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Minor changes to be implemented in the full version


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So,we have already announced the release date of the beta update. So I would like to mention some small changes that I think would be useful.

(70% is related to Walter xD.)

Animation of petting Woby:

Spoiler

A few people have already suggested this, but I wanted to mention it too.
Walter should have a unique animation when petting Woby, not a crafting animation.

#PetanimationforWoby

,,Stay" command icon:

Spoiler

Currently, the Stay command icon shows a large Woby, regardless of whether she is in hers large or small form.

Zrzutekranu2025-02-22225657.png.89b8cb48e9da4d048a3aea0cce4a23a3.pngZrzutekranu2025-02-22225722.png.cfd7f1ec997c11ee503a1bfb01f30b94.png
It would be nice to add that the icon would also represent small Woby when she is in her small form.

Description of rounds in crafting:

Spoiler

Since Walter can prototype own items from special crafting stations, it would be a good idea to change their description to inform this.

For example, this is what the description of rounds looks like, which inform that they can be prototyped.

Zrzutekranu2025-02-22231010.png.5a26c72127d6725ad11b432c20706f13.png

And this is what items that do not inform about this look like.

Zrzutekranu2025-02-22232203.png.89b7033a9ed687d94eda0ae60fe1ebd5.pngZrzutekranu2025-02-22231026.png.6171538d323cfed011b8205b917325f3.pngZrzutekranu2025-02-22232645.png.e6e591b756e81267d78fdfa9df247fd8.pngZrzutekranu2025-02-22232217.png.74ebac446587f13bb381aa16326be320.pngZrzutekranu2025-02-22231040.png.d8675c4ab5c0b984cee12b58079d5686.pngZrzutekranu2025-02-22231131.png.19bdd9dd304d610bef7ea0f2815a1dfc.pngZrzutekranu2025-02-22231342.png.613e56313d0d7d2f052aeb62c8756e3e.pngZrzutekranu2025-02-22231408.png.d7f2ded8dc1abedd7e530b1673814706.png

Should be changed from:
,,Find an ancient structure to craft this at." => ,,Find an ancient structure to build a prototype!"
,,Find a big source of lunar energy to craft this at."=> ,,Find a big source of lunar energy to build a prototype!"
,,Can only be crafted at a Shadowcraft Plinth." => ,,Can only be prototyped at a Shadowcraft Plinth."
,,Can only be forged at a Brightsmithy." => ,,Can only be prototyped at a Brightsmithy."

Slingshot Field Kit:

Spoiler

Since the use of the Slingshot Field Kit has been improved, an option could be added to have its graphics change while using it.

The graphics when in use would be the same as when lying on the ground.

Zrzutekranu2025-02-22233027.png.6d6b6e926358b104325b0994cc255ee1.png

Description of slingshot bands in scrapbook:

Spoiler

In the last patch, slingshot bands gained a function to increase the speed of rounds. But their description in the scrapbook has not been updated with this new feature.

Zrzutekranu2025-02-22233148.png.d37f1bbe8ac7521882478fd35655e12b.pngZrzutekranu2025-02-22233202.png.cd328f2c32df26e9e20875e00fdda0d0.png

Description of rounds in scrapbook:

Spoiler

Currently, some of the rounds in the scrapbook have their own descriptions (e.g. affinity rounds will be very detailed), while others do not.

It would be useful to add a description of rounds such as:
- Cursed Rounds,
- Freeze Rounds,
- Poop Pellets,
- Slow-Down Rounds,

Slow-Down Rounds would be especially useful for description. So that the player can see that they can stack up to three and how long their debuff lasts.

Rounds Renaming:

Spoiler

As you know, Walter bullets have the name rounds + the name of the item from which a given type is made. But there are 3 types of bullets that are not called that (Pebbles, Poop Pellets and Marbles). This causes the names of these bullets to differ from the names of Walter's other bullets. So I think it would be a good idea to rename these bullets to match everything else.

These names would be:
- Pebbles => Rocky Rounds
- Poop Pellets => Poop Rounds
- Marbles => Marble Rounds

 

Picnic Casket:

Spoiler

Picnic Casket does not appear in the Storage Solutions.

Zrzutekranu2025-02-22235015.png.a37fb0197b386188cd0e6930d1e6c4a0.png

Gravestones GUI:

Spoiler

It would be useful to change the GUI for writing an epitaph on a headstone, because it currently looks weird when it has the same interface as writing on a sign.

Zrzutekranu2025-02-22235138.png.d7b01f1d4f14322b7a6d67f9cf77e1c9.pngZrzutekranu2025-02-22235203.png.cff6c5a5b5685d4bf92471a8cf34258a.png

Description of new elixirs in the scrapbook:

Spoiler

It would be nice to have some description in the scrapbook for Wendy's new elixirs.

Zrzutekranu2025-02-22235413.png.5db92ed4543853f1890764116a412c90.pngZrzutekranu2025-02-22235358.png.da55354b61b3632bbfc686d6e2dcf738.pngZrzutekranu2025-02-22235426.png.1c4d9dd1c82632ea67d8f6bc6af1a7d2.png

 

Edit - 02.25.2025:

Woby's sitting animation:

Spoiler

It would be nice to add some graphics to the front and back of Woby when she is sitting.

Walter's starting items:

Spoiler

Since the amount of Walter's stack and craft rounds has been doubled, why not increase the number of Pebbles Walter receives at the start? From 10 to 20.

Wortox Inclination icons:

Spoiler

Could the graphics of the Inclination icons be slightly improved so that Wortox horns are not cut off?

Zrzutekranu2025-02-25152347.png.b53f8aae4e2f5eb013f4ceb31cee5439.pngZrzutekranu2025-02-25152404.png.9e94222cd45c129fc5ebe83e0bb7a5f4.png

So that's all I wanted to mention. 
If anyone would like to proposed a change of a similar size to the ones I mentioned, feel free to write it under this post.

And two more I can come up with right now:

1. Walter's inspection quotes for his new items, specifically the one for void grip, feels a bit off character. 

I remember it's something like "Oh yeah, here we go"

 

 

2. The keybinds for Woby dash skill (currently double click) is a bit hard to use

https://forums.kleientertainment.com/forums/topic/164158-walter-beefalo-riding/#comment-1798280

 

 

3 minutes ago, Crimson Hollow said:

And two more I can come up with right now:

1. Walter's inspection quotes for his new items, specifically the one for void grip, feels a bit off character. 

I remember it's something like "Oh yeah, here we go"

2. The keybinds for Woby dash skill (currently double click) is a bit hard to use

https://forums.kleientertainment.com/forums/topic/164158-walter-beefalo-riding/#comment-1798280

yeah i would love for them to flesh out the inspect quote of the characters. some of them feel a bit out of place and temporary. for the keybind, a lot of woby's command can benefit from a quick-action, like force-attack, would be nice.

3 hours ago, Echsrick said:

i know, i know, but i got to do it

no wortox?

well...that being his skill tree of litteraly useless skills

At Wortox, I didn't notice any minor changes that would be useful at most (fortunately, one person already did it in the post).
I could only mention Nice Wortox's idle animation, which is not compatible with short-tailed skins but developers propably already know about it, so I didn't feel it was necessary.

5 hours ago, Echsrick said:

well...that being his skill tree of litteraly useless skills

Some examples?

I thought his tree was fun. There's a lot of fun additions to it.
I think some of the number boost skills could be absorbed but even then I don't think it's anything dire.

11 hours ago, -Variant said:

Some examples?

I thought his tree was fun. There's a lot of fun additions to it.
I think some of the number boost skills could be absorbed but even then I don't think it's anything dire.

Yeah, I agree. Wortox's skill tree is even ok. It's not as good as, for example, Walter's skill tree, but it's not as bad as Wolfgang's skill tree. I'd say it's on par with the Wurt skill tree, and I had a fun with her.

15 hours ago, -Variant said:

Some examples?

I thought his tree was fun. There's a lot of fun additions to it.
I think some of the number boost skills could be absorbed but even then I don't think it's anything dire.

Reaching Souls 2 and Soul Decoy 2 are considered worse than useless. They actively harm you.

Reaching Souls 2 is needed for Soul Bastion, and it makes souls come to you faster. You don't want this as Wortox because it makes overloading easier. Especially if you're Nice. And the only real good reason to get Soul Bastion is if you're going Nice, specifically solo Nice.

Soul Decoy 2 makes the decoys explode slower, if they're not being targetted. No one has found a use for this. Besides that, you want the decoys to explode for the aoe damage. So in practice, this also hurts you, but you need to pick it up for the decoys to even do damage, which is Soul Decoy 3.

Other than that there's a lot of filler, but the above are actually worse than filler. And Cloudy Carmine is really questionable, and bugged in multiplayer.

8 minutes ago, Dingle said:

Reaching Souls 2 and Soul Decoy 2 are considered worse than useless. They actively harm you.

Reaching Souls 2 is needed for Soul Bastion, and it makes souls come to you faster. You don't want this as Wortox because it makes overloading easier. Especially if you're Nice. And the only real good reason to get Soul Bastion is if you're going Nice, specifically solo Nice.

Soul Decoy 2 makes the decoys explode slower, if they're not being targetted. No one has found a use for this. Besides that, you want the decoys to explode for the aoe damage. So in practice, this also hurts you, but you need to pick it up for the decoys to even do damage, which is Soul Decoy 3.

Other than that there's a lot of filler, but the above are actually worse than filler. And Cloudy Carmine is really questionable, and bugged in multiplayer.

I wish they change the time increase for the decoy to number of hits. The decoy doesnt even work well at taunting small enemies because it barely resist one hit

1 hour ago, WilsonHiggs said:

I wish they change the time increase for the decoy to number of hits. The decoy doesnt even work well at taunting small enemies because it barely resist one hit

Maybe, that would make them explode slower though. But at least it would be a nice tradeoff, and in most situations wouldnt even be much slower.

I think I'd prefer either:

1. They just get rid of it. Then there's only 2 perks in the Soul Decoy line (I don't think they would do this though).

2. Soul Decoy 2 is replaced, and instead it makes the decoys taunt a lot better. A lot of the time it seems enemies will just ignore the decoy and go straight for Wortox.

21 minutes ago, Dingle said:

Maybe, that would make them explode slower though. But at least it would be a nice tradeoff, and in most situations wouldnt even be much slower.

I think I'd prefer either:

1. They just get rid of it. Then there's only 2 perks in the Soul Decoy line (I don't think they would do this though).

2. Soul Decoy 2 is replaced, and instead it makes the decoys taunt a lot better. A lot of the time it seems enemies will just ignore the decoy and go straight for Wortox.

I agree but if they improve the taunt the decoy will still have the same problem of dying to quickly to even work as a taunt because it has low regular hp. If they change to work like shadow duelist it could work as a good distraction

17 minutes ago, WilsonHiggs said:

I agree but if they improve the taunt the decoy will still have the same problem of dying to quickly to even work as a taunt because it has low regular hp. If they change to work like shadow duelist it could work as a good distraction

If it taunted better, but still died in one hit, I would prefer that as my ideal. It would let you bunch up things into the explosion better that way.

I would like it if your idea was an option, but I could opt out of it. I'd sometimes get it if I wanted a boss killer kind of build.

Maybe if the soul damage explosion was moved to Soul Decoy 2, and your idea was Soul Decoy 3? Thay way people that just want Soul Decoy for soul farming can opt out.

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