Swiyss Posted April 3, 2025 Share Posted April 3, 2025 As we know, it's very cold inside an Ice Cystaleyezer range. So to combat that, players have come with the strategy of placing 5 scaled furnaces very close to each other in a center place, with a chest in the middle with a bunch of thermal stones. This method will work, but the thermal stones will still get too little time hot enough, and we have to either come back every 2 minutes or so or use insulation gear to compensate and then repair the thermal stone. The problem is that in summer, if you freeze inside an ice crystaleyezer, because of how temperature works, your character will stay cold for way longer, losing up to 50 health every time you get to -5 degrees in-game. So you're basically getting punished way harder than you should by using this item. _To not use insulation nor scaled furnaces, I've came up with the idea of using the lavae egg, the extra adorable lavae. She will burn things around her if she stays more than some seconds on top of it, so it's better to leave her in an open area. She will consume 2 charcoal/ashes per day to stay alive. Then, every time I get cold, I come close to her and change thermal stones there. _The problem with this strategy though is that she can't follow you around, unless you wanna risk it getting stuck at the edge of a fence and burning your whole place down. So you're forced to let her stay in one place, making it no better than just using scaled furnaces. To combat this, I'm asking for a change. Make the extra adorable larvae not smolder anything if inside of an active ice crystaleyezer. Take in consideration that you're gonna wanna need to kill the 3 horror bosses and have dragonfly drop a larvae, then maintain her, all for this to work. I believe that this is already enough of a headache to not have my place burning down completely out of screen in summer because of wildfires. Having to carry extra insulation gear while doing base tasks will either remove my crown from being used, or my backpack which is enough of a sacrifice to just not die of freezing when I'm basically in hard-more, which should have me yearn more casual rewards. There's also the fact that spring will freeze you way harder if you're wet and inside a crystaleyezer range, so you need thermal stones and insulation gear, while also using some sort of rain protection gear to not make your thermal stone wet. And if you don't wanna use insulation, you're gonna have to deal with changing your thermal every minute, since it they'll all be yellow, even with 5 scaled furnaces. Another suggestion I have is to make the larvae stick to us better. She will lose range or take too long to follow us, making us lose her sometimes due to us using the walking cane. So please make her walk faster than us with a walking cane so that we don't need to constantly wait for her every 2 tiles. Having to maintain her is already something to consider. And I understand completely that all of this would be easier if I just sacrifice my body slot and use a hibearnation vest or a rain coat, however, this game has more than 10 years and we have the same inventory slots. Take in consideration how many slots we use in this game. It's more than time to allow us to have better inventory slots. I'm already using a shadow chester, and it's still hard to maintain everything. Thanks for reading! Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/ Share on other sites More sharing options...
layangan putus Posted April 3, 2025 Share Posted April 3, 2025 The core will cause players standing within to be freezing (temp-wise which is -2 degrees not frozen solid like ice staff); An active Ice Crystaleyezer will also cool the area around it in a radius of 35m (8.75 Pitchfork tiles); Until now there is a player that has built 20 furnaces around Ice Crys- to keep the temperature constant then you're suggesting that lavae pet should be able to provide warmth without smouldering stuff when inside the 35m radius. If your character is freezing, why would you then enter the 35m radius of it? Furthermore, players can simply sacrifice less than 3 hp to turn it off by removing the eye core. I am not trying to be dismissive but I still don't understand the major issue with the current Ice Crys-. Would you elaborate more with screenshot(s) related to your Ice Crys- design? Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810706 Share on other sites More sharing options...
Masked Koopa Posted April 3, 2025 Share Posted April 3, 2025 I do like the mechanic of being able to balance out the freezing of the Crystaleyezer with a furnace, but the sheer volume of them is unideal both in terms of being overly tedious, but most of all in terms of visual clutter. I think perhaps a reasonable compromise could be to add some form of lightbulb-esq item one can place inside a Shroomlight in order for it to act like a "heat lamp", which would be made non-spoiling/degrading if an enlightened shard is present in the light as well. People already tend to light up their base anyway, so you wouldn't need new structures in your base to justify their presence, and the radius could just be the same as the light itself. The heat could be fine-tuned to cancel out the crystaleyezer without the same potential for overheating thermals that the Furnace has, although the furnace would still have an edge as a rubbish bin and fuel-less way to cook food. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810708 Share on other sites More sharing options...
Dingle Posted April 3, 2025 Share Posted April 3, 2025 Why not just ask for a change to make the ice crystalizer less oppressively cold, at this point? Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810709 Share on other sites More sharing options...
JazzyGames Posted April 3, 2025 Share Posted April 3, 2025 2 hours ago, Dingle said: Why not just ask for a change to make the ice crystalizer less oppressively cold, at this point? It's honestly not a big ask. No other lategame rift item carries this degree of downside. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810719 Share on other sites More sharing options...
Captain_Rage Posted April 3, 2025 Share Posted April 3, 2025 3 hours ago, DST enjoyer said: If your character is freezing, why would you then enter the 35m radius of it? Or simply wear insulating clothes in the summer. This is another game mechanic that will take 10 years for the community to collectively figure out how to play around even though it was never a problem to begin with. xdd I think the freezing field is really awesome and makes the item feel powerful. Just wear insulating clothes if you plan to stick inside the freezing field for an extended duration. Taking away an immersive mechanic will only make the game more bland. There are (or were) a few pointlessly tedious time-sink mechanics in the game but the Ice Crystaleyezer was never one of them. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810720 Share on other sites More sharing options...
layangan putus Posted April 3, 2025 Share Posted April 3, 2025 I suppose people build Ice Crys- inside the main zones at their base to cheaply prevent Wildfires. Maybe the green thumbs also build it to prevent plants from withering. I can only think of free ices from the mini glaciers created and an alternative to flingo. I wonder if someone has made an automatic ice factory using some creatures to mine those mini glaciers. Both have distinguishable characteristics for base builders, which Ice Crys- is a prevention against wildfires while flingo is more of a reliable solution for fire. Also other technical differences are maintenance and effectiveness which flingo needs a considerable amount of fuel while Ice Crys- can't stop fire spreading over flammable stuff within its radius. Do people really abuse this structure for other seasons outside summer despite being toggleable especially for temperature adjustment? Is putting 9 thermalstones inside a fridge for future usage already outdated to handle summer heat? Is using moon caller's staff up to 50 times near a furnace no longer viable for comfortable temperature plus extra light source? I feel like I am missing something. 1 hour ago, Captain_Rage said: I think the freezing field is really awesome and makes the item feel powerful. I think so too even though others consider its limitation. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810728 Share on other sites More sharing options...
Edible Coal Posted April 3, 2025 Share Posted April 3, 2025 11 minutes ago, DST enjoyer said: I wonder if someone has made an automatic ice factory using some creatures to mine those mini glaciers. you might just frost jaw to to farm ice and he gives you 100x times more ice Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810730 Share on other sites More sharing options...
ColdHeaven Posted April 3, 2025 Share Posted April 3, 2025 1 hour ago, Captain_Rage said: Or simply wear insulating clothes in the summer. This is another game mechanic that will take 10 years for the community to collectively figure out how to play around even though it was never a problem to begin with. xdd I think the freezing field is really awesome and makes the item feel powerful. Just wear insulating clothes if you plan to stick inside the freezing field for an extended duration. Taking away an immersive mechanic will only make the game more bland. There are (or were) a few pointlessly tedious time-sink mechanics in the game but the Ice Crystaleyezer was never one of them. Does insulation even work in summer? Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810731 Share on other sites More sharing options...
Edible Coal Posted April 3, 2025 Share Posted April 3, 2025 2 hours ago, ColdHeaven said: Does insulation even work in summer? insulation works in all season, summer insulation makes your temperature hard to go up, while winter is opposite Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810746 Share on other sites More sharing options...
layangan putus Posted April 3, 2025 Share Posted April 3, 2025 Ice Crys- interactions from older posts: 1. Permanently freeze brightshades (Haven't tested); 2. Sunfish for balancing the temperature by holding it - Not sure if placing it inside icker preserve (Haven't tested); 3. Inconsistent and unintuitive in rising the temperature between seasons especially in the summer making the freezing longer even when players have been already outside its radius and being nearby multiple heat sources, not mentioning its unpredictability during rain and dusk/night. This total madness is greatly hurting players literally (Tested during winter and summer - It works within expectation during winter but for summer it is kinda sus, spring could also be sus due to rain but unconfirmed); 4. Eating thermalstones durability if there is existing furnace nearby (Haven't tested). Interesting older suggestions: 1. Preventing the spawn of certain creatures such as Grass Geckos, Moose/Goose, Bees, Merms, Powder Monkeys, etc; 2. Enabling the spawn of MacTusk or even Klaus every season or any winter creatures for that matter; 3. Freezing ocean and ponds for fun; 4. With suggestions like winter effect to creature behavior, should it also affect plants growing? Nothing fundamental changes since the oldest post on 1st Oct 2023 except Spark Ark drop on destruction and bigger radius from 6 tiles to 8.75 tiles. It could get more love for being one of the three toughest stuff to get but need more context as to how the community would use it. I'd figure people just wanna build more Ice Crys- without having to build additional structures and to simply enjoy its function being a summer solution without necessarily getting oppressed. At last, same issue after years and there should be more similar issues somewhere but most people are just done trying until later.. in the future, rise yet another similar topic, thus repeating the cycle. I'd say Ice Crystaleyezer Kit among other things considered done in development and required no further attention from the dev especially when the issue may not be experienced by the majority of players. But this is a live service game so... beat her not me. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810749 Share on other sites More sharing options...
Swiyss Posted April 3, 2025 Author Share Posted April 3, 2025 10 hours ago, DST enjoyer said: The core will cause players standing within to be freezing (temp-wise which is -2 degrees not frozen solid like ice staff); An active Ice Crystaleyezer will also cool the area around it in a radius of 35m (8.75 Pitchfork tiles); Until now there is a player that has built 20 furnaces around Ice Crys- to keep the temperature constant then you're suggesting that lavae pet should be able to provide warmth without smouldering stuff when inside the 35m radius. If your character is freezing, why would you then enter the 35m radius of it? Furthermore, players can simply sacrifice less than 3 hp to turn it off by removing the eye core. I am not trying to be dismissive but I still don't understand the major issue with the current Ice Crys-. Would you elaborate more with screenshot(s) related to your Ice Crys- design? I will give you a screenshot in a sec, but my base design also counts towards being effectively optimized while beautiful at the same time. I have frozen brightshades on all crystaleyezers on my current base, and the frozen brightshades will forever prevent a 7 tile area around them from being infested, so I can place berries, grass and twigs and pick them up without having to worry about them withering or getting infected by brightshades. The only real "problem" is that every time I got into the caves (change shards) or disconnect from the game, the brightshades will then get blue instead of frozen, so I just need 1 use of an ice staff on each one of them. The other problem is that the ice crystaleyezer will create glaciers around it's center area, and those glaciers are currently blocking the path of my base when I'm on top of a beefalo since his hitbox is bigger. This is also not that big of an issue since I can easily walk around other paths that I have in my base, but it makes traveling a bit longer. Not only that, but I am also in a permanent Winter setting all over my base, just to prevent brightshades and wildfires. I am playing as willow only, so I can easily light up close campfires etc.. I was initially using the tam o' shanter instead of the enlightened crown and holding bernie, it was costing a lot of silk to repair with sewing kits, but that's just something else. I also was on top of a beefalo all the time with a piggy back, so not only the beefalo was giving me more than walking cane movement speed while holding bernie (sanity and insulation), but also preventing the -10% from the back pack. The problem with this setup is that although I'll have plenty of time to work an build things while I'm at my base, I was having to use bulbous lightbugs for light and constantly feeding the one in my inv with berries every 2 days. I then changed my backpack to an insulation pack to have more time with light. I was also eating night berries sometime (I killed misery just now and I haven't really used his glowcaps around, but that's already on the making. So in a late game setup (currently) I decided to just get rid of holding bernie and a tam, now I use the crown. That's 2 more inv slot. I'm currently only using the extra adorable larvae, nothing more. She'll heat me up even when I'm not using a thermal stone, and it'll be enough. However, having to constantly extinguish smoldering objects every 10 seconds while also having to wait for her to follow me is such a pain. If she just wouldn't burn everything around me or get stuck in between fence all the time forcing me to come back for her she would be just insanely useful. So if Klei just changed that, I wouldn't mind the ice crystaleyezer problems that come with it nor the perma winter, cause she just heat me up all the time. Now I could use a sunburn fish in my insulation pack now that I think about it. But I just really wished klei made this lavae less destructible especially because you already need to feed her a bunch of ashes to maintain her. Having her smolder things out of my view (because she's slow) is the same of having wildfires all over again and that's just so impractical. I don't wanna have to fight dfly 100 times and put more than 20 furnaces on all crystaleyezer cause not only it would look ugly, but also cost a lot of time for something so simple which is not an effective idea. 7 hours ago, JazzyGames said: It's honestly not a big ask. No other lategame rift item carries this degree of downside. I like this degree of of downsides it brings, the problem is that the alternatives to combat this issue are not that much thought out. So I'm just pointing Klei that the lavae could be faster and not burn while inside the crystaleyezer which wouldn't really disrupt balance and it's cute to have a little lavae following you around. 6 hours ago, Captain_Rage said: Or simply wear insulating clothes in the summer. This is another game mechanic that will take 10 years for the community to collectively figure out how to play around even though it was never a problem to begin with. xdd I think the freezing field is really awesome and makes the item feel powerful. Just wear insulating clothes if you plan to stick inside the freezing field for an extended duration. Taking away an immersive mechanic will only make the game more bland. There are (or were) a few pointlessly tedious time-sink mechanics in the game but the Ice Crystaleyezer was never one of them. The radius is everywhere all the time. There's rarely some outside areas of the radius that some have some massive giant trees and I'll freeze under there anyways. So leaving the area literally won't help. By the time I was starting to freeze, the insulation from bernie and the tam would get me enough time to get to my 4 furnace setup in the middle of my base, however I'll have to constantly using sewing kits and waste a minute every day just standing still around furnaces to overheat to be able to leave the area. I just don't think this inefficiency on a late game item should exist without another strong way to combat it. It's best and most efficiency strategies to combat the ice crystaleyezer are the lavae and the sunburn fish on an insulation pack. The fish is okay, but the lavae is not that very well optimized. Would help a ton if it just ran quicker and would stick to us closer. If we're using a lavae, we already most definitely want her close to us, and if we don't for a second we can just drop the tooth and stop the overheating. The lavae should stick to us like glue. It should be as fast as us with a walking cane + road setup. 5 hours ago, DST enjoyer said: I suppose people build Ice Crys- inside the main zones at their base to cheaply prevent Wildfires. Maybe the green thumbs also build it to prevent plants from withering. I can only think of free ices from the mini glaciers created and an alternative to flingo. I wonder if someone has made an automatic ice factory using some creatures to mine those mini glaciers. Both have distinguishable characteristics for base builders, which Ice Crys- is a prevention against wildfires while flingo is more of a reliable solution for fire. Also other technical differences are maintenance and effectiveness which flingo needs a considerable amount of fuel while Ice Crys- can't stop fire spreading over flammable stuff within its radius. Do people really abuse this structure for other seasons outside summer despite being toggleable especially for temperature adjustment? Is putting 9 thermalstones inside a fridge for future usage already outdated to handle summer heat? Is using moon caller's staff up to 50 times near a furnace no longer viable for comfortable temperature plus extra light source? I feel like I am missing something. I think so too even though others consider its limitation. yes using a mooncaller is great and all. but it won't prevent my base from completely burning down from wildfires offscreen cause I moved out of the are without knowing it. The crystaleyezers and all the massive trees are helping me to keep my boats and bridges fine, while keeping my base safe from randomly burning and winter and also preventing brigtshades from spawning in it's complete radius. And I don't mind the ice staff use since it's already such a cheap item especially when you already have a gem farm with the suspicious seed tree. 1 hour ago, DST enjoyer said: Ice Crys- interactions from older posts: 1. Permanently freeze brightshades (Haven't tested); 2. Sunfish for balancing the temperature by holding it - Not sure if placing it inside icker preserve (Haven't tested); 3. Inconsistent and unintuitive in rising the temperature between seasons especially in the summer making the freezing longer even when players have been already outside its radius and being nearby multiple heat sources, not mentioning its unpredictability during rain and dusk/night. This total madness is greatly hurting players literally (Tested during winter and summer - It works within expectation during winter but for summer it is kinda sus, spring could also be sus due to rain but unconfirmed); 4. Eating thermalstones durability if there is existing furnace nearby (Haven't tested). Interesting older suggestions: 1. Preventing the spawn of certain creatures such as Grass Geckos, Moose/Goose, Bees, Merms, Powder Monkeys, etc; 2. Enabling the spawn of MacTusk or even Klaus every season or any winter creatures for that matter; 3. Freezing ocean and ponds for fun; 4. With suggestions like winter effect to creature behavior, should it also affect plants growing? Nothing fundamental changes since the oldest post on 1st Oct 2023 except Spark Ark drop on destruction and bigger radius from 6 tiles to 8.75 tiles. It could get more love for being one of the three toughest stuff to get but need more context as to how the community would use it. I'd figure people just wanna build more Ice Crys- without having to build additional structures and to simply enjoy its function being a summer solution without necessarily getting oppressed. At last, same issue after years and there should be more similar issues somewhere but most people are just done trying until later.. in the future, rise yet another similar topic, thus repeating the cycle. I'd say Ice Crystaleyezer Kit among other things considered done in development and required no further attention from the dev especially when the issue may not be experienced by the majority of players. But this is a live service game so... beat her not me. Yeah. Another thing is that the ice crystaleyezer could give us some sort of visual clue as to know if we're inside it's radius or not. Currently having to hold a structure on hand to see it's radius works, but some visual clues would be insanely great and help a ton, a bunch, a lot. Like maybe making the color cube change a bit, or add some ambience sound to it. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810756 Share on other sites More sharing options...
Radicaljoe Posted April 3, 2025 Share Posted April 3, 2025 7 hours ago, Captain_Rage said: Or simply wear insulating clothes in the summer. This is another game mechanic that will take 10 years for the community to collectively figure out how to play around even though it was never a problem to begin with. xdd I think the freezing field is really awesome and makes the item feel powerful. Just wear insulating clothes if you plan to stick inside the freezing field for an extended duration. Taking away an immersive mechanic will only make the game more bland. There are (or were) a few pointlessly tedious time-sink mechanics in the game but the Ice Crystaleyezer was never one of them. I feel like that isn't really a solution for anything though? You're just swapping out an eyebrella for a beefalo hat. If such an expensive item makes an area require you to actively combat its effects, then I don't think that's a good reward item. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810757 Share on other sites More sharing options...
Swiyss Posted April 3, 2025 Author Share Posted April 3, 2025 As you can see they're covering every bit of my base, so it's perma winter there. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810760 Share on other sites More sharing options...
Captain_Rage Posted April 3, 2025 Share Posted April 3, 2025 3 hours ago, Radicaljoe said: I feel like that isn't really a solution for anything though? You're just swapping out an eyebrella for a beefalo hat. If such an expensive item makes an area require you to actively combat its effects, then I don't think that's a good reward item. It is a solution for preventing wildfires. It stops wildfires. The minor trade-off is having to equip another type of item to avoid damage while standing next to it. Using the structure is completely optional but still powerful for what it does as a late-game item. 9 hours ago, ColdHeaven said: Does insulation even work in summer? Yes. Equip a Hibearnation Vest and go near an Eye Crystaleyzer and you will spot the difference (wetness also affects insulation and freezing). Using said vest will let you walk near it and remove Deerclop's eye without risking demise. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810797 Share on other sites More sharing options...
layangan putus Posted April 4, 2025 Share Posted April 4, 2025 15 hours ago, astareus said: Another thing is that the ice crystaleyezer could give us some sort of visual clue as to know if we're inside it's radius or not. Currently having to hold a structure on hand to see it's radius works, but some visual clues would be insanely great and help a ton, a bunch, a lot. Like maybe making the color cube change a bit, or add some ambience sound to it. Visual clarity for Ice Crys- radius would be beneficial for the top community, it's a good addition to consider. You have specific situation related to this freezing issue being: Playing as Willow which is susceptible to cold so there is a strong perspective addressing the issue like getting hurt more from freezing but I think the issue still remains no matter what character is being used; Are you 'forced' to use Ice Crys- all 16 segments for the entirety of 4 seasons for managing brightshade among other thing like maintaining moisture for plants? I think you should try other brightshade pest solution, using controlled environment method through dragonfruits + lava pond, to save you from the inconvenience of using ice staff repeatedly; You love pets in general so a combination of Willow + Lavae being hot entities making it a good theme but other characters may find the creature too hot for their taste. Therefore, without necessarily need to connect it with the issue, you'd still want lavae to be useful companion no matter what. Well, it's an old griefing menacing slow creature that may need rework since it's already accessible for players so understandable. All in all, this Ice Crys- issue is like a person getting too cold from a broken air conditioner unit in the summer so somehow more blankets for summer. Should this person get the AC fixed? Should this person get more warm-blooded pets? Maybe but certainly don't wear winter clothing in case an unexpected guest come because it's gonna be troublesome to change the clothes - It's summer after all. Should Ice Crys- instead of flingo be effectively used for all seasons in regard to maintaining plants? Maybe it should be nerfed because anyway plants are vulnerable to cold if that makes sense. The usage for dock design is fine since the players wouldn't be there that much and boats are more resistant to cold. As for another issue which people have already noticed like teleporting between shards or reconnecting to a world affecting creature behavior or its condition even, maybe related to creatures loading and unloading in the world, thus breaking the pattern of certain designs. Ex: Broken clockworks and frozen creature. Yeah unfortunately, I think it will be part of the game for years to come so don't feel too bad about it. If dev team somehow manage to 'deal' with the issue above, I'm afraid avoiding summer wildfires by retreating to cave would also be affected and that's fine too. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810852 Share on other sites More sharing options...
somethin Posted April 4, 2025 Share Posted April 4, 2025 I turn off wildfire so the eye is basically just a winter simulator for me Oh and it keeps crop working in summer ig.That's pretty nice. I just wish it isn't such a pain in the a to use if I want to play with wildfires though. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810859 Share on other sites More sharing options...
Swiyss Posted April 4, 2025 Author Share Posted April 4, 2025 3 hours ago, DST enjoyer said: using controlled environment method through dragonfruits + lava pond I already did that. But they still came to my base. 3 hours ago, DST enjoyer said: Visual clarity for Ice Crys- radius would be beneficial for the top community, it's a good addition to consider. Yeah I hope you understand that there's already a range indicator. My ask is for a visual clue when inside it, like a color change or a user interface indicator. 4 hours ago, DST enjoyer said: All in all, this Ice Crys- issue is like a person getting too cold from a broken air conditioner unit in the summer so somehow more blankets for summer. Should this person get the AC fixed? Should this person get more warm-blooded pets? Maybe but certainly don't wear winter clothing in case an unexpected guest come because it's gonna be troublesome to change the clothes - It's summer after all. Should Ice Crys- instead of flingo be effectively used for all seasons in regard to maintaining plants? Maybe it should be nerfed because anyway plants are vulnerable to cold if that makes sense. The usage for dock design is fine since the players wouldn't be there that much and boats are more resistant to cold. As for another issue which people have already noticed like teleporting between shards or reconnecting to a world affecting creature behavior or its condition even, maybe related to creatures loading and unloading in the world, thus breaking the pattern of certain designs. Ex: Broken clockworks and frozen creature. Yeah unfortunately, I think it will be part of the game for years to come so don't feel too bad about it. If dev team somehow manage to 'deal' with the issue above, I'm afraid avoiding summer wildfires by retreating to cave would also be affected and that's fine too. Thanks for this comment. Well while I certainly have some issue with the ice crystaleyezer, my biggest one is the fact that thermal stones will literally get blue on summer while inside the crystaleyezer range, even when there's 4 furnaces around it which doesn't make sense. The biggest factor really is that thermal stones won't heat as much inside the range unless you use 6 furnaces. But still, my issues still stand, and you can see so many people also agree that the crystaleyezer should come with more ways to combat it. But still, that's not that big on an issue for everyone, it's more like a ME problem. Most people are only using the crystaleyezer during summer while I have it on 24/7, so dealing with it will obviously be a pain. Link to comment https://forums.kleientertainment.com/forums/topic/165196-this-easy-change-would-make-a-lot-of-impact-in-gameplay/#findComment-1810869 Share on other sites More sharing options...
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