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I agree with this, the walking animation is kind of slow, and it could be faster.

On another note, we still have yet to see what happens at the end. And we don't know if the fight is complete or not.

Also, taking in consideration this fight comes right after the warbot one, then it turn quickly into a really really hard fight. Making him attack faster wouldn't work, but adding 1 or 2 fast attacks like shooting lazers really fast similarly to third phase cc wouldn't hurt.

On 6/7/2025 at 1:47 AM, Reiko24 said:

It broke its huge metallic shell and now it’s a lunar spirit, a free Gestalt unbound from the metal. It should be fast, agile. Right now it feels even slower than the WARBOT and it feels janky and unfitting.

I agree. I wish the scion itself had faster animations.

  • Like 1
2 minutes ago, Wigfridge2137 said:

Try to move at the same speed like them while you are larger than deerclops and there are wires stack inside of you

Bro Frostjaw moves faster than it and it's a heavy, armoured sea creature with stumpy legs. Scion is a being made of light harvested from an Elder God

  • Like 2

  I can't believe this is the final boss of a main storyline—just a clunky, poorly designed damage sponge with nothing but inflated stats. In action games, giant tanky bosses are usually early-game encounters meant to teach players the basics. The true final boss should test your mastery of mechanics and adaptability after the entire journey. Yet DST's boss design seems to do the exact opposite.

  • Like 1
25 minutes ago, Catapult 2.0 said:

  I can't believe this is the final boss of a main storyline—just a clunky, poorly designed damage sponge with nothing but inflated stats. In action games, giant tanky bosses are usually early-game encounters meant to teach players the basics. The true final boss should test your mastery of mechanics and adaptability after the entire journey. Yet DST's boss design seems to do the exact opposite.

AFW: thats why im awsome

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