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toadpoll


what's your opinion on this toad guy?  

56 members have voted

  1. 1. Toadstool Health.

    • I think it's okay.
      24
    • I think it's too much, should be reduced.
      20
    • I'm fine killing klaus for blueprints, but I wish his fight was more accessible.
      6
    • I don't care.
      5
    • It should be higher.
      1
  2. 2. toad item requirement (axes, weather pains, etc)

    • I don't mind bringing axes to the fight.
      47
    • I don't mind bringing weather pains to the fight.
      26
    • I don't mind turning into woodie for the fight.
      13
    • I don't mind building a stone pillar for the fight.
      25
    • I don't mind changing the turf to cobblestone for the fight.
      19
    • I don't mind using a bunch of weapons for the fight.
      34
    • I don't mind using a bunch of repair kits for the fight.
      31
    • I don't like bringing axes to the fight.
      6
    • I don't like bringing weather pains to the fight.
      19
    • I don't like turning into woodie for the fight.
      22
    • I don't like building a stone pillar for the fight.
      12
    • I don't like changing the turf to cobblestone for the fight.
      11
    • I don't like using a bunch of weapons for the fight.
      10
    • I don't like using a bunch of repair kits for the fight.
      4
  3. 3. Toadstool drops.

    • I hate having to kill misery for all drops.
      22
    • I don't mind having to kill him again for his drops.
      11
    • I don't mind having to kill misery for all drops.
      14
    • Drops are bad I don't use them.
      9
  4. 4. Toadstool need a rework.

    • Yes, complete overhaul.
      5
    • Yes, some things (comment down below)
      16
    • I'm indifferent about it.
      16
    • No.
      19


Recommended Posts

4 hours ago, DegenerateFurry said:

That's why I keep suggesting health scaling. The way the New Reign bosses are, they're too much solo and not enough with more than two or three friends.

Then instead of health scaling that game has no way how many people gonna fight a boss, or who just stand nearby watching, allow us to summon more bosses (one at a time ofcourse so they wont smack the shi* out of each other). 20 days cooldown for most bosses are not fun when you have multiple people.
This is heal scaling in a way that also increase item drop for the trouble you go through.
5 people can kill 5 bosses.
solo player can solo one...

9 hours ago, Evelo said:

My only gripe is how long the fight takes. But I feel the same way with the majority of boss fights. Few exceptions, but BQ, TS, CC, and DF are so boring because of just how much health they have without having engaging mechanics.

AFW I'm fine with just dislike how punishing its healing is. I just want TS and Dfly to give more Skins/Scales so fighting them isn't a PitA

 

9 hours ago, DegenerateFurry said:

That's why I keep suggesting health scaling. The way the New Reign bosses are, they're too much solo and not enough with more than two or three friends.

Skill trees are being designed to give characters more damage and tools so i don't see how reducing the hp even more is necessary.

If anything, hp scaling should be added to rise the hp for multiplayer because now even just 2 players feel ridiculous 

Like 20k HP can be cut from normal toadstool and misery can lose like 35k or If you want to keep the HP the trees need to be more vulnerable to chopping and burning. There really needs to be less of a requirement for weather pains unless you want to spend so many days there as a solo player chopping.

The biggest issue I have with Toadstool is that I need to kill both types and I still may not get mushlight BP because only normal toadstool can drop it with like 67% chance. There's klaus too but that is gambling and it may not happen either. Misery Toadstool should drop all blueprints.

 

7 hours ago, Tranoze said:

Then instead of health scaling that game has no way how many people gonna fight a boss, or who just stand nearby watching, allow us to summon more bosses (one at a time ofcourse so they wont smack the shi* out of each other). 20 days cooldown for most bosses are not fun when you have multiple people.
This is heal scaling in a way that also increase item drop for the trouble you go through.
5 people can kill 5 bosses.
solo player can solo one...

yeah, a settings for boss health should be enough.

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