Wawchik Posted April 13, 2025 Share Posted April 13, 2025 45 minutes ago, astareus said: No, ocean DOES NOT need more stuff. It's supposed to be a place to explore, if we add too much stuff going at you all the time, th place is going to feel too crowded. It's nice the way it is. In a small world, you can't sail 2 screens without seeing some setpiece already so please no. The place to explore where there's almost nothing to explore and you're forced to "explore" the biggest parts of it's content. It's like caves, there's this big cool area, but then you realise 90% of it is empty and you just go straight to ruins. Obviously when you play small worlds the game has to fit in all needed things, but in big worlds the ocean is mostly empty, at least add some more small things to it Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812152 Share on other sites More sharing options...
Hungry French Posted April 13, 2025 Share Posted April 13, 2025 1 hour ago, Mike23Ua said: Я бы очень сильно возражал против этого... но вы не поняли бы меня. ДА, эти настройки необязательны для вас, но если бы Клей сказал, например: «Хостинг-серверы, где эти необязательные настройки не являются необязательными», то вы бы играли по их правилам и больше не могли бы их контролировать (кроме как просто не присоединяться к этому серверу, но это не главное). Начать игру в случайном сезоне — это не то же самое, что бегать по игре, используя только копьё и травяной костюм, потому что вы отказываетесь использовать более качественное снаряжение. A bit similar. Because you're giving up the best season. 17 minutes ago, Wawchik said: Место для исследования, где почти нечего исследовать, и вы вынуждены «исследовать» большую часть его содержимого. Это похоже на пещеры, там есть большая классная зона, но потом вы понимаете, что 90% её пусто, и вы просто идёте прямо к руинам. Очевидно, что когда вы играете в маленьком мире, в игру должны поместиться все необходимые предметы, но в большом мире океан по большей части пуст, по крайней мере, добавьте в него ещё несколько небольших предметов Moreover, ruins are not even caves... the only interesting biome of caves is the archive. 1 hour ago, Mike23Ua said: Я бы очень сильно возражал против этого... но вы не поняли бы меня. ДА, эти настройки необязательны для вас, но если бы Клей сказал, например: «Хостинг-серверы, где эти необязательные настройки не являются необязательными», то вы бы играли по их правилам и больше не могли бы их контролировать (кроме как просто не присоединяться к этому серверу, но это не главное). Начать игру в случайном сезоне — это не то же самое, что бегать по игре, используя только копьё и травяной костюм, потому что вы отказываетесь использовать более качественное снаряжение. This is literally the only way to use it. There is no proper game progression in the game and you can get more cool gear at the very beginning of the game... Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812153 Share on other sites More sharing options...
-Variant Posted April 14, 2025 Share Posted April 14, 2025 On 4/12/2025 at 6:34 AM, Frosty_Mentos said: Okay you gotta admit that the game is kinda complete right now. Content needing to be filled is filled mostly, the community isn't sure where are we going with this game at this point and questions of balancing keep popping up with some valid points. I absolutely disagree. There is so much older content that could be touched up and made nicer, also the caves are abysmal. We need a cave update. As in an update to the caves themselves. Oceans aren't the worst but I'd like a bit more to them, as someone who LOVES the ocean content. Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812161 Share on other sites More sharing options...
WilsonHiggs Posted April 14, 2025 Share Posted April 14, 2025 8 hours ago, astareus said: No it's not Yes, it is Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812196 Share on other sites More sharing options...
Swiyss Posted April 14, 2025 Share Posted April 14, 2025 16 hours ago, Wawchik said: there's almost nothing to explore abandoned ships, waterlogged biomes, moon quay island, lunar island, sunken treasures, salt formations, malbatross spawners, pearl's island, frostjaw island with huge ice formations, marotters close to land all over, 5 different biomes with specific fish for each biomes, crab king etc.. 16 hours ago, Wawchik said: you're forced to "explore" the biggest parts of it's content You're not forced to do anything. You do it because you want to. You can literally know where the lunar island is and use grass rafts and oars and you won't even face any sea stacks on your way there. If you wanna do pearl's task and crab king, that's literally once per world, and you can see her island location with a bottled message, and crab king location with the astral detector. Not only that, but they also made crab king extremely easier for you to kill on solo. You're not forced to do anything, you're able to survive indefinitely without ever knowing that this place exist. And idk about you, but I can say the same for any other boss and your horrible logic doesn't apply. Like, why am I forced to kill malbatross for better sails? Why am I forced to kill potentially misery toadstool to light up my whole base and I'm also forced to kill the celestial champion multiple times just to get the lights. It literally sounds like you hate even doing anything remotely close to being annoying for your liking, and that's something you personally hate, you cannot state that the whole community needs these things when I'm showing you why it can't be added. The ocean will feel too crowded with any more giant additions definitely. Now if you wanna argue that you wanna change sailing because of how boring it is to sail, then that's a whole different argument. I still would say that sailing is fun, and if you really don't want to, you can use oars and just right click, but idk what's your problem with the ocean. 16 hours ago, Wawchik said: It's like caves, there's this big cool area, but then you realise 90% of it is empty and you just go straight to ruins. Obviously when you play small worlds the game has to fit in all needed things, but in big worlds the ocean is mostly empty, at least add some more small things to it I agree that the caves are a bit empty, but that's because most biomes in there serve no purpose. They have some stuff that can be farmed like mushrooms, and other things like rocks, flint, gold, and nitre, but these can all be obtained by petrified tree in the surface and stone fruits. Gold can be massively produced after raiding the ruins as well, so yeah I most definitely agree with you and I would also like some specific items in those biomes, and some new resources that help survive and can be crafted and stuff. New setpieces as well. I don't play on small worlds, I play on the largest setting actually. I only used this example because, if it already is very dense in default worlds, then imagine in small worlds. 9 hours ago, WilsonHiggs said: Yes, it is why you take 1 phrase from me and just simply say the opposite without further explanation? I literally gave you a whole text of reasons why, and still you haven't given me anything. Go read what I typed about it. I genuinely feel like adding more stuff to the ocean will make things too crowded, I feel like it has enough life in it and enough things in it to feel like a complete experience. It's just that you might feel the opposite because you got all these things one by one, but for someone new trying the game, I'm sure they'll even feel orverwhelmed. Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812242 Share on other sites More sharing options...
Wawchik Posted April 14, 2025 Share Posted April 14, 2025 48 minutes ago, astareus said: abandoned ships, waterlogged biomes, moon quay island, lunar island, sunken treasures, salt formations, malbatross spawners, pearl's island, frostjaw island with huge ice formations, marotters close to land all over, 5 different biomes with specific fish for each biomes, crab king etc.. You're not forced to do anything. You do it because you want to. You can literally know where the lunar island is and use grass rafts and oars and you won't even face any sea stacks on your way there. If you wanna do pearl's task and crab king, that's literally once per world, and you can see her island location with a bottled message, and crab king location with the astral detector. Not only that, but they also made crab king extremely easier for you to kill on solo. You're not forced to do anything, you're able to survive indefinitely without ever knowing that this place exist. And idk about you, but I can say the same for any other boss and your horrible logic doesn't apply. Like, why am I forced to kill malbatross for better sails? Why am I forced to kill potentially misery toadstool to light up my whole base and I'm also forced to kill the celestial champion multiple times just to get the lights. It literally sounds like you hate even doing anything remotely close to being annoying for your liking, and that's something you personally hate, you cannot state that the whole community needs these things when I'm showing you why it can't be added. The ocean will feel too crowded with any more giant additions definitely. Now if you wanna argue that you wanna change sailing because of how boring it is to sail, then that's a whole different argument. I still would say that sailing is fun, and if you really don't want to, you can use oars and just right click, but idk what's your problem with the ocean. I agree that the caves are a bit empty, but that's because most biomes in there serve no purpose. They have some stuff that can be farmed like mushrooms, and other things like rocks, flint, gold, and nitre, but these can all be obtained by petrified tree in the surface and stone fruits. Gold can be massively produced after raiding the ruins as well, so yeah I most definitely agree with you and I would also like some specific items in those biomes, and some new resources that help survive and can be crafted and stuff. New setpieces as well. I don't play on small worlds, I play on the largest setting actually. I only used this example because, if it already is very dense in default worlds, then imagine in small worlds. why you take 1 phrase from me and just simply say the opposite without further explanation? I literally gave you a whole text of reasons why, and still you haven't given me anything. Go read what I typed about it. I genuinely feel like adding more stuff to the ocean will make things too crowded, I feel like it has enough life in it and enough things in it to feel like a complete experience. It's just that you might feel the opposite because you got all these things one by one, but for someone new trying the game, I'm sure they'll even feel orverwhelmed. You know you could stop with the YOU thing, this argument just doesn't work, I can mirror it and say that YOU just like it so you're blinded by it. You didn't show me a single reason to not add new stuff to the ocean, it getting overcrowded is your problem of playing in small worlds, just as I said in big worlds, which is default, ocean is mostly empty. Quote abandoned ships, waterlogged biomes, moon quay island, lunar island, sunken treasures, salt formations, malbatross spawners, pearl's island, frostjaw island with huge ice formations, marotters close to land all over, 5 different biomes with specific fish for each biomes, crab king etc.. Do you really think that just by mentioning every thing in the ocean it will look like the ocean is filled with content or what, and just as I said, the biggest parts like crabking and lunar island you HAVE to explore if you want to progress the game, and let's not use the "but what if I play differently" argument here, because by this logic you could just not add rift content because 99% of players won't get to it. If they want the ocean to feel like one of the big three area, they should do something with it's lack of content compared to caves/mainland, which they're already doing. Also, mentioning Malbatross, is funny, because in like 600 hours of gameplay I've only seen him spawn naturally twice, and you'd only reasonably want to fight him if he spawns naturally, because he drops sailing equipment which you don't need when you've explored half the map trying to spawn him. Quote I genuinely feel like adding more stuff to the ocean will make things too crowded, I feel like it has enough life in it and enough things in it to feel like a complete experience. It's just that you might feel the opposite because you got all these things one by one, but for someone new trying the game, I'm sure they'll even feel orverwhelmed. And I don't, and I AM relatively new to the game, and I assure you, newbies don't even know how to find lunar island, exploring the ocean is the opposite of what a new player should do, because they'll just starve to death every time they try to unless they make the boat their base, it's also VERY time consuming early game. As i said, it's like caves, there's this cool big area, but 90% of it is just empty so you just rush to those 10%, because there's almost no point in staying in the ocean for a long time Honestly, I think we just have different opinions here, for me ocean feels empty therefore boring, so I don't bother exploring much of it, also it's annoying to do and only fun when you're not playing solo Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812254 Share on other sites More sharing options...
WilsonHiggs Posted April 14, 2025 Share Posted April 14, 2025 3 hours ago, astareus said: abandoned ships, waterlogged biomes, moon quay island, lunar island, sunken treasures, salt formations, malbatross spawners, pearl's island, frostjaw island with huge ice formations, marotters close to land all over, 5 different biomes with specific fish for each biomes, crab king etc.. You're not forced to do anything. You do it because you want to. You can literally know where the lunar island is and use grass rafts and oars and you won't even face any sea stacks on your way there. If you wanna do pearl's task and crab king, that's literally once per world, and you can see her island location with a bottled message, and crab king location with the astral detector. Not only that, but they also made crab king extremely easier for you to kill on solo. You're not forced to do anything, you're able to survive indefinitely without ever knowing that this place exist. And idk about you, but I can say the same for any other boss and your horrible logic doesn't apply. Like, why am I forced to kill malbatross for better sails? Why am I forced to kill potentially misery toadstool to light up my whole base and I'm also forced to kill the celestial champion multiple times just to get the lights. It literally sounds like you hate even doing anything remotely close to being annoying for your liking, and that's something you personally hate, you cannot state that the whole community needs these things when I'm showing you why it can't be added. The ocean will feel too crowded with any more giant additions definitely. Now if you wanna argue that you wanna change sailing because of how boring it is to sail, then that's a whole different argument. I still would say that sailing is fun, and if you really don't want to, you can use oars and just right click, but idk what's your problem with the ocean. I agree that the caves are a bit empty, but that's because most biomes in there serve no purpose. They have some stuff that can be farmed like mushrooms, and other things like rocks, flint, gold, and nitre, but these can all be obtained by petrified tree in the surface and stone fruits. Gold can be massively produced after raiding the ruins as well, so yeah I most definitely agree with you and I would also like some specific items in those biomes, and some new resources that help survive and can be crafted and stuff. New setpieces as well. I don't play on small worlds, I play on the largest setting actually. I only used this example because, if it already is very dense in default worlds, then imagine in small worlds. why you take 1 phrase from me and just simply say the opposite without further explanation? I literally gave you a whole text of reasons why, and still you haven't given me anything. Go read what I typed about it. I genuinely feel like adding more stuff to the ocean will make things too crowded, I feel like it has enough life in it and enough things in it to feel like a complete experience. It's just that you might feel the opposite because you got all these things one by one, but for someone new trying the game, I'm sure they'll even feel orverwhelmed. We only have moon quay island, salt formations which are barely useful after the 1st gathering, moon island, waterlogged biome, CK, pearl island which is very small, sharkboi iceberg which is simply a boss arena, malbatross spawn points which are common fish shoals, the seals which you can interact with in land, sharks with poor combat, nearly useless barnacles, fishes which are mostly used to fight sharkboi or decorate, narwal es which become useless after the 1st trident crafted, treasures with poor and annoying loot most of the time and rock turds. There are plenty of space to give more reasons to navigate from point A to point B instead of just wrapping via boots to get treasures and leave. There is no reason to navigate because, while the boat mechanics are fun, there is nothing to interact with during the trip Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812284 Share on other sites More sharing options...
Spunney Posted April 15, 2025 Share Posted April 15, 2025 On 4/12/2025 at 2:50 PM, Mike23Ua said: The monkeys and palmtrees found on moon quay for example shouldn’t have ever been contained to one tiny secluded island, instead they should’ve been able to spawn onto and fill in all those empty islands you’ll come across at sea with NOTHING on them Unless you're referring to Frostjaw's place, lunar or Pearl's island (the literal only other landmasses in the ocean, none of which are empty or irrelevant) then I have absolutely no idea what you could possibly be referring to when you say "all those empty islands you'll come across at sea with NOTHING on them"... unless you're talking about real life seas? In which case... why? Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812431 Share on other sites More sharing options...
Bumber64 Posted April 15, 2025 Share Posted April 15, 2025 29 minutes ago, Spunney said: Unless you're referring to Frostjaw's place, lunar or Pearl's island (the literal only other landmasses in the ocean, none of which are empty or irrelevant) then I have absolutely no idea what you could possibly be referring to when you say "all those empty islands you'll come across at sea with NOTHING on them"... unless you're talking about real life seas? In which case... why? I assume the lunar islets, which have anenemies, at most. Link to comment https://forums.kleientertainment.com/forums/topic/165313-so-where-do-we-go-next/page/2/#findComment-1812436 Share on other sites More sharing options...
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