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I’m worried that the community is being taught bad morals as to how they should treat the devs in the future


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I genuinely don’t mean ill intentions when posting this but concern for the devs and community.

Klei has a tendency to rarely remove or return to the drawing board with game mechanic’s, for example the disease mechanic which took them a long time to remove. When the community expresses that certain mechanics in betas should be reworked or removed, this leads klei to instead add a Band-Aid fix.

this is a cycle that I’ve seen the community dislike and wish to be changed. As seen with this recent beta, klei seems to be teaching the community that the only way we can get the devs to remove or redesign mechanics when needed is to intimidate and threaten them.
 

I don’t want this to be considered normal in the future and I hope klei one day stops being so persistent on not redesigning or removing mechanics in the future. 

Disease was a bad mechanic that was an easy fix by just removing completely.

Skilltrees are something that many have complained about but klei has already invested so much time into it there's no way of reversing without more work.

If disease was a complex mechanic that klei put hundreds of hours into like skilltrees I dont thnk they would have just removed it even if everyone kept complaining

29 minutes ago, nimzowitsch10 said:

 

Skilltrees are something that many have complained about but klei has already invested so much time into it there's no way of reversing without more work.

 

I didn't understand your comparison, skill tree is clearly a mechanic that most people like

@Leozin1614

Everyone is pretty meh on skilltrees. There's some that feel strongly about it, most have just accepted this is the way klei is going

2 hours ago, nimzowitsch10 said:

@Leozin1614

Everyone is pretty meh on skilltrees. There's some that feel strongly about it, most have just accepted this is the way klei is going

I've seen a bunch of polls about this, it showed there are more people that liked it than dislike. There's just a vocal minority advocating its removal on the forums.

2 hours ago, nimzowitsch10 said:

@Leozin1614

Everyone is pretty meh on skilltrees. There's some that feel strongly about it, most have just accepted this is the way klei is going

I am very much positive on skill trees and am looking forward to more of them, particularly for WX-78, Warly, and Wickerbottom.

I emphasize that this includes BOTH some part of voices for a buff for Wendy and some part of voices for nerfs to Wendy such removing Abigail's Player tag or fixing previously Gestabby.

6 hours ago, nimzowitsch10 said:

@Leozin1614

Everyone is pretty meh on skilltrees. There's some that feel strongly about it, most have just accepted this is the way klei is going

No, a small handful of people go to the forums because they dislike them and complain. Majority of people like them and enjoy the direction klei is going. This place does not represent the overall opinion of fans.

6 hours ago, BalkanCockroach said:

I've seen a bunch of polls about this, it showed there are more people that liked it than dislike. There's just a vocal minority advocating its removal on the forums.

I'm not a big fun of skill trees, they have balance issues, many of them were designed with lack of concerns.

 

But Woodie's skill tree is the best thing which would makes me to vote for keeping skill trees in lives.

I'm definitely for Skilltrees. Unfortunately, I think a lot of us myself included feel like they sometimes get in the way of other more impactful updates like Biome additions, Ocean content etc..

Developers can adopt suggestions they agree with and ignore those they don't; administrators can delete or lock offensive posts.

In fact, I think the environment here is decent. Most people just express their respective opinions and hope that the developers will see them. We don't have the right to demand that developers obey us.

There have been intimidating and threatening remarks in the past, but I don't think they had any effect. They were just locked and then sank into obscurity.

1 hour ago, Well-met said:

My only complaint is that klei is unable to set their foot down and just say "no" sometimes.

they just get bullied hard all the time

 

Yeah, same, when I opened this thread I thought OP's title meant "players are being taught that if they start making personal attacks on the devs, the game will buckle to their wishes", not "oh...if only Klei didn't force people to make posts saying that devs should be fired and accusing them of liking to murder small animals...if only they weren't so hard-headed and unwilling to listen, but alas, this was the only way to make them see sense". Klei should listen to user feedback and explain its choices, true, but only if the players giving feedback are themselves using reason to support their points. Otherwise it's just reacting in fear or tiredness, and that sort of reaction is going to cause incoherent design.

3 hours ago, Chewabacca said:

Yeah, same, when I opened this thread I thought OP's title meant "players are being taught that if they start making personal attacks on the devs, the game will buckle to their wishes", not "oh...if only Klei didn't force people to make posts saying that devs should be fired and accusing them of liking to murder small animals...if only they weren't so hard-headed and unwilling to listen, but alas, this was the only way to make them see sense".

The first part was what I meant, I’m not good at formatting sentences so I didn’t mean to convey the latter.

On 1/16/2025 at 9:54 PM, nimzowitsch10 said:

Disease was a bad mechanic that was an easy fix by just removing completely.

Skilltrees are something that many have complained about but klei has already invested so much time into it there's no way of reversing without more work.

If disease was a complex mechanic that klei put hundreds of hours into like skilltrees I dont thnk they would have just removed it even if everyone kept complaining

Disease was a great mechanic, it punished the lazy player who relocated their farms without care for them. It had the problem of removing the item completely, instead of there being a solution to actually remove the disease itself other than to dig up and place down the item again.

Disease was not a bad mechanic, it deleting the plants was a bad mechanic.

1 hour ago, Swiyss said:

Disease was a great mechanic

just no, counter play is to just randomly replant the plants like...thats just stupid and makes no sense
alsol brightshades is the new disease

2 hours ago, Echsrick said:

just no, counter play is to just randomly replant the plants like...thats just stupid and makes no sense
alsol brightshades is the new disease

Brightshades are infinitely more tolerable than disease if you ask me. You just kill 'em and they're gone, and your plants are fine, no worries about losing them. Might they come back? Sure, but they're not really that hard to kill, especially once you have the right gear (which you will after killing them once or twice). You can also bait them to go places other than your base since they just seek out the biggest group of plants. 

6 hours ago, DegenerateFurry said:

Brightshades are infinitely more tolerable than disease if you ask me. You just kill 'em and they're gone, and your plants are fine, no worries about losing them. Might they come back? Sure, but they're not really that hard to kill, especially once you have the right gear (which you will after killing them once or twice). You can also bait them to go places other than your base since they just seek out the biggest group of plants. 

They're also pretty fun the first time, and you can just light them on fire over and over again to take care of them.

12 minutes ago, Debruh said:

They're also pretty fun the first time, and you can just light them on fire over and over again to take care of them.

your crops:

Did you just not read my post at all? @Echsrick

13 hours ago, Echsrick said:

counter play is to just randomly replant the plants like...thats just stupid and makes no sense

15 hours ago, Swiyss said:

deleting the plants was a bad mechanic.

See? I agree with you. I think you had some interpretation problem. I don't think having to replant the plants was the best option at all. But to remove the feature in it's entirety instead of changing it was just a bad decision.

Yes brightshades exist, but only after the celestial champion is killed and the rifts are open. You can just not open the rifts and you won't experience having to clear your garden.

And I'm going to repeat myself here in case I wasn't clear enough before:

  1. Punishing players for putting a bunch of resources together is a great thing that disease did. We also need to fertilize them, take care of grass geckos and be careful with wildfires by placing either a Flingomatic or Crystaleyezer close by.
  2. Forcing the player to PICK the resource to discover a disease was a bad feature and needed a change/fix.
  3. Forcing the player to LOSE the resource entirely by not managing it was also a bad feature and needed a change/fix.

If Klei decides to bring disease back, I'll be more than happy to have it, as long as those 2 problems have been fixed and the feature still punishes people who won't manage their resources.

13 hours ago, Echsrick said:

just no, counter play is to just randomly replant the plants like...thats just stupid and makes no sense
alsol brightshades is the new disease

The disease mechanism can effectively prevent players from completely disregarding plants after transplanting them, as long as there are props that can prevent diseases. Unfortunately, they didn't. This mechanism is simply annoying, it just adds burden to players.
What worries me is that in recent years, KLEI has been constantly adding new "diseases", with brightshades, giant worms, glass rain, and huge falling rocks all adding to players' troubles. However, developers believe that this is the difficulty that should exist.

16 minutes ago, Mr.Oshiro said:

The disease mechanism can effectively prevent players from completely disregarding plants after transplanting them, as long as there are props that can prevent diseases. Unfortunately, they didn't. This mechanism is simply annoying, it just adds burden to players.
What worries me is that in recent years, KLEI has been constantly adding new "diseases", with brightshades, giant worms, glass rain, and huge falling rocks all adding to players' troubles. However, developers believe that this is the difficulty that should exist.

True.

Adding a problem, then adding a solution to fix the problem will ensure to troll people who goes blind into the feature without proper knowledge. And that is the ENTIRE DEVELOPMENT DESIGN of the whole game since the very first difficult feature. How the hell am I supposed to know that things will spontaneously catch on fire in summer? That's for the player to figure it out. And that is good, and totally fine.

They added Giant worms to surprise the player who don't know what they are, and how to beat them. And that is perfectly fine since you CAN kill it. It's not like it is impossible to defeat the giant depth worm.

Glass rain had the problem of hurting other creatures as well, but instead of creating an in-game feature to fix this issue they just decided to temporarily remove the damage to other creatures and make it only hurt the player. Which is in my opinion great as long as they come BACK to this feature and give it a proper way to protect your pens. Then if there is a way to defeat the problem, there will be no problem about it. For example "OMG this game is so trash my base caught on fire by a lightning and I lost all my progress, how should I know that lightnings exist?", the answear will always be "just place lightning rods". But if the feature has no way of dealing with it, and the beta is closing and they have no time to add a great one, then the feature will be on a pause.

Again, huge rocks = pillars.

Disease had no other way to be removed from the plants other to replant it (not fun, boring, unintuitive, could be better), and there was also no way to know if your plants were rotting unless you picked them up (also not fun). The reason they were not fun is because it forces the player to pick every single plant all the time, instead of putting something close to it to fix the issue. Like for example, you only have to keep an eye on the Flingomatic every once in 5 days, it's a low maintenance feature, but necessary. Then we have the late game version, the ice Crystaleyezer who don't need a manage option, but it's way colder. It is a perfect addition to deal with wildfires. But then we have so many things to manage in this game that having to constantly pick every crop to check if they were sick was a huge time waste. If they added an automatic way to deal with it with a lower maintenance, then it would be fine.

Please add disease back to the game, and add a low maintenance option to deal with them.

2 hours ago, Swiyss said:

You can just not open the rifts and you won't experience having to clear your garden.

yes and thats good, theres no real gain from it anyways


 

 

2 hours ago, Swiyss said:

Punishing players for putting a bunch of resources together is a great thing that disease did. We also need to fertilize them, take care of grass geckos and be careful with wildfires by placing either a Flingomatic or Crystaleyezer close by.

no its not, you allready have to fertilize it every now and then, why sould you be punished for it that the plants randomly without a tell that they just get deleted? the only tell is harvesting them and the character randomly saying something wich can be very easy to miss, like there is no reason for it to exist, and alot of players agree that it was stupid, so much that klei removed it, heres something "simmilar" with wild fires, people do somewhat complain about it but at least that actualy has a counter play, multiple even so its fine enought to stay as is

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