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Existing issues with Walter for the current build


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So while we wait for the coming update there are some issues I'd like to bring up that will hopefully be solved by the end of the beta.

Walter

  1. Walter's lunar branch is massively under tuned compared to the shadow branch brightshade rounds don't offer any incentive to use over cursed rounds and pure brilliance round's damage buff is too low while also being too short 8 seconds means you have to keep switching back and forth ruining your attack speed buff in the process which feels contradictory to what it's supposed to accomplish.
  2. Shockscrap rounds are too niche and expensive. They only do noteworthy damage when it's raining or against specific mobs and the damage isn't even enough to outpace other higher tier ammos at their peak I feel like they could really benefit from having a unique gimmick instead of just being a worse damage option.
  3. Gunpowder rounds suffer from a similar problem to shockscrap they're just worse than existing options even if they're less expensive than shockscrap.

 

Woby

1. Woby's skill point system doesn't offer flexibility in builds due to requiring too many points to make good use of her abilities. In order to get the maximum effectiveness of a skill you need to invest 3 Woby points into 1 branch for example agility 1 and 2 need to be active to make Woby faster than a beefalo at least until her hunger decays. While 1 and 2 of fetch is needed if you want Woby to actually gather items in a reasonable speed. The problem is Woby only has 4 points total so if you specialize in anything you only have 1 point to spare. On top of that getting access to tier 2 on any skill requires a extra skill point from Walter meaning you're more or less punished for not specializing as if you want to mix and match different builds you have to invest 6 of your 15 skill points into Woby.

2. Other players being able to interact with Woby causes issues in multiplayer settings. If Woby is supposed to make up for the sheer amount of items Walter needs in a day to day between his mod tool, slingshot, ammos, tent, and possibly his hat for those who use it then other players being able to reach into her inventory and take whatever they want is problematic this also interferes with fetch as other people can just take out Woby's fetch targets completely messing up your collection process. Another issue that comes up with players interacting with Woby is them being able to feed her without your permission meaning they can completely lock you out of your own abilities if you opt for using small Woby's abilities either accidently through a misguided kind gesture or intentionally.

I think gunpowder is actually fine the way it is. Gunpowder is relatively cheap to craft as Walter with the real bottleneck being nitre. The decent damage with the chance for the explosion makes it interesting enough in my opinion. I wouldn't complain if it was buffed to be allowed to hit trees and mine boulders with the explosions though.

5 minutes ago, Radicaljoe said:

I think gunpowder is actually fine the way it is. Gunpowder is relatively cheap to craft as Walter with the real bottleneck being nitre. The decent damage with the chance for the explosion makes it interesting enough in my opinion. I wouldn't complain if it was buffed to be allowed to hit trees and mine boulders with the explosions though.

My issue with gunpowder is marble/glass are far cheaper if your unable to use the ruins and if you are cursed rounds are just a far better option cost wise. Also it feels like gunpowder rounds are the most expensive ammo type storage wise needing 3 different materials to make.

To give a better example in order to make 30 gunpowder rounds you need 1 rotten egg, 1 charcol, 1 nitre, 1 grass, and 1 flint compared to the other round types that's a lot resource wise vs something like glass which needs 1 shard or marbles which needs 1 marble or  even cursed rounds which needs 1 fuel and 1 fragment.

40 minutes ago, Mysterious box said:

My issue with gunpowder is marble/glass are far cheaper if your unable to use the ruins and if you are cursed rounds are just a far better option cost wise. Also it feels like gunpowder rounds are the most expensive ammo type storage wise needing 3 different materials to make.

To give a better example in order to make 30 gunpowder rounds you need 1 rotten egg, 1 charcol, 1 nitre, 1 grass, and 1 flint compared to the other round types that's a lot resource wise vs something like glass which needs 1 shard or marbles which needs 1 marble or  even cursed rounds which needs 1 fuel and 1 fragment.

I can see that, I'd definitely still say marble is the worst offender because marble is a Sisyphean task to get more of consistently.  
Glass is also a hard one to beat because it's guaranteed aoe and cheap.

Hopefully klei will do more more bullet balance before release, surely they've had to see atleast some of the math people have done that show literally any and every ammo that's main purpose is damage still underperforms/ performs nearly the same as cursed rounds. I'd love more utility ammunitions for other status effects.

If gunpowder got an effect I think that flashbang could be interesting, the explosion does the damage still, but anything that survived/ was close to the explosion panic because they can't see.

2 hours ago, Mysterious box said:

My issue with gunpowder is marble/glass are far cheaper if your unable to use the ruins and if you are cursed rounds are just a far better option cost wise. Also it feels like gunpowder rounds are the most expensive ammo type storage wise needing 3 different materials to make.

To give a better example in order to make 30 gunpowder rounds you need 1 rotten egg, 1 charcol, 1 nitre, 1 grass, and 1 flint compared to the other round types that's a lot resource wise vs something like glass which needs 1 shard or marbles which needs 1 marble or  even cursed rounds which needs 1 fuel and 1 fragment.

Gunpowder is good as it is, it is much better than the others if you use Charge Shoots since it multiply as 1 x 2 x 2 istead of 1 x 3 and the AoE DMG is the same as the main target. if you pair with VoltJelly it does have the higher dmg from all bullets when crit in Charge Shoots, you just can't go "Hold F" with them though

Mostly agreed on Woby, disagreed on slingshot (points 2 and 3, at least). I wouldn't want her to become completely unusable by others just to protect from trolling, that makes her generally less useful on the team. But disabling the option to feed her would be good.

1 hour ago, KeelReaper said:

Gunpowder is good as it is, it is much better than the others if you use Charge Shoots since it multiply as 1 x 2 x 2 istead of 1 x 3 and the AoE DMG is the same as the main target. if you pair with VoltJelly it does have the higher dmg from all bullets when crit in Charge Shoots, you just can't go "Hold F" with them though

If you could manually trigger it that would work but you generally don't want to just fight everything with charge shots as that's just lowering your overall dps even further.

 

1 hour ago, Chewabacca said:

Mostly agreed on Woby, disagreed on slingshot (points 2 and 3, at least). I wouldn't want her to become completely unusable by others just to protect from trolling, that makes her generally less useful on the team. But disabling the option to feed her would be good.

I don't really see how removing the ability to take things from Woby would make her less useful to a team you can simply hand the items to them and it's not like you don't need to be near Walter to get the items Woby is storing anyway it's just making things worse on Walter for no reason like imagine if everyone could open your backpack if you stood still Walter shouldn't have to monitor Woby to make sure noone is stealing.

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