Milordo Posted March 17, 2025 Share Posted March 17, 2025 3 hours ago, WilsonHiggs said: Agree, what i mean is that there shouldn't be articial lockers to make content be only experience for some arbitrary measurement. Making ruins harder wouldnt be bad What i don't like is the tendency of other sandbox which reduce the freedom, ironically when kinda goes against the sandbox meaning, by needing X level or Z tier to access some content They could also, instead of wasting resources in the best area of the caves (and top in the game), new biomes harder than the ruins with cool loot. Yup yup yup. Again, I specified all in my first message. As of now Caves are too much easy accesible and Ruins are even worse. While it doesn't matter from a new player experience since they're already scared and never go in these locations, it matters heavily from a sense of progression, videogame in general and also new/blind experience too by guiding them with clues! Metroidvania/Rogue-like games do the same and don't lock too much of the game artifically (obviously speaking in general). BIG reminder, Don't Starve is a Rogue-like game (with some elements too from metroidvanias that I noticed last years) and Klei DID in fact tried to lock in some-way with bats at the entrance or ruins entrance, in Don't Starve, being in that dangerous desert with caves spiders, depth dwellers, batilisk and shadows. Big emphasis on "try" because it's Klei and you described them exquisitely in another post WilsonHiggs Point is, these "walls" aren't too far fetched for DS. We need to search for gold to unlock the science machines. We need to search deep in the Ruins to find the Ancient Pseudostation. We need to search for the Archives and activate their puzzles, ecc... For making some examples (warning, before others point out, they're just quick examples, It's not what I exactly propose, they're just examples), to access and unlock "the key" to access the Ruins you need maybe the help of rock lobster together with gunpowder, which can be substitue with slurtle slime (see what I'm doing here?). This is what I'm advocating and of course it needs to be done with balance, to not make it blocked hard or/and artificially. It doesn't reduce the freedom, a good point you brought, but instead flourish it ANDDDDD directly buff and make better these levels of the game because << for the Ruins --> you need some content of the Caves >>. I don't agree on making new biomes and making caves harder than ruins because it doesn't make sense in the game progression and instead of makin new ones, fix the current biomes with love. Link to comment https://forums.kleientertainment.com/forums/topic/164883-caves-design-and-identity-problem/page/3/#findComment-1807778 Share on other sites More sharing options...
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