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Don't Starve Together Update 3.11 - 02/27/2025 (PlayStation)

Don't Starve Together: Walter, Wendy & Wortox Skill Spotlight 
Winter is nearly over but the season of survival never ends, and there's something still waiting under the skill tree for the naughty, and the nice!

Highlights:

  • Walter Skill Tree added.
  • Wendy Skill Tree added.
  • Wortox Skill Tree Added. 
  • Some beefalo riding QoL changes
  • Ranged combat hit-stun rebalancing
  • Network and Physics improvements

New Skins:

febsstrio.png

“Archaic Attire Chest, Part III” ($4.99usd)
“This Archaic Attire Chest contains Wendy's Archaic skin set, Walter's Archaic skin set, and Wortox's Archaic skin set.”

“Reliquary Chest” ($10.99usd)
“This Reliquary Chest contains the following skin items: Faint Gleam Amulet, Iterum Amulet, Qualming Amulet, Robustum Amulet, Reaping Amulet, Sepulchral Amulet, Ornate Bone Armor, Ornate Bone Helm, Twisted Star Caller's Staff, Twisted Moon Caller's Staff, Layered Dreadstone Wall, Recondite Deserter, and Ornate Night Light.”

“Favorite Things Chest, Part II” ($10.99usd)
“The Favorite Things Chest includes the following belongings skins: Beach House Sisturn and Nested Sisturn; Axe n' Chain, Broad Axe, Lucille Alfresco, and Punk-Axe; Lavish Scanalyzer and Utility Scanalyzer; Armoire Nomade, Fine Chef Pouch, Kitchen Scraps Sack, and Twined Chef Pouch; Cast Iron, Porcelain, Silver, and Stoneware Grinding Mills; Cast Iron, Porcelain, Silver, and Stoneware Crock Pots; Cast Iron, Porcelain, Silver, and Stoneware Seasoning Stations; Thorny, Wasteland, Wicker, and Woodland Slingshots; and Bad Dog and Best in Show.”

Introducing "Resurrected" Skins

ShipwreckedCrabpack_1920x1080.jpg

We have skins that are no longer available because they are proof of purchase rewards on official merch that are no longer for sale. We want to make these available to players but do not want to disrupt the inherent value that they have by their rarity and cost to acquire. We also have players that cannot get these skins through purchasing our merch due to issues with supply or the cost of shipping.

When introducing a new Resurrected Skin, we will give it away for a short period of time for free - through various methods. Either at that time or just a short while afterward, that skin will then also be added to the game as available for purchase based on a percentage of the original cost of the physical good that digital bonus item was linked to.

For our first Resurrected skin, we are giving a number of the Resurrected Crabpack skin codes available to ambassadors to give away in any way that they choose. It will become available for purchase in game at a later time. 

Go check out our list of Ambassadors and try to score one for yourself!

One last thing. Well, technically two

roadmap2025_v2.PNG

We have been having a ton of meetings and discussions regarding the roadmap and upcoming content for DST. Ultimately, we have come to some conclusions that we are not currently able to share until after the "From Beyond" story arc is complete. 

We have two more big updates left in the arc that we expect to conclude in September. We may have teasers or - other things - as we head toward sharing these plans, but we can't share details or timing for that right now.  

As soon as we get to the point that we can share more information, a more proper content plan will be provided.

That's it for now. Thanks to everybody for all your support. 

Have fun out there!


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https://forums.kleientertainment.com/forums/topic/164470-game-update-311/
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Hiii

Hmm, I would like to suggest a small QoL thing if that's not too late :> I know this will help/pleas many players "hopefully"!

So, with the introduction of Ammo Pouch, Picnic Casket, Soul Jar, and surely many more in the future, and with having already 3 or 4 containers before this update, I would like to suggest something related to how containers should work on the console.

For now every container in the game works like this:

If you need to put an item inside any container, you need multiple steps to do so... open, pick up an item, drag it to an empty slot!

How to fix? Just give us the option to sort the item inside the container without the need to open it and drag it all the way to an empty slot!

I hope this is an easy thing to do/implement, if not then it's all good :).

====================================================

As for the update and the skins 10/10! I'm always looking forward to the Skill Spotlight updates! I love being able to try new/rarely playable characters for the first time again.

Great work as always Klei. Thank you so much <3

Edited by Mj-
Media suck!
  • Like 3

Thanks for the update !

Could we please have a restart of public servers ?

Cave shards are stuck on all of them and the two endless are offline for quite a while now.

Thanks in advance .

6 hours ago, Mj- said:

Hiii

Hmm, I would like to suggest a small QoL thing if that's not too late :> I know this will help/pleas many players "hopefully"!

So, with the introduction of Ammo Pouch, Picnic Casket, Soul Jar, and surely many more in the future, and with having already 3 or 4 containers before this update, I would like to suggest something related to how containers should work on the console.

For now every container in the game works like this:

 

If you need to put an item inside any container, you need multiple steps to do so... open, pick up an item, drag it to an empty slot!

How to fix? Just give us the option to sort the item inside the container without the need to open it and drag it all the way to an empty slot!

 

I hope this is an easy thing to do/implement, if not then it's all good :).

====================================================

As for the update and the skins 10/10! I'm always looking forward to the Skill Spotlight updates! I love being able to try new/rarely playable characters for the first time again.

Great work as always Klei. Thank you so much <3

Great suggestion .

I mostly drop the containers on the ground and 'feed' them items unless You want the items in a specific spot in the container .

Regarding Walter's new slingshot part, the (Thulecite Slingshot Frame). Would it be possible that we have priority for the secondary ammo over calling Woby to come to us?

It feels awkward using it during a fight where Woby wanders away! I think it would be great if we are using the slingshot, the option for calling Woby will be disabled.

Thanks :).

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