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Do you still want these updates?


NEW UPDATES POOL  

83 members have voted

  1. 1. Which of these updates ideas would you like added?

    • War Update (pigmen on beefalos vs merms on grassgators) Merm wave invasion/pigmen invasion
    • Religion update (moon worshipers vs shadow worshipers)
    • Wickerbottom surgeon/medic skill tree
    • Disease update (sickness, rabies, viruses, open wounds etc)
    • Beefalo update (best riding weapons; mechanics; easier taming)
    • New seasons update
    • Surface/ocean fall inside cave. Cave rift invades surface/ocean.
    • None of the above


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11 minutes ago, DegenerateFurry said:

No disease, please, they removed that for a reason (the reason was that everyone hated it and it wasn't fun).

Sir, it would not look like old disease. Sir please, we talked about this.. Sir, this is just an idea.. just don't freak out...

13 hours ago, DegenerateFurry said:

No disease, please, they removed that for a reason (the reason was that everyone hated it and it wasn't fun).

Well.. what you do not find fun, might actually be the content others would enjoy. I could invite you to play the kind of creative mode maps on Fortnite that I enjoy, but I guarantee you that you probably have your own types of content that you yourself enjoy over anything I pick.

DST has the opportunity should the developers actually choose to embrace it- to provide vastly different experiences, to a wider audience of gamers.

And what I mean by that is when you play something like for example 7 Days To Die, you can custom tailor your gameplay experience to enjoy the game YOUR WAY.

You might enjoy fast running zombies that can’t damage your building structures a whole bunch, while I’m the opposite of that I would enjoy slow shambling zombies that can wreck your base up.

The thing is that 7DtD gives the player the OPTIONS to adjust the games behavior to have the type of experience that you want to have with it.

And what was my motto when it came to DST? Oh yeah.. “In a game full of options DST really does need a few more options.”

If players could adjust things like you can in 7DtD to choose rather or not mobs can damage your structures and how quickly they can damage them (if they can damage them at all..) Klei could then add new content and be unbothered by who it affects.

A lot of people use the phrase “don’t like it, don’t use it” but… I’ve never shared that opinion.

I think that if you don’t like it, you should be able to tweak it without mods or admin commands but instead through In-game settings, that let you adjust your experience to how you want it to play out.

And on a final note: A lot of people absolutely HATE Wildfires in DST and Lightning Strikes, but… did you know there’s actually world Gen settings to if your crazy enough, toggle those things to happen a lot more often?

Im pretty sure that solidifies my point.

Disease in its original version was boring, but I’d absolutely love if it was reworked to be like the poison biomes of the hamlet dlc (contaminates the area and turns creatures who interact with the diseased biome ravenous)

4 hours ago, Uedo said:

Just a final story update to be honest. Don't think i'd even want any items or structures - wrap up the story, spend the rest of the time addressing the wonkey dev decisions over the last few years.

which would u like to see adressed just curious

3 hours ago, Mike23Ua said:

 

A lot of people use the phrase “don’t like it, don’t use it” but… I’ve never shared that opinion.

 

Yes you have. You literally quote yourself sometimes in reference to using toggles to turn off content. You wanted a feature to stop people from being able to use certain structures and items.

2 hours ago, GamePlayer42 said:

which would u like to see adressed just curious

The one's that only have a modicum of sense if you consider the game as a live-service, which Klei clearly do - despite the fact it really shouldn't be.

Biomes and I don't think it's close. Waterlogged, Moon Quay, Archives and Lunar Grotto are all amazing places to explore. It's content that is accessible, especially compared to rifts, makes exploration much more fun and adds more opportunities for bosses and mobs.

On 3/23/2025 at 8:32 PM, Mike23Ua said:

Well.. what you do not find fun, might actually be the content others would enjoy. I could invite you to play the kind of creative mode maps on Fortnite that I enjoy, but I guarantee you that you probably have your own types of content that you yourself enjoy over anything I pick.

DST has the opportunity should the developers actually choose to embrace it- to provide vastly different experiences, to a wider audience of gamers.

And what I mean by that is when you play something like for example 7 Days To Die, you can custom tailor your gameplay experience to enjoy the game YOUR WAY.

You might enjoy fast running zombies that can’t damage your building structures a whole bunch, while I’m the opposite of that I would enjoy slow shambling zombies that can wreck your base up.

The thing is that 7DtD gives the player the OPTIONS to adjust the games behavior to have the type of experience that you want to have with it.

And what was my motto when it came to DST? Oh yeah.. “In a game full of options DST really does need a few more options.”

If players could adjust things like you can in 7DtD to choose rather or not mobs can damage your structures and how quickly they can damage them (if they can damage them at all..) Klei could then add new content and be unbothered by who it affects.

A lot of people use the phrase “don’t like it, don’t use it” but… I’ve never shared that opinion.

I think that if you don’t like it, you should be able to tweak it without mods or admin commands but instead through In-game settings, that let you adjust your experience to how you want it to play out.

And on a final note: A lot of people absolutely HATE Wildfires in DST and Lightning Strikes, but… did you know there’s actually world Gen settings to if your crazy enough, toggle those things to happen a lot more often?

Im pretty sure that solidifies my point.

Disease in its original version was boring, but I’d absolutely love if it was reworked to be like the poison biomes of the hamlet dlc (contaminates the area and turns creatures who interact with the diseased biome ravenous)

Hi mike please tell me what fortnite maps you play

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