Jakepeng99 Posted January 26, 2025 Author Share Posted January 26, 2025 4 minutes ago, Tranoze said: Klei halve the power of every single follower in the game when they double the hp of all bosses when going from DS to DST. Soo... ? Followers are already powerful. You randomly made up this issue. 4 minutes ago, Tranoze said: Remove player tags and lower merm hp a little bit (so they can fight fair vs pig instead of 1 merm can solo multiple pigs.) What the point of war when merm just straight up stronger when merm king is around and pig kings does nothing for the pigs. Somewhat fair honestly, but it would be a big rework. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1789543 Share on other sites More sharing options...
Tranoze Posted January 26, 2025 Share Posted January 26, 2025 Just now, Jakepeng99 said: ? Followers are already powerful. You randomly made up this issue. only merm is powerful. The rest is kinda meh. planar entities also kinda half ignore player tag mechanic because they reduce more damage from bosses. Since bernie is planar entity this fall in to that category. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1789544 Share on other sites More sharing options...
Jakepeng99 Posted January 26, 2025 Author Share Posted January 26, 2025 1 minute ago, Tranoze said: only merm is powerful. Bernie and Abigail too, aswell as webber spiders. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1789546 Share on other sites More sharing options...
Tranoze Posted January 26, 2025 Share Posted January 26, 2025 Just now, Jakepeng99 said: Bernie and Abigail too, aswell as webber spiders. maybe we need to redefine how much is powerful enough. each person think powerful different way, but that would be a different topic. Merm has 250 hp in DS, 500 in DST. Pigs has their health unchanged, 250 on both. I wanna talk back about player tag. I think it fair to put it in single target attack, but for multiple target attack, it shouldnt use player tag mechanic. Klei just make player tags work on all kind of damage from boss, which completely remove the hire new basic follower (pigs/bunny) mechanic from the game as they got one shot from aoe bosses. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1789547 Share on other sites More sharing options...
RussoDaFederal Posted January 26, 2025 Share Posted January 26, 2025 On 1/25/2025 at 10:35 AM, Jakepeng99 said: Its so un userfriendly. It is. It's baffling that they kept not only kept this, but made a new complicated mechanic on top of it to make it work. But at this point I'm tired of arguing, maybe they should just release Wendy as is, before they decide on another poorly designed change. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1789719 Share on other sites More sharing options...
Bumber64 Posted January 27, 2025 Share Posted January 27, 2025 On 1/25/2025 at 10:03 PM, Tranoze said: So deerclops just spawn next to hound mounds, dies, then hound eat the eyeball, rite? Classic Webber problem. Halving damage against bees means they can't be one-shot by bosses. The hives produce them fairly quickly, so they could end up respawning faster than they can be killed. (It might still be risky to do so, since I'm not sure that hives are affected by regrowth. If one gets smashed, Wortox and Willow might get sad.) And of course Wurt's merms don't exactly need to be twice as durable against bosses. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790002 Share on other sites More sharing options...
Tranoze Posted January 27, 2025 Share Posted January 27, 2025 1 hour ago, Bumber64 said: Classic Webber problem. Halving damage against bees means they can't be one-shot by bosses. The hives produce them fairly quickly, so they could end up respawning faster than they can be killed. (It might still be risky to do so, since I'm not sure that hives are affected by regrowth. If one gets smashed, Wortox and Willow might get sad.) And of course Wurt's merms don't exactly need to be twice as durable against bosses. 10 damage per 2 secs, respawn every 30 secs, let say it live 8 secs against bosses (dodge 2 attack, got hit by 2 attack) = 40 damage total, 40 damage total for each bee hive every 30 secs is just like anenemy, not that much. Bees also only agroo on enemy that attack bee on the same hive, bees from different hive wont work. Spider dens might work better. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790016 Share on other sites More sharing options...
Bumber64 Posted January 27, 2025 Share Posted January 27, 2025 4 minutes ago, Tranoze said: Spider dens might work better. I've killed bearger with a combination of tentacles and spiders in the swamp. (You can bait him into walking over the tentacles with monster meat.) Deerclops has the risk of spiders eating the eye, as mentioned. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790019 Share on other sites More sharing options...
Tranoze Posted January 27, 2025 Share Posted January 27, 2025 13 minutes ago, Bumber64 said: combination of tentacles and spiders in the swamp Using waves of mobs to kill bosses should be a legit strategy in this game. Boss oneshot them just limit on how many type of mobs you can use for this. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790020 Share on other sites More sharing options...
YouKnowWho142 Posted January 27, 2025 Share Posted January 27, 2025 Minor hot take but I understand the appeal of a player tag. The most obvious conclusion is that they want Abigail to take hits from bosses better while simultaneously not making her overwhelming in cc (which she already is, 1200 hp does make her basically unstoppable against most non boss enemies). I think applying this damage reduction through a player tag, though, is needlessly confusing and not entirely clear. If they wanted to commit to an idea where Abigail takes hits better from bosses, it seems a lot easier to just make it so Abigail takes significantly less damage from boss enemies and clarify that as an upside. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790186 Share on other sites More sharing options...
Grove Posted January 27, 2025 Share Posted January 27, 2025 1 hour ago, YouKnowWho142 said: Minor hot take but I understand the appeal of a player tag. The most obvious conclusion is that they want Abigail to take hits from bosses better while simultaneously not making her overwhelming in cc (which she already is, 1200 hp does make her basically unstoppable against most non boss enemies). I think applying this damage reduction through a player tag, though, is needlessly confusing and not entirely clear. If they wanted to commit to an idea where Abigail takes hits better from bosses, it seems a lot easier to just make it so Abigail takes significantly less damage from boss enemies and clarify that as an upside. Yea. Just make it 50% damage reduction against bosses. And state that Abby become more physical and thus takes half damage from bosses but has reduced healing. Doesn't even have to be am actual player tag. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790201 Share on other sites More sharing options...
Dingle Posted January 27, 2025 Share Posted January 27, 2025 9 minutes ago, Debruh said: Yea. Just make it 50% damage reduction against bosses. And state that Abby become more physical and thus takes half damage from bosses but has reduced healing. Doesn't even have to be am actual player tag. They do this already now. In the in game perk description. They use the word "Giants", off top of head. Can't remember if you saw, but it actually does work on everything but Lunar Varg and Shadow Trio. Probably because they count as midbosses instead of bosses? Like a spider queen or treeguard. Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790205 Share on other sites More sharing options...
Grove Posted January 27, 2025 Share Posted January 27, 2025 34 minutes ago, Dingle said: They do this already now. In the in game perk description. They use the word "Giants", off top of head. Can't remember if you saw, but it actually does work on everything but Lunar Varg and Shadow Trio. Probably because they count as midbosses instead of bosses? Like a spider queen or treeguard. Yea, I did see that. Though I think CC is like only 33% affected by it? Which is why I made the suggestion. Some bosses not being fully affected by it id weird. And there's no way to tell if a boss is affected or not. Treeguard is affected by it. CC and shadow trio would probably bot be cheesed if it was made into 50% defence. So it's not a problem for them I did however completely forgot about the spiderqueen and the lunar varg. Who would probably be cheesed with 50% defence . Sorry about that Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790213 Share on other sites More sharing options...
Yifei_ Posted January 28, 2025 Share Posted January 28, 2025 3 hours ago, Debruh said: Though I think CC is like only 33% affected by it? 25% Link to comment https://forums.kleientertainment.com/forums/topic/163365-player-tag-abigail-is-even-more-a-poorly-designed-mechanic/page/2/#findComment-1790279 Share on other sites More sharing options...
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