Jump to content

What do you think about adding a CD to"Woby here, Woby there"


Recommended Posts

OK, first of all, I love this skill, and I'm only suggesting this because I think it would be more fun to add this change, imagine that little Woby ran a long way to help Walter transporting his supplies, and now she's back, very tired, and in need of a short rest. During this time you are no longer able to ride on her and she is no longer able to help you  deliever supplies until she regains her energy. When examining Woby in this state,  characters could have new lines and Woby can have  new animations.

 

I actually don't have many complaints, because there are two similar designs in the skill tree of the neighboring character. Although those two designs are widely criticized outside the forums, some people on the forums seem to like them. So, I don't think there's much reason to reject them.

17 minutes ago, Yaorin yon said:

I actually don't have many complaints, because there are two similar designs in the skill tree of the neighboring character. Although those two designs are widely criticized outside the forums, some people on the forums seem to like them. So, I don't think there's much reason to reject them.

When it comes to the moderation of this skill, I think it is very important to master the length of the CD, I have two proposals, one is to set the CD according to the distance, just like the charge of taxi, in this case we can refer to Wortox's Soul Consumption. The second is to set the CD to a fixed 8 minutes and limit the number of times this skill can be used, in this case we can refer to Wurt's skill tree.

this change would brings more fun for flavor factors. I do love the idea of new quotes & animations. But I personally think to limit the riding function of Woby is unnecessary for the flavor. She do become a "monster" when you ride her right? 

Also I guess to separate the cooldown as a different result for small / big Woby would be more fun for flavor's sake.

31 minutes ago, Blue Tangerine said:

I'm only suggesting this because I think it would be more fun to add this change

31 minutes ago, Blue Tangerine said:

During this time you are no longer able to ride on her

Are... you sure? I mean I get the cool-down for courier part but being unable to ride her sounds pretty terrible

10 minutes ago, Catuna_ said:

Are... you sure? I mean I get the cool-down for courier part but being unable to ride her sounds pretty terrible

Thanks for the reply, I understand your concern, I proposed such a change for two reasons, one I think the original design is too duplicative in function with Maxwell's Magic Hat, two is I think playing Walter with or without a skill tree requires one to be aware of keeping distance from the enemies to shoot, and to watch one's HP and San, even if you are riding on Woby, if the you take too much damage in a short period of time, she'll still throw you off.

25 minutes ago, Blue Tangerine said:

Thanks for the reply, I understand your concern, I proposed such a change for two reasons, one I think the original design is too duplicative in function with Maxwell's Magic Hat, two is I think playing Walter with or without a skill tree requires one to be aware of keeping distance from the enemies to shoot, and to watch one's HP and San, even if you are riding on Woby, if the you take too much damage in a short period of time, she'll still throw you off.

I'm confused, how is all that related to the Woby's courier skill having a cooldown?

28 minutes ago, Blue Tangerine said:

Thanks for the reply, I understand your concern, I proposed such a change for two reasons, one I think the original design is too duplicative in function with Maxwell's Magic Hat, two is I think playing Walter with or without a skill tree requires one to be aware of keeping distance from the enemies to shoot, and to watch one's HP and San, even if you are riding on Woby, if the you take too much damage in a short period of time, she'll still throw you off.

With all due respect, none of this answers my initial question

28 minutes ago, Blue Tangerine said:

Thanks for the reply, I understand your concern, I proposed such a change for two reasons, one I think the original design is too duplicative in function with Maxwell's Magic Hat, two is I think playing Walter with or without a skill tree requires one to be aware of keeping distance from the enemies to shoot, and to watch one's HP and San, even if you are riding on Woby, if the you take too much damage in a short period of time, she'll still throw you off.

As we all know, the courier skill is incredibly relevant to how Walter's combat works.

1 minute ago, mykenception said:

I'm confused, how is all that related to the Woby's courier skill having a cooldown?

My point is,being a Walter means you need to learn how to avoid being hit by enemies,whether riding on Woby or not.Not riding her in the period of CD provides a perfect chance for you to learn how to do it. Besides,the down side it brings will balance the skill tree and prevent Walter from being a too strong ADC.

4 minutes ago, Chewabacca said:

As we all know, the courier skill is incredibly relevant to how Walter's combat works.

Would you mind telling me  why? I thought it's more like a QoL  skill instead of a battle skill.

8 minutes ago, Blue Tangerine said:

My point is,being a Walter means you need to learn how to avoid being hit by enemies,whether riding on Woby or not.Not riding her in the period of CD provides a perfect chance for you to learn how to do it. Besides,the down side it brings will balance the skill tree and prevent Walter from being a too strong ADC.

Would you mind telling me  why? I thought it's more like a QoL  skill instead of a battle skill.

I was being sarcastic. It is not a combat upside at all and I find it strange that you're trying to tie it to combat. Walter does not come into the world with Big Woby activated. He already has to fight on foot. This is pretty convoluted reasoning for why you want a cooldown.

2 minutes ago, Chewabacca said:

Walter does not come into the world with Big Woby activated. He already has to fight on foot. This is pretty convoluted reasoning for why you want a cooldown. The argument that the ability to quickly drop items off is some kind of amazing combat upside is a pretty weird one.

 Oh, I see, thank you. My proposal about   restrictions on big Woby is because I thought woby here Woby there is a powerful upside,only a downside like temporarily ban big Woby can balance it. What do you think about balancing the skill?

Just now, Blue Tangerine said:

 Oh, I see, thank you. My proposal about   restrictions on big Woby is because I thought woby here Woby there is a powerful upside,only a downside like temporarily ban big Woby can balance it. What do you think about balancing the skill?

I think that it doesn't make sense and Klei shouldn't do it. Or at least it should first be established how Walter somehow trivializes important and otherwise highly difficult parts of the game through Woby Here, Woby There before you decide that it needs a nerf. The explanation that you set out made no sense and gives the impression that this is a nerf without purpose.

for the sake of balance/immersion/uncompromising/wesop/buffWendy/@klaidev/ it makes all sense and it's the only natural conclusion, I for once use this skill every second to bring random garbage to my 20 chests

20 minutes ago, Blue Tangerine said:
27 minutes ago, mykenception said:

I'm confused, how is all that related to the Woby's courier skill having a cooldown?

My point is,being a Walter means you need to learn how to avoid being hit by enemies,whether riding on Woby or not.Not riding her in the period of CD provides a perfect chance for you to learn how to do it. Besides,the down side it brings will balance the skill tree and prevent Walter from being a too strong ADC.

Walter's learn this pretty much on early on because they tend to hit things with the slingshot and aggro unwanted attention all while woby isn't big. Dying because of mistakes is a perfectly good teacher in Don't Starve.

This cooldown is not the perfect chance to make walters learn kiting. Walters will learn how to fight based on one's skill proficiency not because of the limitations of a skill unrelated to combat.

Rather, it would be best if you provide a different reason for the courier skill cooldown being justified rather than this, as I don't see a point in placing a cooldown on it in the first place if this is the reason 

I think they should implement this for all characters and followers, actually. This would increase immersion. After walking too much, you would need to sit down and rest for a half of a day. If you do not have a comfortable chair, this is increased to a full day.

Certain characters like Wickerbottom, Maxwell and Wanda should also get tired more easily. After taking knockback damage, they should have a chance to sustain a leg injury and need to rest for a few seasons. I think this would be a very flavorful and realistic addition to the game.

18 minutes ago, Chewabacca said:

I think that it doesn't make sense and Klei shouldn't do it. Or at least it should first be established how Walter somehow trivializes important and otherwise highly difficult parts of the game through Woby Here, Woby There before you decide that it needs a nerf. The explanation that you set out made no sense and gives the impression that this is a nerf without purpose.

Why did you attack me? I think Woby here Woby there is convenient, but at the same time it repeates with Maxwell's Magic Hat. the skill could greatly help Walter gather supplies. Personally, I don't think it's a "nerfing", my proposal was inspired by my dog who, when she comes back from an hour out , only wants to sleep instead of play with me. Maybe my proposal wasn't perfect, but accusing me of "nonsense" is  a bit  too much.

6 minutes ago, Blue Tangerine said:

Why did you attack me? I think Woby here Woby there is convenient, but at the same time it repeates with Maxwell's Magic Hat. the skill could greatly help Walter gather supplies. Personally, I don't think it's a "nerfing", my proposal was inspired by my dog who, when she comes back from an hour out , only wants to sleep instead of play with me. Maybe my proposal wasn't perfect, but accusing me of "nonsense" is  a bit  too much.

lmao saying that the explanation doesn't make sense is different from saying you're something nonsense. 

4 minutes ago, Crimson Hollow said:

lmao saying that the explanation doesn't make sense is different from saying you're something nonsense. 

Ok, I know my proposal maybe not so good, just don't mock me please.

It feels like many people are deliberately avoiding the fact that this skill is incredibly powerful, to the point where they won't allow any discussion advocating for balance.

In my limited experience on the internet, many of these same people also seem to have no hesitation in demanding “balance” for the skill trees of other characters.

I hope everyone can avoid being insatiable. At the very least, before you complain about seeing certain content, don’t be the one who has previously created or shared that content to influence others.
2 hours ago, Blue Tangerine said:

Why did you attack me? I think Woby here Woby there is convenient, but at the same time it repeates with Maxwell's Magic Hat. the skill could greatly help Walter gather supplies. Personally, I don't think it's a "nerfing", my proposal was inspired by my dog who, when she comes back from an hour out , only wants to sleep instead of play with me. Maybe my proposal wasn't perfect, but accusing me of "nonsense" is  a bit  too much.

It is not a personal attack to say that you should know why you're suggesting something. That's just common sense. Also, with Maxwell's hat, I think one important thing that differentiates the perks right now is that Maxwell can use his hat to access items that his teammates put in the magician’s chest, which doesn’t apply to Woby. In multiplayer, it will be Walter who’s giving to the rest of the group with this skill, never the other way around.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...