Axolotl Jack Posted January 10, 2025 Author Share Posted January 10, 2025 Judging by the replies my proposal seems like a bad idea even for a togglable option after some thought, thx for discussion! So I'm honestly unsure whether I can and/or should somehow hide or remove this post as to not clog up discussions? Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1784981 Share on other sites More sharing options...
DaDa_waw Posted January 10, 2025 Share Posted January 10, 2025 46 minutes ago, Axolotl Jack said: Judging by the replies my proposal seems like a bad idea even for a togglable option after some thought, thx for discussion! So I'm honestly unsure whether I can and/or should somehow hide or remove this post as to not clog up discussions? I think you need more comprehensive expression of your ideas. The direction of this idea itself is desirable, but because your expression was not thorough enough, it led to misunderstandings (or content that you did not consider yourself), making your idea appear 'bad'. Many people think that your ideas will be as lengthy as the normal insight process, which is a loophole that you have not taken into account in your ideas. In fact, you can give some easy to understand examples, such as some obviously useful skill points in the early stage that can be obtained through extremely easy task guides, some skills/effects that are too strong for difficult environments that can be completed through more challenging tasks, and ultimately you can fill the entire skill tree waiting to supplement your point of view. This idea will appear very good. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1784987 Share on other sites More sharing options...
twitchgabo Posted January 10, 2025 Share Posted January 10, 2025 Despite liking the Idea of progression of STs, Klei would need to revamp all STs because they are already designed to be used in the beginning of the game. But I would love that. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785013 Share on other sites More sharing options...
HeatAndRun Posted January 10, 2025 Share Posted January 10, 2025 At this point I think the main purpose of skill trees are just expasions of character refresh. The 70 days of gameplay requirements are just for beginners and newcommers who are not familiar with those characters. Devs intended to give motivations to keep playing for them after every Game Overs, and give them time to learn about the characters step by step. For advanced players, the 15 point limitation still has meaning because it can change the playstyle of the very same character every time. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785022 Share on other sites More sharing options...
Vinja Posted January 10, 2025 Share Posted January 10, 2025 If you play official servers have fun never getting to use your skills Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785023 Share on other sites More sharing options...
Chewabacca Posted January 10, 2025 Share Posted January 10, 2025 I honestly like this idea and feel like it would easily solve the power-creep issue that skill trees sometimes pose. Sure, some skills would need to be reworked slightly (for example: Walter's Woby section as it is in the beta requires a long period of training for every world, which would be unnecessary if skills were already locked behind days-per-world) and pub players would only get a few skills at best, but skills aren't necessary to enjoy playing as the character. They feel better as rewards and power-ups for having survived long enough. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785033 Share on other sites More sharing options...
Mike23Ua Posted January 10, 2025 Share Posted January 10, 2025 7 hours ago, Axolotl Jack said: Judging by the replies my proposal seems like a bad idea even for a togglable option after some thought, thx for discussion! So I'm honestly unsure whether I can and/or should somehow hide or remove this post as to not clog up discussions? The only part of a skill tree I think should definitely be on a per world basis, is Affinity Unlocking. Every other skill isn’t powerful enough to truly matter. I guess for some hardcore veterans they can complain that the characters get free perks from sitting around and doing NOTHING. But… I feel like I should remind those very same “Veterans” that in Solo DS you started Exclusively as Wilson, and over time (even by doing NOTHING!) you could unlock more powerful characters who were better than Wilson along the way (and at least one that was Worse.) earning skill points is no different from starting as Wilson and then eventually Unlocking WX78. They unlocked IN ORDER Too.. so you couldn’t start as Wilson then Insta-Unlock WX78, you had to unlock several others first. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785039 Share on other sites More sharing options...
hoxi Posted January 10, 2025 Share Posted January 10, 2025 7 hours ago, Axolotl Jack said: Judging by the replies my proposal seems like a bad idea even for a togglable option after some thought, thx for discussion! So I'm honestly unsure whether I can and/or should somehow hide or remove this post as to not clog up discussions? Not really, a togglable option wouldn't be a bad idea, and it'd give the option to people. More options is rarely a bad thing, especially if you keep the current system as the default. I don't like the "just don't use all the skill points or use them as time passes" or "you lack self-control if you can't manage to not spend them until you'd have them normally" arguments, because the game doesn't exactly give you any info, and having to keep track of how much skill xp you'd have exactly (because there's xp and xp thresholds to get skill points, with 1 xp granted per day, but it's tracked per character and saving and loading affects it slightly), so it just doesn't work. It's not something anyone who wants a fresh "from zero" experience with the skill tree system should deal with. And the alternative is also modding the game to tell you those things, which at that point, I just made it work per world. I ended up doing so after getting tired of not having the option officially, and having people always bash the idea even if it'd be optional and default would still be having it be account-based. I did so with the catch that it's based on days that have passed in the world, and not the days survived of the player, meaning reespecing (via Celestial Portal) and changing characters won't result in points being lost, and joining a late world means you won't miss out on stuff. Me and some friends play the game more slowly and take our time, so it works out perfectly for us, as we somewhat slowly get more things to help us out, faster in the early early game. Given how topics like these keep showing up from time to time and a bunch of people do agree with them, I think it'd be kinda sad to just brush off the idea entirely like this. If you're not interested in that system specifically, then you really can just not use it and keep using the current system, but those who want to will be able to without needing to go out of their way to mod the game to do so. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785046 Share on other sites More sharing options...
Echsrick Posted January 11, 2025 Share Posted January 11, 2025 i think it would be boring having to re sellect the same skills every single time while you are in the middle of something in the game Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785068 Share on other sites More sharing options...
siullajirafa Posted January 11, 2025 Share Posted January 11, 2025 Cool idea but that would mean less skill diversity because everyone would go for the same build, klei prob doesn't want that Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785081 Share on other sites More sharing options...
Frashaw27 Posted January 11, 2025 Share Posted January 11, 2025 I did have the idea of a system that goes half and half, where you start with 7 points, get 7 through world progression, and get the final one upon unlocking one of the affinities. This would allow for some upfront creativity and some early game skills to still shine without loading into the world with a walking God. I do also think a world generation option would also be the best solution as it give some players one way, other people another, and some even none at all if they despise them so much. That being said, I don't really like a task based progression after thinking about it for a while. With exception to the affinity point I brought up earlier, I don't think adding specific goals would be healthy for the game as they act the same as achievements, adding a carrot to a stick of playing a very certain way. Not to mention discourse between players who have simular objectives to complete or trolls deliberately making certain tasks uncompletable in the first place. For how boring the days survived structure is, it is also the most fair for all survivors and players. Side note: I think the affinity point works while the others don't is because it gives an end goal without any direct path. "Kill the final boss" is an understandable task but still is open ended enough so they have the freedom to explore and diversify . This is compared to something like "Cut down one of every tree" which is unique and fitting for Woodie but isn't exactly intriguing as you have to sail to find 2 trees and the rest are absurdly easy to find leading to a point that is basically an explore ocean and luck check. Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785095 Share on other sites More sharing options...
Axolotl Jack Posted January 12, 2025 Author Share Posted January 12, 2025 Oh and yeah, maybe tasks go against DST philosophy similar to achievements, scrapbook is good enough for helping new players Link to comment https://forums.kleientertainment.com/forums/topic/163034-why-not-make-insight-bound-to-a-world-and-not-to-an-account/page/2/#findComment-1785259 Share on other sites More sharing options...
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