Catuna_ Posted February 19, 2025 Author Share Posted February 19, 2025 4 hours ago, Maxil20 said: -Forcing all canaries to spawn from a scarecrow is really simple: just use a turf that only spawns crows. Most notably, barren turf will force only crow spawns on the turf itself, so digging up the area around the scarecrow will always result in canaries. I feel very silly that I missed this! I do still prefer the less-active nature of volt goat horn farming, though... Especially in the context of buffing how much ammo you get per craft, but I suppose they could just do that to the current recipe. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799613 Share on other sites More sharing options...
Mysterious box Posted February 19, 2025 Share Posted February 19, 2025 11 hours ago, Reiko24 said: No don’t change their recipe. Volt goat horns are more expensive. You can kill some canaries using your slingshot to get tons of feathers. Personally I'd prefer volt goat horns as well like saffron feathers and scrap are doable but I feel like by the time I got a stockpile of two resources I'd rather just use any other ammo type whereas with volt goats I could just check in and kill them occasionally as I roam the surface. Volt goat horns would also be far more in line with the situational nature of the ammo type. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799620 Share on other sites More sharing options...
Ugur01 Posted February 19, 2025 Share Posted February 19, 2025 53 minutes ago, Walrusst said: Not to mention if I end up getting my slurtle round wish becomes true the current sorting system would become more valid than the alternative one, since shock ammo is then suddenly paired with a round that supports its strengths. How about phlegm Roots non-boss enemies for 10 seconds and bosses for 2 seconds. Inspired by ewecus own attack, Walter is one step closer to becoming Maxwell Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799626 Share on other sites More sharing options...
Walrusst Posted February 19, 2025 Share Posted February 19, 2025 5 minutes ago, Ugur01 said: How about phlegm Roots non-boss enemies for 10 seconds and bosses for 2 seconds. Inspired by ewecus own attack, Walter is one step closer to becoming Maxwell no i mentioned slurtle slime to push walter twoards elemental damage instead of shadow prisoning foes. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799630 Share on other sites More sharing options...
Ugur01 Posted February 19, 2025 Share Posted February 19, 2025 1 minute ago, Walrusst said: no i mentioned slurtle slime to push walter twoards elemental damage instead of shadow prisoning foes. oops misunderstanding sorry Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799631 Share on other sites More sharing options...
kroban Posted February 19, 2025 Share Posted February 19, 2025 I agree that shockscraps are kind of trashy and could use a buff not necesarilly in damage but, I dont think they are thaaat expensive. Maybe this has to do more with my playstyle. I always setup scarecrows around my base because I think Walter benefits a lot from it, you can semi-afk farm birds (even more so now that Woby even picks stuff up), canaries have a high change for morsel + give more naughtiness for farming Krampuses, and you get some yellow feathers this way. Its not a "yellow feathers farm" per-se but, you are farming like 3 things at once, which is kinda nice imo. But again I always do this (in this image I have 4 scarecrows at the center of the tree areas) so maybe thats why for me it doesn't seems that expensive to get, I always end up with a chest with 2 stacks of yellow feathers that i dont use lol Scraps I would say are the most expensive thing in the craft for sure, but you can farm some from the junkyard by letting Werepig throw junk piles in a circle. You can get like 10+ scraps in half a day of doing this. Its a low amount of scraps for the time spent, and a boring way to farm it, but with 15 scraps and Ammo Smith you will get 450 rounds, for comparison you only need like 140 to kill a Werepig when its raining. 13 hours ago, Crimson Hollow said: Electric darts are made of saffron feather and gold so I dont really understand where this scrap thing came from I agree with this, considering how electric darts are made changing scraps for gold nuggets is a huge buff for the shockscraps, even if it was something like 5 gold nuggets + 1 yellow feather that would be way, way better. Also an additional effect would be nice too but, to be honest I think Klei added it on the "utility rounds" simply for space issue lol. But my idea for an effect is maybe a DoT if the target stays wet, or adding the "water ballons rounds" in the utility perk, which would make the perk itself more useful and interesting Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799662 Share on other sites More sharing options...
Walrusst Posted February 19, 2025 Share Posted February 19, 2025 8 minutes ago, kroban said: Â I agree with this, considering how electric darts are made changing scraps for gold nuggets is a huge buff for the shockscraps, even if it was something like 5 gold nuggets + 1 yellow feather that would be way, way better. Â I like doodads specifically because its an electrical component, and doodads taking cut stone makes it so you are more likely to run into a fair but not oppressive number of bottlenecks. Since, between the gold, and stone cost, its more likely to become a consideration that you will need to change your gathering habits a little bit to use this small upgrade over gold rounds since it shares resources with a broader set of items. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799666 Share on other sites More sharing options...
Guille6785 Posted February 19, 2025 Share Posted February 19, 2025 regardless of what changes they should receive I think we can at least agree they should be changed, at the moment the shockscrap rounds basically have no use as against non-wet targets they don't outdamage marble rounds and even against wet targets cursed rounds still have higher sustained DPS; AFAIK the only advantage they have is dealing slightly higher damage than dreadstone rounds against wet targets but that only applies to pre-rifts and that's while being significantly more awkward to produce in large quantities Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799670 Share on other sites More sharing options...
Chewabacca Posted February 19, 2025 Share Posted February 19, 2025 1 hour ago, kroban said: I agree that shockscraps are kind of trashy and could use a buff not necesarilly in damage but, I dont think they are thaaat expensive. It feels expensive in a way that I'm not sure the devs were thinking about when they made it, though. Is the saffron feather meant to be the main ingredient that makes shockscrap have a decent cost? Then the other ingredient should be something more available. Are both saffron feathers and scraps meant to be costly? Then shockscrap should be better. Is this all going to be irrelevant if we get an update where we get more ways to get scraps for cheap? Very possibly but we can't give feedback about what we don't know. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799675 Share on other sites More sharing options...
Dingle Posted February 19, 2025 Share Posted February 19, 2025 1 hour ago, Guille6785 said: regardless of what changes they should receive I think we can at least agree they should be changed, at the moment the shockscrap rounds basically have no use as against non-wet targets they don't outdamage marble rounds and even against wet targets cursed rounds still have higher sustained DPS; AFAIK the only advantage they have is dealing slightly higher damage than dreadstone rounds against wet targets but that only applies to pre-rifts and that's while being significantly more awkward to produce in large quantities Stronger OR really, really cheap makes a lot of sense. Either way. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799678 Share on other sites More sharing options...
Totopon_XD Posted February 20, 2025 Share Posted February 20, 2025 Shockscrap rounds fail in design when you realize how situational they are, as of now, the only source and method of making enemies wet is rain. Water balloons only work on players and DF. I propose the ability for Walter to use water balloons as ammo and to add the ability for water balloons to work on other mobs. There's a mod that makes it so other mobs can get wet with balloons, and after testing it with a Shockscrap round build for Walter, I can say that it makes them more useful and fun to use. Although I do agree that they are tedious to make. Link to comment https://forums.kleientertainment.com/forums/topic/164246-shockscrap-rounds-are-in-a-really-bad-spot/page/2/#findComment-1799714 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.