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An rework idea from a person who really likes Wanda.


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BE WARNED, I like to write, so I tried to make this as easy to navigate, but its probably still a mess, sorry.

Wanda op, now that that's out of the way I just wanted to post this here for the sake of it because it was an idea that I had not too long ago for my personal favorite character. I plan on trying to stay away from exact numbers since I'm no game designer and that part can be really tricky.


*Current problem(s) with Wanda: Wanda fails to be a glass cannon due to armour and the oppressiveness of the Alarming Clock. Whilst possessing three forms, two of them (young and middle aged) are essentially the same thing with no real changes whatsoever. Finally, the Alarming Clock renders all other weapons Wanda could use in the game completely pointless, which personally, ew.


I wanted to tackle the idea of Wanda's different age stages being inconsequential first. For the sake of this, I will be referring to the different stages as simply Young, Middle, and Old.

Young Stage

     While Young, Wanda seems to have been designed with the idea of this being here "utility" phase. This conclusion comes from the increased Iframes and distance she gets when using the Backstep watch. The idea of this could correlate to how the player, and thus Wanda herself, want to stay as from from the idea of death as possible, and so decide to stay young and play in a bit of a more passive/safer way. Sadly this is all Wanda offers whilst Young.

My idea for Young would be to expand on the utility provided by the stage. Give Wanda a debuff on magic damage (or all damage even) and sanity drains, these being the opposite passives of Old currently, in exchange Young would be granted increased utility in the form of faster watch cooldowns. How much? Something sizeable to make it noticeable as a benefit, I hesitate to give exact amounts but I would say 2x cooldown speed would make Young much more appealing, but that could be a bit much. However, imagine being able to use a Backtreck watch every four minutes instead of eight, or revive teammates every minute instead of every two (we have all been in a situation where this would help, unless you play solo then fair enough), even being able to use Ageless watches twice as often to further emphasize the idea of this being the "play it safe" stage of Wanda's life.

Middle Stage
     Whilst Middle, Wanda is pretty basic, and that seems to be the point. The only benefits she has is slightly less "HP" and more magic damage with a reduction on sanity drains from items. This part of Wanda's life is a nice in between but still provides a notable damage buff for very little input or risk. My idea for this stage is to make it her pure neutral stage, removing her damage and sanity buffs while giving her a reason to still use this mode instead of ignoring it completely... oh hey look its Wolfgang, hi Wolfgang!

My idea for Middle is to take Wanda's current buffs away to differentiate it from Old, and to add some small buffs/debuffs that would keep her from just being Wilson with different forms. The problem is, there is nothing to go off of unlike the other two stages, so its time to get creative. What if during her more neutral stage, Wanda gained more control over her watches. The lore reason could be that while Young, Wanda is too ready to use her watches as often as possible (furthered by the proposed buffs above), and while Old, Wanda is too preoccupied with dealing with the task at hand, which is usually just not dying. 

*This is the first part that would be just straight up new stuff, so far less likely to be added (as if any of this would be added). During her Middle stage, Wanda would be able to control things such as but not limited to, how far back she can go with a use of her Backstep watch, being able to revive people to about 10 seconds or so before they died because tentacles would in fact still be there, the ability to use her Ageless watches on food as well as herself to make them more fresh OR rot faster, which would allow Wanda to fast forward her age as well to become Old quickly. As for the Backtreck, I feel its perfect as it is, but maybe Middle could use a Rift Watch twice before the gem breaks.

As a downside to this newfound timekeeping ability, Wanda could gain a small debuff such as taking small damage from non crockpot dishes, a  la Wagstaff. Why you may ask? I think its cool. In reality this form doesn't need a downside as it would be her most normal form and would still have less "HP" than a normal character, but I like the idea of a very small downside that is more of an annoyance than anything.

Old Stage
     Old Wanda kills people. This stage in Wanda's life is meant to be her true glass cannon mode, but the problem with that isn't the damage she can deal, it's how much she can take. Armour is the biggest problem for Wanda's identity as the glass cannon character, so how do you go about fixing a problem as complicated as this? 

Well, here's my idea. Whilst Old, Wanda cannot wear armour or carry backpacks, but she CAN still wear amulets and fashion hats such as the Feather Hat. This would be the easiest way to make Old Wanda a true glass cannon, high damage up front but zero defense, if you mess up the Backstep and get hit, better grab that frame perfect Ageless watch to try not to die. The idea behind disallowing backpacks is to punish Wanda players who allow themselves to get old outside of a fight, while the purpose of the amulets being allowed is to encourage the use of either speed with a Magiluminescence or allow for utility of the others such as the Chilled amulet still being able to save you dur- alright lets be honest its going to allow the use of the Mag. I would like to see the Life Giving Amulet be able to work with Wanda's age meter somehow OR insta revive people who die wearing it like how it working in Don't Starve.

I would also say that with how the game is going, Old Wanda would benefit greatly from a small increase to planar damage to help her with newer enemies and to help her Alarming Clock, oh hey is that a tease for that section? Neat.

Ages and Stages Conclusion.
     With these changes to each of Wanda's stages of life, each has been given a new identity. Young is fast and great for hopping around places or helping herself and a team to stay alive but suffers from a decrease in damage and sanity drain from equipment. Middle is more of a neutral stage with no increases or decreases to damage or sanity, but gains more control over her clocks as tools to be fine tuned and more selectiveness with her desired age. She would also gain a little indigestion but we don't have to talk about that proposed tiny debuff too much. And finally, Old Wanda would be a true glass cannon, still capable of her incredibly lethality (plus more) with a new downside to really embrace the fear of death the grandma Wanda claims to have.

I'm not going to claim these are perfect, mainly because I know that given about four seconds the internet will find fault with anything, and I'm not 100% on the Middle stage buffs yet since they would be entirely new features to the game, but I think if nothing else they would allow Wanda to be much more interesting to play and utilize all forms of her. Seriously though, currently, what is the point of being Young as Wanda? What is the downside to being Old? These changes wouldn't be perfect but would make each stage of Wanda's life be unique, something that should be present in any character with multiple forms... oh hey look its Wolfgang again, I wonder what he's doing here?


We still have one more stop though don't we.

Alarming Clock
     I'll be honest, I don't think the Alarming Clock is fun to use currently, but with the proposed changes above, I don't think it would be too much any more, seeing as how now only one of Wanda's stages gets a buff to it and that stage can now fulfill her roll as the true glass cannon. Seriously its crazy how much a little immortality can do for a person. If the Alarming Clock is still too strong or the other changes are brushed aside, I do have some ideas for nerfing the current king of the swing.

First, four nightmare fuel to refill is way too cheap. if the current power is kept it should honestly be like ten, but that is a boring change and doesn't address the issue of the weapon being so applicable in every situation. So what if in order to repair the clock, you had to use Time Pieces themselves? Boom, instantly makes the Alarming Clock a lot more valuable as a high damage weapon, as long as Klei my beloved also made it so you cannot just deconstruct the clock with Clockmaker's Tools and just bypass the entire thing...

Like I said, if Wanda's different stages in life get changed to not benefit near as much as they currently do from the Alarming Clock I don't think the weapon would need a nerf and would instead be a solid weapon when held by Old Wanda specifically to fulfil the cannon part of that thing I've said too many times now. But something it could use? Planar damage. 

Quick Fire Potential Ideas For Skill Spotlight

Pure Brilliance / Dread Stone to infuse to the Alarming clock for planar damage for a short time
Lunar / Shadow buffs to the Backstep watch to spawn either a small Gestalt or Shadeling when used on a longer cooldown
Enlightened Shard can be added to Backtreck Watch to open a permanent portal until Wanda decides to close it.
New clocks, Klei had some cool ideas they showed off at some point like a speed up clock.

Thats all I got, if her skill spotlight adds the Freshness Clock, well there goes that idea for Wanda's Middle stage.


End

With that, I give you my best wishes and hope that Klei sees this. I love Wanda as a character but even through my rose tinted glasses my colourblind eyes can still see how problematic she is. This was fun to write down and I really hope that if nothing else it can give some insight to how a potential Wanda rework could go. If you made it this far, thanks, and have a wonderful day.


Also Klei if Wanda's skill tree doesn't come out with WX's and the update isn't called "Like Clockwork" I'm going to lose my mind.

I think I got all the spelling mistakes, I'll be honest I just sat down for two hours and let loose. I also misspelled damage as damge every. single. time.

22 hours ago, MJArmagoodle said:

BE WARNED, I like to write, so I tried to make this as easy to navigate, but its probably still a mess, sorry.

Wanda op, now that that's out of the way I just wanted to post this here for the sake of it because it was an idea that I had not too long ago for my personal favorite character. I plan on trying to stay away from exact numbers since I'm no game designer and that part can be really tricky.

Don't worry, its not a mess! (You are giving "non-English speaker that apologizes for their English, even though they are better at it than most that have English as their mother language" vibes LMAO). And I agree, numbers are scary.

22 hours ago, MJArmagoodle said:

*Current problem(s) with Wanda: Wanda fails to be a glass cannon due to armour and the oppressiveness of the Alarming Clock. Whilst possessing three forms, two of them (young and middle aged) are essentially the same thing with no real changes whatsoever. Finally, the Alarming Clock renders all other weapons Wanda could use in the game completely pointless, which personally, ew.

I like the "Old Lady using Wacky Weapon" appeal, one of the main draws I have to playing Wanda is the Alarming Clock. I can understand not liking how it takes away variety and decision making though.

I really like a lot of the suggestions, however I believe a complete rework would not be the way to go about it. Making those changes be added to a skill tree would make more sense for the game's current development cycle.

Young Stage
I love the idea of reducing watches cooldowns at young age. For a downside I think taking away her ability to use Alarming Clock, or making it inconvenient (like the attack misses and she complains it did "Agh! I keep missing!" "How did I make this thing work?!?" "In my later years I'm much better at this, I swear!") would be a drawback that makes more sense than just taking away damage from every weapon, as it implies she needs the experience that comes with age to use the Alarming Clock properly.

A universal damage debuff implies she was physically weaker when she was younger, it could make sense if we explained with something like "She had a frail body when she was younger, but she made a pact with the shadows to strengthen it" this however doesn't seem like the type of character we are working with, as nothing about current Wanda points to that.

Middle Stage

I like the idea of giving this age more control over how the clocks work, the new proposed functionalities are cool. A few more: The ability to make crockpot deliver food instantly (she is impatient!); Being able to fast forward time on a target (Mactusk, Bee Queen, Baby Beefalo, Small/Teen Tallbirds, etc); Reviving someone gives them a shield similar to the thulecite crown (suggested before by @Frashaw27); Damage taken ticks slower, giving you more opportunity to negate it (Also @Frashaw27); Being able to rewind time on structures (catcoon den, broken glommer statue, burnt structures, etc).

Adding a downside just to add it isn't appealing to me, how would you explain her digestion problems going away at old age?

Old Stage

Not being able to use armor is a massive downside, but I don't see how to make a glass cannon in this game without doing something with damage taken. I dislike restricting the use of backpacks just to punish players letting her get old, that would just get annoying (Oh! I got old, now I need to use the ageless watch AND pick up my backpack). I believe a more elegant implementation could be a skill that gives planar damage to her attacks, but makes Wanda receive extra planar damage (from any attack). Make it an amount enough to make her die in one shot wearing any armor, so the player figures that if they are going to die wearing armor anyway, might as well use something else. Or make her refuse and complain about wearing armor, like a grumpy old person "Botheration! That will just get in the way!".

Quick Fire
Just a little note about one of these ideas, although the image of her opening a permanent portal using an Enlightened Shard is pretty badass, I fear it pushes her towards the "swap character" territory, unless the other skills make up for this in some way, I'd rather not go there. There's also the "she has made a pact with the shadows, now it's unlikely she will be able to use lunar stuff" coming from her quotes, I can see a younger Wanda being able to use some things from the lunar side, but it's a weird place to thread with her.
___
The site is being mean to me and not allowing me to make another quote box so I will just do it the weird way:
"Also Klei if Wanda's skill tree doesn't come out with WX's and the update isn't called "Like Clockwork" I'm going to lose my mind.

I think I got all the spelling mistakes, I'll be honest I just sat down for two hours and let loose. I also misspelled damage as damge every. single. time."

OMG... OMGGGG NOW THEY HAVE TO DO THAT, LIKE THERE'S NO OTHER WAY THEY COULD DO IT LIKE OMG..... you ate

also damge u are so real for that, I feel u so much as another person that likes to type
also also, you typed "armour" which unless u are british would be wrong, but that is just me being a pain in the ass hihi
I have to do like 3934 revisions before I am confident enough to send anything, even then I will edit it like 5 times after (find a post I haven't edited challenge difficulty impossible)

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

Wanda op, now that that's out of the way I just wanted to post this here for the sake of it because it was an idea that I had not too long ago for my personal favorite character. I plan on trying to stay away from exact numbers since I'm no game designer and that part can be really tricky.

You are very misled into thinking that Wanda is OP as she currently is, especially if you consider late game and rifts as she really falls off.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

*Current problem(s) with Wanda: Wanda fails to be a glass cannon due to armour and the oppressiveness of the Alarming Clock. Whilst possessing three forms, two of them (young and middle aged) are essentially the same thing with no real changes whatsoever. Finally, the Alarming Clock renders all other weapons Wanda could use in the game completely pointless, which personally, ew.

How is this a problem? Wolfgang and even new Wendy can do the same but don't have to take the risk of staying at below 35 health? What is stopping other characters from using 95% armor? The only real important benefit Wanda has over other high damage characters is her being very efficient and cheap as you only really need nightmare fuel and she can abuse marble armor with backstep watch on a some bosses or use nightmare armor all the time.

I don't see why you like playing Wanda besides teleports if you don't like her having her own weapon that should be the best, most players use post rift weapons either brightshade sword or reaper so how does this make it any different except she can use her alarming clock faster?

I like the simplicity in Wanda's playstyle, I always use the same weapon and always eat the same food, that's the reason a lot of Wanda mains like her. 

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

I wanted to tackle the idea of Wanda's different age stages being inconsequential first. For the sake of this, I will be referring to the different stages as simply Young, Middle, and Old.

First thing we agree on but I don't think she needs to make other stages much better because there would be no reason to take risk in that case but they need some improvement, I think we should at least have the option to stay middle age without seeing it as a nerf.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

   While Young, Wanda seems to have been designed with the idea of this being here "utility" phase. This conclusion comes from the increased Iframes and distance she gets when using the Backstep watch. The idea of this could correlate to how the player, and thus Wanda herself, want to stay as from from the idea of death as possible, and so decide to stay young and play in a bit of a more passive/safer way. Sadly this is all Wanda offers whilst Young.

Backstep watch is very situational and you can use it in most situations where it is good when you are old. No one that is Wanda main will play her as young age at all times, I haven't seen one player that stays young permanently because the benefits to damage she gets in old age is quite important.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

My idea for Young would be to expand on the utility provided by the stage. Give Wanda a debuff on magic damage (or all damage even) and sanity drains, these being the opposite passives of Old currently, in exchange Young would be granted increased utility in the form of faster watch cooldowns. How much? Something sizeable to make it noticeable as a benefit, I hesitate to give exact amounts but I would say 2x cooldown speed would make Young much more appealing, but that could be a bit much. However, imagine being able to use a Backtreck watch every four minutes instead of eight, or revive teammates every minute instead of every two (we have all been in a situation where this would help, unless you play solo then fair enough), even being able to use Ageless watches twice as often to further emphasize the idea of this being the "play it safe" stage of Wanda's life

I don't really agree with you here because she is meant to be a risky and at young age she is like any other character and literally can't die, healing gets even cheaper for her because she only needs to craft enough ageless watches but the demerit is that you can't carry them everywhere until late game when you have backstep watches set up.

Why should young form be more appealing? I would much rather they focus on buffing her old form so that I can benefit even more as I always stay old like 99.99% of the playtime.

Ageless watches already heal enough, the only issue is that she ages (takes damage) over time and this should be solved by the skill tree not because it is difficult but because it is not fun to manage especially in late game after you have backstep watches set up everywhere and you still have to pay attention to healing so you don't die. I think we should be able to stop this completely after 100 days, so skill tree can have an option where the more time passes the less often we have to heal until it stops, it only really matters for early game where you don't have resources or space for ageless watches.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

 Whilst Middle, Wanda is pretty basic, and that seems to be the point. The only benefits she has is slightly less "HP" and more magic damage with a reduction on sanity drains from items. This part of Wanda's life is a nice in between but still provides a notable damage buff for very little input or risk. My idea for this stage is to make it her pure neutral stage, removing her damage and sanity buffs while giving her a reason to still use this mode instead of ignoring it completely... oh hey look its Wolfgang, hi Wolfgang!

That is kind of the point, she gets a damage buff with alarming clock with much less risk so it is reasonable for newer Wanda players to stay in middle age.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

My idea for Middle is to take Wanda's current buffs away to differentiate it from Old, and to add some small buffs/debuffs that would keep her from just being Wilson with different forms. The problem is, there is nothing to go off of unlike the other two stages, so its time to get creative. What if during her more neutral stage, Wanda gained more control over her watches. The lore reason could be that while Young, Wanda is too ready to use her watches as often as possible (furthered by the proposed buffs above), and while Old, Wanda is too preoccupied with dealing with the task at hand, which is usually just not dying. 

She is already very different from Wilson and can always use backstep watch for invulnerability frames or backstep watch to teleport to base, middle age Wanda beats quite a few characters because she doesn't need to take any risk for most of the benefits of her kit. I'd argue that this is her strongest form for majority of the community.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

*This is the first part that would be just straight up new stuff, so far less likely to be added (as if any of this would be added). During her Middle stage, Wanda would be able to control things such as but not limited to, how far back she can go with a use of her Backstep watch, being able to revive people to about 10 seconds or so before they died because tentacles would in fact still be there, the ability to use her Ageless watches on food as well as herself to make them more fresh OR rot faster, which would allow Wanda to fast forward her age as well to become Old quickly. As for the Backtreck, I feel its perfect as it is, but maybe Middle could use a Rift Watch twice before the gem breaks.

As a downside to this newfound timekeeping ability, Wanda could gain a small debuff such as taking small damage from non crockpot dishes, a  la Wagstaff. Why you may ask? I think its cool. In reality this form doesn't need a downside as it would be her most normal form and would still have less "HP" than a normal character, but I like the idea of a very small downside that is more of an annoyance than anything.

If middle age Wanda is made more powerful, I'd never stay old age Wanda because there would be no need to risk dying in any case when I am not that focused on endless worlds where I am already like a thousand days in.

Second chance watch is quite useless, at first it was too strong because she could revive herself and everyone complained that it was too powerful because we have never seen that before and she was really the first new generation strong character to be released but now Winona can revive easily so this can be returned while cooldown can be increased to like 20-30 minutes.

I almost always play alone and there's no reason for me to craft second chance watch when life giving amulets are much cheaper but even If they didn't exist, I'd be making meat effigys because it would still be cheaper.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

Old Stage
     Old Wanda kills people. This stage in Wanda's life is meant to be her true glass cannon mode, but the problem with that isn't the damage she can deal, it's how much she can take. Armour is the biggest problem for Wanda's identity as the glass cannon character, so how do you go about fixing a problem as complicated as this? 

Well, here's my idea. Whilst Old, Wanda cannot wear armour or carry backpacks, but she CAN still wear amulets and fashion hats such as the Feather Hat. This would be the easiest way to make Old Wanda a true glass cannon, high damage up front but zero defense, if you mess up the Backstep and get hit, better grab that frame perfect Ageless watch to try not to die. The idea behind disallowing backpacks is to punish Wanda players who allow themselves to get old outside of a fight, while the purpose of the amulets being allowed is to encourage the use of either speed with a Magiluminescence or allow for utility of the others such as the Chilled amulet still being able to save you dur- alright lets be honest its going to allow the use of the Mag. I would like to see the Life Giving Amulet be able to work with Wanda's age meter somehow OR insta revive people who die wearing it like how it working in Don't Starve.

I don't think you have ever played pubs or heck even me with like 1300+ hours on Wanda, I would stop playing this character completely If I couldn't use armor in old age. It is very often that Wanda players die on any server you connect to that there is a Wanda player, especially If they are in old age. This character isn't easy to play or manage for a new player but even to me it wouldn't be fun to play without 95% armor in old age because I am not always focused 100% on the game and don't want to be, why wouldn't I swap to Woodie, Wendly or Maxwell but literally any character would be better than her If she couldn't use armor.

Almost no one wants a glass cannon character and I can only how many people would complain If klei implemented your idea. Why should she use life giving amulet when she has her own revival clock? Why is second chance watch so bad that you want her to use life giving amulet?

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

Ages and Stages Conclusion.
     With these changes to each of Wanda's stages of life, each has been given a new identity. Young is fast and great for hopping around places or helping herself and a team to stay alive but suffers from a decrease in damage and sanity drain from equipment. Middle is more of a neutral stage with no increases or decreases to damage or sanity, but gains more control over her clocks as tools to be fine tuned and more selectiveness with her desired age. She would also gain a little indigestion but we don't have to talk about that proposed tiny debuff too much. And finally, Old Wanda would be a true glass cannon, still capable of her incredibly lethality (plus more) with a new downside to really embrace the fear of death the grandma Wanda claims to have.

I'm not going to claim these are perfect, mainly because I know that given about four seconds the internet will find fault with anything, and I'm not 100% on the Middle stage buffs yet since they would be entirely new features to the game, but I think if nothing else they would allow Wanda to be much more interesting to play and utilize all forms of her. Seriously though, currently, what is the point of being Young as Wanda? What is the downside to being Old? These changes wouldn't be perfect but would make each stage of Wanda's life be unique, something that should be present in any character with multiple forms... oh hey look its Wolfgang again, I wonder what he's doing here?


We still have one more stop though don't we.

Your suggestions would only make Wanda a hardcore character even worse than Wes because even he can take hits with armor easily. I don't think majority of Wanda mains would find it more interesting to play such a weak character.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

Alarming Clock
     I'll be honest, I don't think the Alarming Clock is fun to use currently, but with the proposed changes above, I don't think it would be too much any more, seeing as how now only one of Wanda's stages gets a buff to it and that stage can now fulfill her roll as the true glass cannon. Seriously its crazy how much a little immortality can do for a person. If the Alarming Clock is still too strong or the other changes are brushed aside, I do have some ideas for nerfing the current king of the swing.

First, four nightmare fuel to refill is way too cheap. if the current power is kept it should honestly be like ten, but that is a boring change and doesn't address the issue of the weapon being so applicable in every situation. So what if in order to repair the clock, you had to use Time Pieces themselves? Boom, instantly makes the Alarming Clock a lot more valuable as a high damage weapon, as long as Klei my beloved also made it so you cannot just deconstruct the clock with Clockmaker's Tools and just bypass the entire thing...

Like I said, if Wanda's different stages in life get changed to not benefit near as much as they currently do from the Alarming Clock I don't think the weapon would need a nerf and would instead be a solid weapon when held by Old Wanda specifically to fulfil the cannon part of that thing I've said too many times now. But something it could use? Planar damage. 

I love alarming clock and Wanda's simplicity with healing and food, I want her to stay as simple as possible because it is part of her now. I want to eat the same food, use the same weapon and heal with ageless watch.

Alarming clock and Wanda in general is quite weak in post rift world, we don't have planar damage and have to stay at really low HP when mobs/bosses are much stronger and can shred us. This is where you actually get glass cannon Wanda and most Wanda mains don't like it, so it has already been seen and tested.

Having to use time pieces to repair alarming clock would make it useless and it would also encourage other players to hate Wanda mains like they did with WX because of him eating gears that was much less of an issue since there is a lot of gears in the ruins but thulecite is much more limited and even if it was 1 time piece per 100% it would still be too expensive unless weapon duability was 5-10x. This will also pose a question as to why would you even bother with alarming clock if repair cost was so high when you can use reaper?

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

Quick Fire Potential Ideas For Skill Spotlight

Pure Brilliance / Dread Stone to infuse to the Alarming clock for planar damage for a short time
Lunar / Shadow buffs to the Backstep watch to spawn either a small Gestalt or Shadeling when used on a longer cooldown
Enlightened Shard can be added to Backtreck Watch to open a permanent portal until Wanda decides to close it.
New clocks, Klei had some cool ideas they showed off at some point like a speed up clock.

Thats all I got, if her skill spotlight adds the Freshness Clock, well there goes that idea for Wanda's Middle stage.

I don't want to infuse items into alarming clock for temporary benefit, Wanda is already much weaker compared to when she was release before rifts and when all character were not comparable to her at all, now every skill tree has buffed characters and made the much more comparable to her so why should she stay as she is?

Permanent portals would be nice to have and I wouldn't mind Wanda being a swap character but why doesn't klei do anything about lazy deserters? We should be able to build them and use alone, let us open map when we right click one to select another one to teleport to.

On 1/5/2025 at 7:24 AM, MJArmagoodle said:

End

With that, I give you my best wishes and hope that Klei sees this. I love Wanda as a character but even through my rose tinted glasses my colourblind eyes can still see how problematic she is. This was fun to write down and I really hope that if nothing else it can give some insight to how a potential Wanda rework could go. If you made it this far, thanks, and have a wonderful day.


Also Klei if Wanda's skill tree doesn't come out with WX's and the update isn't called "Like Clockwork" I'm going to lose my mind.

I think I got all the spelling mistakes, I'll be honest I just sat down for two hours and let loose. I also misspelled damage as damge every. single. time.

Wanda isn't problematic at all now. At her release, I might've agreed with you but now so many characters are as strong or getting close to her.

 

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