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[POLL] On examination quotes


I like the little things the people say when I click on things and hold down alt.   

99 members have voted

  1. 1. Do you inspect things you haven't inspected as the character you're playing before?

    • All the time
    • Usually
    • Sometimes
    • Rarely
    • Never
    • I already know all the quotes because I read the wiki text dumps :steamsunny:
  2. 2. Do you inspect things you have inspected as the character you're playing before?

  3. 3. What are your motivations for inspecting things?

    • To learn my character's personality
    • I like my character's personality
    • To see what they are
    • To fill up the scrapbook
    • They're funny
    • They're helpful
    • To hear my character's voice
    • You know, just because. Why not?
    • I don't inspect things


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30 minutes ago, AliceShiki said:

And that you should just put a sign out there and put a campfire right next to it to beat Deerclops without losing your base, and how to make basically any Crock Pot Recipe, and to get information on why armor is so important, and to figure out why some random craters appear in your base in summer, and to learn how to fight Antlion, and that you can feed monster meat to pigs to turn them into Werepigs, and to find out what the Pig King does, and to find out what each mushroom does, and to find out what's the point of going to the ocean, and to find out how insulation works and what are the good/bad items for insulation, and to find out how to free the Nightmare Werepig, and to find out how they're supposed to get eggs to get their Pierogis... And so on and on and on.

Sure, it's theoretically possible to play the game without the wiki, but let's not kid ourselves, the wiki is almost compulsory to play the game.

And no, the scrapbook is not a substitute for the wiki. Nobody playing with friends or in a pub will look at the scrapbook when it doesn't pause the game. They'll look stuff up in the wiki after they play and get confused about what they were meant to do.

(some of the things I mentioned aren't actually wiki knowledge, but more like guide knowledge that the person would probably get on youtube, but it's close enough)

Man you just straight-up do not know what a wiki game is. According to you literally everything is a wiki game including Rock Paper Scissors.

4 hours ago, Cheggf said:

Man you just straight-up do not know what a wiki game is. According to you literally everything is a wiki game including Rock Paper Scissors.

Not a man.

And well, you can argue in bad faith all you want. We both know that your argument there holds 0 weight. Don't Starve is just one of those games that is 90% unintuitive so you are simply expected to rely heavily on the wiki to play.

Which isn't bad IMO, it just is what it is. It's a game that heavily pushes you towards seeking information outside of the game itself.

On 3/25/2025 at 10:16 PM, AliceShiki said:

And that you should just put a sign out there and put a campfire right next to it to beat Deerclops without losing your base, and how to make basically any Crock Pot Recipe, and to get information on why armor is so important, and to figure out why some random craters appear in your base in summer, and to learn how to fight Antlion, and that you can feed monster meat to pigs to turn them into Werepigs, and to find out what the Pig King does, and to find out what each mushroom does, and to find out what's the point of going to the ocean, and to find out how insulation works and what are the good/bad items for insulation, and to find out how to free the Nightmare Werepig, and to find out how they're supposed to get eggs to get their Pierogis... And so on and on and on.

A lot of this is really easy to figure out in game. Deerclops is one of the easiest bosses in the game, no sign or fire needed. I don't think anyone needs a wiki to figure out your supposed to hit him, and move out of the way when he attacks. Seeing him destroy objects should also hint to you that he can destroy trees.

Crock pot recipes are pretty easy to experiment with. We know cooking food on a fire gives more benefits, a little common sense suggests that it scales up with the higher tier crafting.

If you see armor in the crafting tab, and you can't figure out what it's for and how to use it.. I mean come on.. I don't want to insult your intelligence, but what did you think it did before the wiki? 

The craters and antlion I get. It doesn't give any indication of what's causing it, and it doesn't follow the typical boss indicators. It's not clear what's happening or what to do to start the fight. I completely agree with you here.

I think most players find out about the were pigs on their own pretty early unless they're playing a monster character. 

Pig king isnt hard to understand on console. when you see "give" option show up on items, it's a pretty big clue that you're supposed to give him something. New players might not know about trinkets, but meat was obvious from knowing how to tame pigs.

The ocean is kind of understandable because it's lighter on content. It's not immediately rewarding, and it's not needed to survive. I didn't need the motivation of progression to explore content I haven't previously interacted with, but some players prefer a more structured play style. Since it's tied to the end game, figuring it out is way more important than a new player might assume. Then again, being tied to late game, I don't really think it's a bad thing. Let the new players figure out how to consistently survive before worrying about crab king and pearl.

Insolation was pretty up front. Hard to miss the thermal stone. Ear muffs are obvious, but the better stuff isn't instantly obvious. You don't need a wiki to figure it out though, minor testing is plenty. Good enough is good enough too. You don't need a complete understanding to get by. 

The nightmare werepig is easy to guess if you have a decent grasp on the game. It tells you your tool isn't strong enough. After you exhaust your options with what you know, you can assume your missing something. Once you find the broken crafting station, it reveals itself. You don't need a guid to sort it out, just a little exploring. 

The pierogi's aren't tied to progress, and I already mentioned my thoughts on recipes. If you just look at the crafting tab, you can see a bird cage in the farming tab.

 

Tldr: With tabs separating by function, you can figure a lot out. A little testing will take you a long way without a guide.

32 minutes ago, Hollow soul 3 said:

Crock pot recipes are pretty easy to experiment with. We know cooking food on a fire gives more benefits, a little common sense suggests that it scales up with the higher tier crafting.

Also a year or two ago they added crockpot recipies cards that you can find almost everywhere that tell you a random crockpot recipe

I like it when character quotes go outside the expected pattern of "making a pun" "making a basic observation with a tinge of character flavor" "Deriving something from the one or two keywords that define the character"

Willow's quote for Bright-Eyed Frogs, "Ew, ew, ew!! Too many eyes!"
It manages to stick with me. Because it's such a normal reaction. It's kinda nice when the characters manage to expose any part of their personality that doesn't just lead back to their "character quirk".

Or like when Wendy manages to express interest or playfulness with something unrelated to Abby.

I mean, I like the quotes in general, but I just wanted to shoutout that there's crumbs of more dimensionality to their personalities sprinkled here and there.

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