PonyOfApocalips Posted May 27, 2025 Share Posted May 27, 2025 Welp, player ghosts are pretty old mechanic soo I wanna start discussion about changes that would you like to see in it. For instance- should ghost have Wendy night vision if it's discribed as "ghostly vision? Plis post your ideas. If you Ask me. I really only need pathfinding remove (since void and ocean are now reachable) and dance emote as ghost. 4 Link to comment https://forums.kleientertainment.com/forums/topic/165975-player-ghosts-update/ Share on other sites More sharing options...
Wawchik Posted May 27, 2025 Share Posted May 27, 2025 What if player ghosts were different depending on your affinity. Shadow - slightly faster movement + night vision. Lunar - gestalt like dash to haunt things + bigger light radius. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165975-player-ghosts-update/#findComment-1818230 Share on other sites More sharing options...
SilverSpoon Posted May 29, 2025 Share Posted May 29, 2025 S P E E D 1 Link to comment https://forums.kleientertainment.com/forums/topic/165975-player-ghosts-update/#findComment-1818581 Share on other sites More sharing options...
Cheggf Posted May 30, 2025 Share Posted May 30, 2025 I don't think there's anything wrong with the current system. The only issue with ghosts was they couldn't float over the cave void, but I think that got changed. Link to comment https://forums.kleientertainment.com/forums/topic/165975-player-ghosts-update/#findComment-1818742 Share on other sites More sharing options...
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