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About feeding beefalo while riding


About feeding beefalos while riding change  

132 members have voted

  1. 1. Just a simple poll. Just want to see how many people like/hate the ability to now heal and reset the buck timer by feeding the beefalo while riding it without needing to get off.

    • I like it. It's a great change.
      115
    • I don't like it. I wish they reverted it.
      10
    • It should be tweaked and I'll explain in comments why.
      7


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I like the change. 

To add to this it's only right that Wigfrid can either feed multiple items to a beef at once while mounted, or just be able to feed the Beefalo without delay or maybe feeding the beef while moving. Off topic I know but I just feel her tree is kinda lacking with the Rider perks.

Good quality of life improvement. In fact, this change will not cause a huge qualitative change, but it will reduce the unnecessary repetitive operation, and can effectively improve the game experience of new players.

These changes are essentially the same as "game Settings".If people like it, just take it. If people don't like it, just adapt it to their needs.

It's like: I like it very much lower SAN thriller from visual experience, but I'm not going to force designers to remove "Settings" because some people don't like it. It's not a big deal.

It's your world. Of course you can do that.If people don't like the changes to the beefalo, they are free to come down and feed beefalo.

In general, I like this kind of detail.

11 hours ago, Captain_Rage said:

In the same vein it would be "more convenient" if armors never broke, if crafting items didn't require materials, if you would start the game with five Enlightened Crowns, if healing items would automatically activate upon taking damage, if Hounds never spawned to attack the player, if crops simply grew without any interaction and never rotted. As a bonus you could boast to your 8 year old cousin how you beat the final boss while on a 10 min visit to the lavatory. Sure, it's convenient, but why do all changes lately cater to lazy and inept playstyle? Don't Starve Together could still be fun but at this rate the game is starting to feel extremely mundane. Still hoping that the giant werepig story line will provide more balanced challenged which require some sort of trade-offs or planning.

Usually I agree with a lot of what you post, but for me the game is hard. Maybe that could be due to playing with an Xbox controller and things that SHOULD BE SIMPLE TO DO like cycling different Targets by tapping Y, isn’t…

But Eitherway I find this particular game to, at times be unjustifiably hard.

And this comes from the mouth of someone who plays RogueLites/likes where memorizing enemy attack patterns and knowing exactly where to stand to avoid a hell storm of floating orb bullets and Lazer beams is the Norm for that type of game.

You guys are over-exaggerating when you say letting players feed a beefalo without having to dismount it will make the game too easy.

Sure, maybe if that beefalo had invulnerability to taking damage maybe.. but from my personal FurCow taming experiences you spend roughly 20 game days taming the thing, and it can easily die in less than a minute.

With that said…

12 hours ago, Arcwell said:

Easily the one change I have been the most happy about in over 2 years.

This doesn’t say a whole lot about the last two years of game updates then, does it? :( 

10 minutes ago, Mike23Ua said:

This doesn’t say a whole lot about the last two years of game updates then, does it? :( 

On the contrary I think it says quite a lot.

That said, just my opinion. I realize a lot of people have really enjoyed recent updates and I don't object to them or anything. They just haven't been particularly exciting for me because they mostly involve characters I don't play or parts of the game I don't spend much time in (rifts).

If you actually know how to make good healing vegetable foods its obviously really strong.

Really this mostly means I'm just feeding a bull before I dismount so I don't need to worry about imminent obedience events.
Battle saddle gets even funnier given how much EHP you can get out of a single butterfly wing.

21 minutes ago, Walrusst said:

If you actually know how to make good healing vegetable foods its obviously really strong.

Really this mostly means I'm just feeding a bull before I dismount so I don't need to worry about imminent obedience events.
Battle saddle gets even funnier given how much EHP you can get out of a single butterfly wing.

It is somewhat balanced (healing beefalo while riding) because the feeding takes significantly longer while riding. It does that hand twirling animation (like crafting) before food is given to the beef + Beefalo chewing animation on top of that.

As opossed to instantly giving food to beefalo on foot, wchich is just beefalo chew anim. Without the hand twirling.

So you can't really spam it effectively in a pinch. Which is good.

I think it is over powered for healing. It makes the already broken Beefalo even more broken. As if beefalo already removed all the downsides of most characters, this just makes it nearly brain dead. Maybe it is time I quit DST because Klei seems to just make the game easier and easier every single patch.

3 minutes ago, Evelo said:

I think it is over powered for healing. It makes the already broken Beefalo even more broken. As if beefalo already removed all the downsides of most characters, this just makes it nearly brain dead. Maybe it is time I quit DST because Klei seems to just make the game easier and easier every single patch.

Look my post above yours regarding healing while riding.

The anim is too slow to be powerful or that useful for healing in active combat. 

I believe Klei did this on purpose. To counter potential spam healing.

1 hour ago, ALCRD said:

Look my post above yours regarding healing while riding.

The anim is too slow to be powerful or that useful for healing in active combat. 

I believe Klei did this on purpose. To counter potential spam healing.

However, now the player is never at risk of taking damage while feeding the beefalo, unlike feeding while dismounted. Considering how easy it is to acquire mass Dragonpie or Beefalo Treats (assuming you manage to get a Forget-me-lots farm set up which imo, isnt hard either), your Beefalo is never in true danger.

5 minutes ago, Evelo said:

However, now the player is never at risk of taking damage while feeding the beefalo, unlike feeding while dismounted. Considering how easy it is to acquire mass Dragonpie or Beefalo Treats (assuming you manage to get a Forget-me-lots farm set up which imo, isnt hard either), your Beefalo is never in true danger.

But you can be thrown off?

4 minutes ago, Evelo said:

your Beefalo is never in true danger.

someone who use beefalo tend to keep it save especially before acquiring gloombell anyway, most of fight probably was just fine. just like now. the true danger for beefalo only for certain mobs that can knockback and agro it after u fall. which doesnt matter with feeding while mounted or not. 

This change enables challenges like "how long can you stay on your mount?" and I'm eager to see what people do with it.

A background timer/counter could balance it maybe? If you haven't dismounted in a full day you'll get bucked off, or you get dropped (like when Woby shrinks back to small form) bc your beefalo fell asleep 

1 hour ago, BrixGoBrrr said:

This change enables challenges like "how long can you stay on your mount?" and I'm eager to see what people do with it.

A background timer/counter could balance it maybe? If you haven't dismounted in a full day you'll get bucked off, or you get dropped (like when Woby shrinks back to small form) bc your beefalo fell asleep 

I mean the longest a beefalo which is 100% domesticated will let you ride is 12-13 minutes, so a day and a half. It feels infinite because so many tasks require a dismount, but AFAIK it isn't.

Since you need obedience to mount, but only the timer matters on dismount. So you can dismount at 80 obedience with a new bull, an almost tamed bull might buck you off at 15 obedience then destroy its saddle because you were riding it so long it got disobedient.

33 minutes ago, ALCRD said:

To replace the beefalo chewing or the hand twirling animation before the food is applied to a beefalo?

There’s an emote wheel emote to actually “pet” your beefalo, they could probably use that as part of feeding it, you feed him then pat him rather then it being a emote wheel emote.

its op but klei doesnt care about balance anymore

On 2/9/2025 at 1:30 PM, Dingle said:

as the devs have been subtly or not so subtly nerfing beefalo for quite awhile now. Mostly with the post rift content, so far.

beefalos have been non-stop buffed for years and years now

Spoiler

and no, a boss pushing a player off the beefalo does not count as a "beefalo nerf"

 

1 minute ago, Well-met said:

its op but klei doesnt care about balance anymore

beefalos have been non-stop buffed for years and years now

  Reveal hidden contents

and no, a boss pushing a player off the beefalo does not count as a "beefalo nerf"

 

You sure?

Spoiler

As long as you ignore knockback I guess lol.

 

5 minutes ago, Dingle said:

You sure?

  Reveal hidden contents

As long as you ignore knockback I guess lol.

 

Yes, because the newer bosses always had knockback from the start. It's a debuff that also affects people on foot.

If this had been targetted specifically for beefs then it would have been added in post-launch.

12 minutes ago, Well-met said:

Yes, because the newer bosses always had knockback from the start. It's a debuff that also affects people on foot.

If this had been targetted specifically for beefs then it would have been added in post-launch.

Weird take, given how bad the knockback dismount is.

Bad change.

 

It makes beefalo taming and combat less different than doing everything on foot and less rewarding for fully taming.

Before there was a tradeoff between taming your beefalo by hunger and riding it since it bucks you off so much in the beginning. This is basically removed.

Before you had to think about things like hunger, buck timer and obedience before going into a dangerous area. You want to really consider the buck timer and search for "safe zones" because dismounting could be bad. You also want to consider maxing out your beefalo's hunger and obedience so that you can instantly remount. Now, you don't have to think about any of those things.

Before you had to think about how you're going to create an opening in a boss fight to heal your beefalo. Now you don't.

 

Introducing new, unique elements into the game that speeds up the taming process would be a good thing. Removing unique elements from beefalo taming that result in beefalo gameplay more similar to non-beefalo gameplay isn't.

The change should have been exclusive to Walter and Wobby.

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