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Why *shouldn't* knabsack be a storage option?


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as i've said before, adore the wortox tree. But lordy do i do not enjoy parts of the knabsack. i've already talked about how it should have its own inventory to fill it with rather than cluttering your inventory in my previous post, but i'm thinking back on it and just like. why isnt it a storage option like that? its a bindle, shouldnt it hold things? maxwell has his hat, why can't wortox have his knabsack? id argue wortox needs it more, given his inventory is quite full of jars most the time. 

i really think we just need more storage options on the go thats not backpack or chester anyways; its quite limiting when I wanna use something else in my chest slot like belt of hunger but i lose out on quite alot of inventory.

29 minutes ago, Fishgirl said:

as i've said before, adore the wortox tree. But lordy do i do not enjoy parts of the knabsack. i've already talked about how it should have its own inventory to fill it with rather than cluttering your inventory in my previous post, but i'm thinking back on it and just like. why isnt it a storage option like that? its a bindle, shouldnt it hold things? maxwell has his hat, why can't wortox have his knabsack? id argue wortox needs it more, given his inventory is quite full of jars most the time. 

i really think we just need more storage options on the go thats not backpack or chester anyways; its quite limiting when I wanna use something else in my chest slot like belt of hunger but i lose out on quite alot of inventory.

I thought it would be like that when I first read the description on opening the beta lol.

It also used to be in the Storage tab! So maybe it did give extra storage in the early design?

Since it was originally in the storage tab and seems obvious it should store things: My theory has been that they tried to make it a storage item and also a weapon, and then couldn't figure out what to do when the durability ran out.  Like would all of your stuff just come flying out in the middle of the battle and fall on the ground? 

Obviously a solvable problem, but it seems like they just gave up instead and made it a weapon only.

It seems like a big missed opportunity to make an actually interesting and unique item.

I think a lot of features in this update were/are coming out half baked due to the looming elephant in the room. Hopefully the extra time will allow some of it to come out more cleanly, especially if the calls succeed for removing she who shall not be named from this update to be worked on further on her own.

4 hours ago, Fishgirl said:

as i've said before, adore the wortox tree. But lordy do i do not enjoy parts of the knabsack. i've already talked about how it should have its own inventory to fill it with rather than cluttering your inventory in my previous post, but i'm thinking back on it and just like. why isnt it a storage option like that? its a bindle, shouldnt it hold things? maxwell has his hat, why can't wortox have his knabsack? id argue wortox needs it more, given his inventory is quite full of jars most the time. 

i really think we just need more storage options on the go thats not backpack or chester anyways; its quite limiting when I wanna use something else in my chest slot like belt of hunger but i lose out on quite alot of inventory.

Feature bloat.

5 hours ago, Dyzrespect said:

I think a lot of features in this update were/are coming out half baked due to the looming elephant in the room.

Late-stage capitalism impacting society's ability to produce and receive better quality products?

5 hours ago, Dyzrespect said:

Hopefully the extra time will allow some of it to come out more cleanly, especially if the calls succeed for removing she who shall not be named from this update to be worked on further on her own.

Oh. You meant Wendy. Yeah.

58 minutes ago, OMEGASCRUFF said:

Late-stage capitalism impacting society's ability to produce and receive better quality products?

Oh. You meant Wendy. Yeah.

Shhhh we don't talk about B̶r̶u̶n̶o̶ lol

6 hours ago, Koomin said:

Since it was originally in the storage tab and seems obvious it should store things: My theory has been that they tried to make it a storage item and also a weapon, and then couldn't figure out what to do when the durability ran out.  Like would all of your stuff just come flying out in the middle of the battle and fall on the ground? 

My suggestion of increasing the cost but allowing the Knabsack to be repaired by Souls I made earlier in the Beta could be an easy solution to this. I don't mind either way for the Knabsack but I really wish they'd add the Planar options to it.

11 hours ago, Koomin said:

Since it was originally in the storage tab and seems obvious it should store things: My theory has been that they tried to make it a storage item and also a weapon, and then couldn't figure out what to do when the durability ran out.  Like would all of your stuff just come flying out in the middle of the battle and fall on the ground? 

Obviously a solvable problem, but it seems like they just gave up instead and made it a weapon only.

It seems like a big missed opportunity to make an actually interesting and unique item.

you know this has me thinking an idea.
What if it's durability was the stuff inside it? Like stuff would spill out on the floor each swing to give it some micromanagement.
It does the most damage when its at least 80% full, but it drops items on the floor when swung.

That way it adds interesting elements to kiting as wortox where you sometimes need to reposition to collect stuff you dropped while kiting.
Sure you have a technically limitless durability weapon so long as you keep filling it, but you would always be taxed from needing to refill it (Which is a problem thats made simpler by having your right click to do so.)

So good self defense option, its full damage potential is limited by its micromanagement requirements.
Possibly you could throw soul jars in there and use the banked souls as a stand-in for a full bag, with the downside that the souls used as melee ammo aren't recoverable.

51 minutes ago, Walrusst said:

you know this has me thinking an idea.
What if it's durability was the stuff inside it? Like stuff would spill out on the floor each swing to give it some micromanagement.
It does the most damage when its at least 80% full, but it drops items on the floor when swung.

That way it adds interesting elements to kiting as wortox where you sometimes need to reposition to collect stuff you dropped while kiting.
Sure you have a technically limitless durability weapon so long as you keep filling it, but you would always be taxed from needing to refill it (Which is a problem thats made simpler by having your right click to do so.)

So good self defense option, its full damage potential is limited by its micromanagement requirements.
Possibly you could throw soul jars in there and use the banked souls as a stand-in for a full bag, with the downside that the souls used as melee ammo aren't recoverable.

These are great suggestions however if the damage of the weapon stays as it is then the extra added chore of keeping up with I inventory items falling out would just draw players to making a dark sword.

28 minutes ago, Y0sH said:

These are great suggestions however if the damage of the weapon stays as it is then the extra added chore of keeping up with I inventory items falling out would just draw players to making a dark sword.

honestly with how critical storage currently is to the majority of useers it just sounds like it becomes a risky move in emergencies to attack with the bindle instead of a guarantee that people will fight with it as a first-choice. more like a "back up" with caveats

I mean its a foundation, if we really cared about it being a "First choice" weapon we could look back to having certain items as fuel giving it temporary damage buffs again (IE: Tainting soul jars temporarily with magic stuff to make them unusable for soul retrevial for use as spicy ammo?)
Still, just having an extra 3-6 slots to carry stuff, fast pickup for item stacks, and a reloadable hambats a extremely broad utility.

Like, I don't believe it *has* to be a charged elding spear in strength for a character with good healing and dodging capabilities already. Something distinct, unconventional, useful, and miserly gives the item a unique gameplay flavor thats going to make sure quite a few people have fun, even if you can minmax and just use darksword/repeatedly teleport to the lunar island for glass cutters, other players who struggle to survive a year and still see this as a survival game instead of an adventure game likely could have a lot of fun with a basic/weak implementation of the storage/weapon hybrid idea.

Any additional utility we can lend it that allows high skill players to enjoy it with sufficient prep really would be a cherry on top rather then a strict necessity. Since we aren't taking gameplay from those people, its still extra storage and a quick gather feature.

33 minutes ago, gaymime said:

honestly with how critical storage currently is to the majority of useers it just sounds like it becomes a risky move in emergencies to attack with the bindle instead of a guarantee that people will fight with it as a first-choice. more like a "back up" with caveats

If more refinement went into it initially it could be better used as either a weapon or storage solution not a clunky mixture of both. I'm hopeful they'll look more into it though.

Can’t they just make it so that at 0% durability it hits as hard as Year of the Bunnyman Pillow? (Aka deals 0 Damage) but can still hold your belongings inside like a backpack?

hell Klei if it’s THAT OP just add needing a Backpack as part of the crafting Recipe…

I think ALOT of people really want this for the Knabsack, and it seems Illogical for it to not have this feature??? 

9 minutes ago, Mike23Ua said:

Can’t they just make it so that at 0% durability it hits as hard as Year of the Bunnyman Pillow? (Aka deals 0 Damage) but can still hold your belongings inside like a backpack?

hell Klei if it’s THAT OP just add needing a Backpack as part of the crafting Recipe…

I think ALOT of people really want this for the Knabsack, and it seems Illogical for it to not have this feature??? 

Yea making it stay at 0% like Wanda’s clock would be so good, and then repair it with souls as people have often suggested.  If it was like this and then had different properties based upon what was carried in its single inventory slot it would be super fun, as opposed to what it is now.  

38 minutes ago, Walrusst said:

One last argument for the item spilling version:  Fill it with angry bees, hit someone five times and teleport out.

Now I want this in the game. Make bees agro on whatever you just hit. I dont know how good it would be, but it would be fun.

The more i think about that version, the more i realize the levels of creative expression you can do with it is insane because gunpowder/slurtle slime, bee's, spiders, etc etc.

So many things have an effect when dropped so being able to stun someone while microdosing their location with gunpowder before you teleport out and fire staff........
Like even if its medicore as a bag of rocks you hit people with, it would give good wortox's an aura of galaxy brain which fills everyone with joy and awe.

I won't lie, in playing a world with this iteration of wortox, and having a nice inclination, inventory space was not much of an issue. Carrying around 4 full jars of souls made travel really simple, even better when I got moggles for night time travel or caves, and if I needed something i just warped over and grabbed it dropping off unnecessary stuff. 

The way wortox is designed, I can't say I see why he would need a inventory solution, early game the inventory was a bit cluttered but later on after a few bottles and some red gems from graves, it was pretty good. 

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