfridge2137 Posted June 10, 2025 Share Posted June 10, 2025 Just get better PC lol Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820869 Share on other sites More sharing options...
Phoenix_Cobra Posted June 10, 2025 Author Share Posted June 10, 2025 5 minutes ago, Wigfridge2137 said: Just get better PC lol Intel(R) Xeon(R) CPU E5-2650, RAM: 24 GB, AMD Radeon RX590 GME 8 GB, Monitor resolution 1980x1080 75 fps Is this not enough for the game? 4 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820870 Share on other sites More sharing options...
Maxil20 Posted June 10, 2025 Share Posted June 10, 2025 The reason for the lag is the fissure ground “sprite” is composed of many, many individual symbols, sometimes hundreds of them. It gets to a point the game is forced to slow to a crawl because it’s rendering too much at once. The solution would be to find a way to join the individual symbols together. It would technically make the sprite harder to animate, but would make it much more performance light to render. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820871 Share on other sites More sharing options...
ALCRD Posted June 10, 2025 Share Posted June 10, 2025 (edited) 10 minutes ago, secretgalaxy said: Intel(R) Xeon(R) CPU E5-2650, RAM: 24 GB, AMD Radeon RX590 GME 8 GB, Monitor resolution 1980x1080 75 fps Is this not enough for the game? Ignore the troll comment. The AOE attack indeed is poorly optimized. It's not your PC. Edited June 10, 2025 by ALCRD 5 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820873 Share on other sites More sharing options...
Phoenix_Cobra Posted June 10, 2025 Author Share Posted June 10, 2025 (edited) 8 minutes ago, Maxil20 said: The reason for the lag is the fissure ground “sprite” is composed of many, many individual symbols, sometimes hundreds of them. It gets to a point the game is forced to slow to a crawl because it’s rendering too much at once. The solution would be to find a way to join the individual symbols together. It would technically make the sprite harder to animate, but would make it much more performance light to render. I agree with you. It's just that not everyone can have a powerful computer, and those who have a weak PC can play by connecting to other servers, and not be a host (this requires a lot of memory). 5 minutes ago, ALCRD said: Ignore that troll comment. The AOE attack indeed is poorly optimized. It's not your PC. Yes, but still, if the developers see this, they will at least focus on the graphics according to the PC parameters Edited June 10, 2025 by secretgalaxy Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820874 Share on other sites More sharing options...
Edible Coal Posted June 10, 2025 Share Posted June 10, 2025 maybe klei can merge it into one draw call.. Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820877 Share on other sites More sharing options...
konijnenmoed Posted June 10, 2025 Share Posted June 10, 2025 (edited) 1 hour ago, milsonmeow said: It's just as bad as tons of spiders loading in a zone (e.g., spider quarry/forests/queen's gathering setpiece). Klei really should have an update that will optimize the game engine and system without sacrificing those who still use their older PCs to play. Preach! Ngl, I'm really worried about the state of their official servers with these updates. Servers can crash any moment due to spiders, it even happens at the end of Autumn right now when playing on a full server (12 players), rifts not even activated. Late game events will never be reachable in this state. Edit: I'd like to add that it gets increasingly worse with more players on a server. I don't want to play Don't Starve Together solo, that's why I play 'Together', but if updates are only feasible when playing alone, I think the need to optimize the game is already past its due date. Edited June 10, 2025 by konijnenmoed 1 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820882 Share on other sites More sharing options...
Phoenix_Cobra Posted June 10, 2025 Author Share Posted June 10, 2025 (edited) Now imagine Webber and his army of spiders fighting Celestial Scion Edited June 10, 2025 by secretgalaxy 1 Link to comment https://forums.kleientertainment.com/forums/topic/166292-celestial-scions-area-attack-reduces-fps-to-20/#findComment-1820885 Share on other sites More sharing options...
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