Jump to content

Recommended Posts

29 minutes ago, WenericMember said:

Any Idea what this is referring to? I assumed it was to make Masquerade's skin closer to the artwork, but that appears unchanged.

image.png.f800b74bf39ff92c4e3d7e5e6e811159.png

I think some of the art for Wendy’s eyes was off when she was groggy. Maybe Triumphant specifically? 

  • Like 1
3 minutes ago, Yaorin yon said:

While your argument is quite reasonable, the reality is that significant changes have never occurred from the early stages until now. Instead, trivial content has been consistently used to cover up the lack of substantial progress.

Many skills have been completely replaced or reworked, so what do you mean by this?

9 minutes ago, Dingle said:

When we last talked about shadow being way stronger than lunar, lunar was brought up as the "maybe its for newcomers" option. That never quite made sense to me. Looks like they were supposed to be equal, with tradeoffs.

You were the one who said that. I never mentioned that it's a newcomer's ability or that Shadow is overall way stronger.  I said that Lunar traded offense for survivability. Now there is no trade.

 

9 minutes ago, Dingle said:

From other people's posts, sounds like Lunar was better for some bosses, Shadow/regular better for others. Lunar isn't always the better pick. Shadow is still "regular abby but better".

This doesn't contradict what I said. Gestalt is the best against the vast majority of bosses because they don't require AoE. Against the few ones that do, you can just use Lunar Abigail who's a slightly worse version than Shadow. 

 

 

Edited by Lardee
10 minutes ago, Chewabacca said:

Didn’t Catuna have him outdamaging most melee with the jelly grip?

This makes less sense Wendy also has high dps the problem with Walter's lunar rounds is that they're bad compared to his default rounds.

1 minute ago, Mysterious box said:

This makes less sense Wendy also has high dps the problem with Walter's lunar rounds is that they're bad compared to his default rounds.

I’m not talking about lunar rounds, just jelly grip and it making Walter’s DPS pretty good. 

19 minutes ago, Evelo said:

What does this mean exactly? Does this allow for the creation of new graves in worlds that restart instantly if all players die simultaneously(solo), (World Reset Timer - Instant)?

theres a special chiniese game platform that makes dontstarve not have skeletons because reasons, meaning a player that dies wont leave a skeleton behind, thats litteraly a skeleton replacement...why? i dont know why they dont like skeletons

2 minutes ago, Chewabacca said:

I’m not talking about lunar rounds, just jelly grip and it making Walter’s DPS pretty good. 

The jelly grip requires weapon canceling and is Wendy's dps not good?

To be clear the void grip however doesn't need the canceling to compete 

13 minutes ago, Mysterious box said:

This makes less sense Wendy also has high dps the problem with Walter's lunar rounds is that they're bad compared to his default rounds.

Erm, I think there might be a misunderstanding. Brightshade Rounds are actually very good. The problem, I think, is that Pure Brilliance Rounds are horribly underwhelming, and only useful for planar attacks, which is also severely limiting. Lunar alignment has higher DPS than Shadow alignment, and a lot of that has to do with Dreadstone/Pure Horror Rounds' asynergy with the Enlightened Crown, as the Void Cowl combo isn't strong enough to match it in DPS by a notable margin.

If Pure Brilliance Rounds were +10 (from +5) and applied to non-planar weapon damage, like Wendy, and Brightshade Rounds lost 5 damage to make up the difference to retain basically the same solo DPS benchmark, I think Walter's Lunar alignment would be amazing.

Edited by OMEGASCRUFF
3 minutes ago, Mysterious box said:

The jelly grip requires weapon canceling and is Wendy's dps not good?

To be clear the void grip however doesn't need the canceling to compete 

Looking back at the DPS post the screenshots are without animation cancelling and have jelly grip + cursed rounds well outperforming dark swords.  As for Wendy, I don’t know man, I didn’t bring her up. Go take it up with the guy who was saying she wasn’t strong enough or whatever.

13 minutes ago, Lardee said:

You were the one who said that. I never mentioned that it's a newcomer's ability or that Shadow is overall way stronger.  I said that Lunar traded offense for survivability. Now there is no trade.

Oh ok, maybe that's the disconnect. I thought shadow was vastly stronger before, to the point of not making sense to pick lunar.

13 minutes ago, Lardee said:

 

This doesn't contradict what I said. Gestalt is the best against the vast majority of bosses because they don't require AoE. Against the few ones that do, you can just use Lunar Abigail who's a slightly worse version than Shadow. 

How much slightly? I don't know their full differences in planar damage and planar defense off top of head.

Shadow/normal is better in different boss fights because Lunars AI is actually a detriment sometimes, is what I meant last time.

This all seems kind of knee jerky without real testing, so I'll get back to you when that happens more.

16 minutes ago, OMEGASCRUFF said:

Erm, I think there might be a misunderstanding. Brightshade Rounds are actually very good. The problem, I think, is that Pure Brilliance Rounds are horribly underwhelming, and only useful for planar attacks, which is also severely limiting. Lunar alignment has higher DPS than Shadow alignment, and a lot of that has to do with Dreadstone/Pure Horror Rounds' asynergy with the Enlightened Crown, as the Void Cowl combo isn't strong enough to match it in DPS by a notable margin.

If Pure Brilliance Rounds were +10 (from +5) and applied to non-planar weapon damage, like Wendy, and Brightshade Rounds lost 5 damage to make up the difference to retain basically the same solo DPS benchmark, I think Walter's Lunar alignment would be amazing.

I think your misunderstanding something I know the lunar alignment has higher dps than the shadow alignment rounds but in the shadow alignment you get aoe damage over time and a better slow round. The issue is unless I'm remembering wrong the lunar alignment deals around the same damage as cursed rounds more or less making the choice to go lunar worthless as shadow is getting damage and utility at that point anyway.

Giving it an additional 5 damage on pure brilliance might help I'm not really sure I'm not super dps savvy when it comes to hard calculations but in order for the lunar alignment to be worth anything if it's focusing on damage it needs to be meaningfully stronger than cursed rounds.

  • Like 1
2 hours ago, Jakeyosaurus said:

Other comments I have are regarding gestalt abigail.

If you fight with abigail whether she's shadow or gestalt abigail, with their respective buffs/potions. You will have overall a very similar DPS except gestalt abigail is purely single target and has absolutely no avenue for area of effect. The only upside for gestalt abigail is that her dps is ~105 when fighting by herself whereas shadow abigail's dps fighting by herself is ~65, so only if you plan on not fighting with abigail does gestalt abigail actually become better.

 

 

Wait a moment, regarding Gestalt Abigail. The 100 DPS figure does sound like it’s from an older version, right? The current baseline is only 50 DPS (and if the bug hasn’t been fixed, it might be as low as 41.6 or even lower). I just noticed this part and I think you might need to update the test server.

 

33 minutes ago, Dingle said:

How much slightly? I don't know their full differences in planar damage and planar defense off top of head.

Shadow/normal is better in different boss fights because Lunars AI is actually a detriment sometimes, is what I meant last time.

This all seems kind of knee jerky without real testing, so I'll get back to you when that happens more.

Shadow does 10 extra damage per hit against a single target. Lunar Abigail (not gestalt) does 10 AoE damage per second. 

What specifically are you saying needs testing?

 

Edited by Lardee
8 minutes ago, Lardee said:

 

Shadow does 10 extra damage per hit against a single target. Lunar Abigail (not gestalt) does 10 AoE damage per second. 

The lunar potion gives normal abby another 10 dps, aoe? Is this planar? Murder still gives shadow abby 25 dps, planar.

8 minutes ago, Lardee said:

What specifically are you saying needs testing?

 

If lunar completely overshadows (lol) shadow in a playthrough, to the point there's no tradeoffs or use going shadow affinity for any Wendy player. 

Just now, Dingle said:

The lunar potion gives normal abby another 10 dps, aoe? Is this planar? Murder still gives shadow abby 25 dps, planar.

Yes, 10 dps aoe planar.

Yes, murder gives you that if you're willing to go out of your way to catch stacks of bees for every boss fight.  Considering the bulk of Wendy's damage isn't coming from Abigail, but from Wendy, both still amount to just a slight DPS increase against single targets while the difference in AoE is negligible considering swarming mobs have low HP.

Just now, Dingle said:

If lunar completely overshadows (lol) shadow in a playthrough, to the point there's no tradeoffs or use going shadow affinity for any Wendy player. 

So nothing specific. 

11 minutes ago, Lardee said:

What specifically are you saying needs testing?

I've tested it myself before. Except for those bosses that require AoE, the most noticeable cases are when facing Celestial Champion I, Celestial Champion II, and Toadstool. In these situations, Lunar Abigail is weaker than Normal Abigail. For the specific test results, you can refer to the hidden content in this post.

Among them, more detailed tests on Celestial Champion can be found in this post. I have attached test videos for three stages and used Team Spirits in the tests.

However, it should be noted that during my testing, there was a bug with the stun duration after Lunar Abigail's attacks. This bug has been fixed in the current test version. The impact of this bug was somewhat significant, so the new test results may vary.

  • Like 7
1 hour ago, Echsrick said:

theres a special chiniese game platform that makes dontstarve not have skeletons because reasons, meaning a player that dies wont leave a skeleton behind, thats litteraly a skeleton replacement...why? i dont know why they dont like skeletons

Oh that sucks. Well still no infinite graves on hardcore worlds :(
afaik, it is a major cultural thing and the government has banned it because it is defilement of honor or something (completely ignorant just remembering something from... good god 21 years ago? I'm old... when World of Warcraft had similar issues with the Forsaken (undead) race.)

Edited by Evelo
34 minutes ago, Lardee said:

Shadow does 10 extra damage per hit against a single target.

Shadow is 10 extra planar damage to attacks on players by Vex, so it deals +(10x2xPlayer Num) extra planar damage compared to Lunar Abigail.

 

Edited by SilverSpoon
  • Like 1
20 minutes ago, Yifei_ said:
I've tested it myself before. Except for those bosses that require AoE, the most noticeable cases are when facing Celestial Champion I, Celestial Champion II, and Toadstool. In these situations, Lunar Abigail is weaker than Normal Abigail. For the specific test results, you can refer to the hidden content in this post.

Among them, more detailed tests on Celestial Champion can be found in this post. I have attached test videos for three stages and used Team Spirits in the tests.

However, it should be noted that during my testing, there was a bug with the stun duration after Lunar Abigail's attacks. This bug has been fixed in the current test version. The impact of this bug was somewhat significant, so the new test results may vary.

Is there a version of this that includes the use of team spirits?

1 hour ago, Yaorin yon said:

the reality is that significant changes have never occurred from the early stages until now. Instead, trivial content has been consistently used to cover up the lack of substantial progress.

I disagree. They changed a lot on Wendy's tree

1 hour ago, Yaorin yon said:

Wendy need major changes.

I disagree. Her skill tree is in a fantastic spot right now.

  • Like 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...