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When will Toadstool's boss fight be redesigned like Crab King's?


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26 minutes ago, aidankocherhans said:

How many weather pains are needed?

Assuming it dies in 14 cycles around 8, but this is without knowing any other factors.

29 minutes ago, aidankocherhans said:

Do the trees need to finish burning to stop buffing toadstool?

Yes, but it gives the opportunity to progress when you can deal damage with some armor in the current cycle and be ready for the next compared to endlessly chopping trees.

20 minutes ago, Popian said:

Assuming it dies in 14 cycles around 8, but this is without knowing any other factors.

I'm getting fuelweaver flashbacks, maybe I don't want to fight it after all

Can't you just panflute him to chop the trees down in peace while he sleeps? That's how I deal with his trees, and I'm not using any mod that changes his combat style. An ice staff would probably work as well, never tried it but yeah.

1 hour ago, Popian said:

Keep in mind that with the fixed timings designed for 2+ that any inefficiency in your actions will lead to more resource cost. I'd estimate bringing a minimum of 9 glass axes for an average x1 damage character.

Burning the trees is also an option to catch up.

1 hour ago, aidankocherhans said:

How many weather pains are needed? Do the trees need to finish burning to stop buffing toadstool?

12 minutes ago, cropo said:

Can't you just panflute him to chop the trees down in peace while he sleeps? That's how I deal with his trees, and I'm not using any mod that changes his combat style. An ice staff would probably work as well, never tried it but yeah.

you don't need any weather pains at all or even more than 3 glass axes to kill him with x1 damage, simply alternate between ice staff and pan flute and keep him away from the hole and you'll get length damage opportunities, here's an example: https://youtu.be/S1HK6CtCO30?t=14727 (I played poorly here and should've been more aggressive and the fight still took me less time than the celestial champion fight)

 

32 minutes ago, aidankocherhans said:

I'm getting fuelweaver flashbacks, maybe I don't want to fight it after all

Try with Wolfgang? Practically halves the cost and a bit more.

Unlike Fuelweaver the only reset conditions are from going too far and losing its attention or giving up when you've underprepared and have run out of resources. You could very well punch it to death with 80% armor if you don't die first.

 

1 minute ago, Guille6785 said:

you don't need any weather pains at all or even more than 3 glass axes to kill him with x1 damage

This is with a torch for the first set of trees, Thulecite Clubs, animation cancelling, speed boosts, and the other items to cut down on your use of axes. 9 is a very rough estimate that allows for mistakes, and it helps to overprepare in your first attempts until you have a better idea of how much you personally need.

1 hour ago, Popian said:

Try with Wolfgang? Practically halves the cost and a bit more.

I found it in my wormwood world, and I don't like swapping characters. I have a lot of bramble stuff to boost my damage, I just need a better way to deal with the trees

 

1 hour ago, Guille6785 said:

alternate between ice staff and pan flute

Does the sleep/freeze resistance go away over time, or is it permanent? How many dark swords are needed?

Toad has more hp than other bosses because they let's you hit them more than the majority of bosses

If anything, they could add more attacks and skills so the fight has more variety and challenge 

10 hours ago, aidankocherhans said:

I just attempted toadstool for the first time, and the trees seems kinda impossible to deal with with just glass axes. Are weather pains the only decent way to deal with them solo?

Glass axes are more than enough if you use pan flutes+/ice staves

I always bring a WP just in case and never use it

I don't know how you guys can be patient enough to burn down the trees. I went in with a fire staff and tried it but they take way too long to burn and he'll summon them again so quickly.

Pan flute and glass axe all the way.

15 hours ago, Popian said:

This is with a torch for the first set of trees

any reason you can't do this? like I'm genuinely asking, it's just right clicking trees and it's only used once to reposition toad to the edge of the arena thanks to his speed, you can just chop them instead if you want

15 hours ago, Popian said:

Thulecite Clubs

exactly what weapon are you expecting to use? morning stars on wet toad do the exact same DPS so nothing changes if you use those, dark swords only do slightly less DPS, and you're definitely not using a ham bat for an entry level fight

15 hours ago, Popian said:

animation cancelling

this doesn't matter, the fight only takes an extra round of sporecaps if you don't do this (and like I said, I was playing extremely passively in the second half of the fight due to the earthquakes)

15 hours ago, Popian said:

and the other items to cut down on your use of axes

yes, that's what I said

13 hours ago, aidankocherhans said:

Does the sleep/freeze resistance go away over time, or is it permanent?

it does go away over time but I'm not 100% sure about the specifics of how it works, I think alternating between pan flute for 1 sporecap round and ice staff for the next helps space a bit but I might also be wrong

The biggest issue with Toadstool is the bottleneck of options from the trees, they appear way too often compared to his massive health pool, and there are just not many ways to take care of them, especially since burning them takes forever, and any blocking him via ponds methods just looks and feels way too stupid, just like guiding FW around the arena by walking at extremely specific timings when he could just heal 8k HP if he wanted as that would be the rational move.

Pan Flutes are an item that you will 100% obtain, very little if any grinding is required to get them and they can easily be restored with a decon staff. Toadstool is able to be fluted and frozen and glass axes allow any character to make quick work of his trees. I really don't think they're a problem.

4 hours ago, Guille6785 said:

any reason you can't do this? like I'm genuinely asking

I agree that you can get by with less if you find ways to get more damage in the openings and mentioned burning in the post you originally quoted.

I think it is also valid to suggest a number of an item to bring that someone who hasn't referred to a guide can work with and have a fair chance at success.

17 hours ago, aidankocherhans said:

How many dark swords are needed?

Thulecite Club+Bramble Husk: 52500/(200(59.5+34*2*.2+22.6/3)) is around 3.25, round up to 4

Thulecite Club: 52500/(200(59.5+34*2*.2)) is around 3.59, round up to 4

Dark Sword+Bramble Husk: 52500/(100(68+22.6/3)) is around 6.95, round up to 7

Dark Sword: 52500/(100*68) is around 7.72, round up to 8

Note that this is if you hit Toad exclusively with 0% armor, you may want to bring extra if you will use them on shadows or worms.

20 hours ago, Ridley said:

If a player wants to solo Toadstool for the first time, would you encourage they rollback losses until they have won?

If you are in a solo world and want to practice fighting a boss, I would 100% recommend rollbacking all your losses until you won.

Like, if you're fighting a boss with the sole purpose of practicing it... Why wouldn't you rollback? Like... To me this feels like simply respecting your own time. It's no different than loading the game after losing to a boss in any single player game out there.

Sure, if you're doing it in a long-term world you care about and want to preserve and whatever, then I can imagine someone being unwilling to rollback, but... Personally speaking, if I want to practice a boss, I make a brand new world and make my entire purpose in that world to gather the resources to prepare for the boss, find the boss, then kill the boss. And once the boss dies, I can safely get rid of the world... And until that happens, I'm rolling back each and every one of my deaths. It's pretty fun, IMO. It's nice seeing your own progress as you improve while trying to kill a boss.

I like toad as is. They just need to fix Weatherpain AI, firestaff, torch, and targeting AI on console.

WP don't work, and it's hard to target trees with other things, even axes, when any other interactable object is nearby.

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