Anis5240 Posted January 3, 2025 Share Posted January 3, 2025 I'm back, folks! Obviously after tinkering for a while and having some conversation with @MarcoReverie and many other Wilson players, I decided to renew my skill tree concept; here's hoping they're to y'all's likings: (Yes, I know it looks bad, go ahead and laugh lel) And here are the descriptions: Feel free to comment/criticize/yap/bash/etc etc; god knows Wilson deserves better than what he currently has. Peace out. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/ Share on other sites More sharing options...
Cats_On_Fire Posted January 3, 2025 Share Posted January 3, 2025 Looks great apart from the healing which is a bit out of no where. But overall very good rework Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783735 Share on other sites More sharing options...
RozeMeteor Posted January 3, 2025 Share Posted January 3, 2025 18 minutes ago, Cats_On_Fire said: Looks great apart from the healing which is a bit out of no where. But overall very good rework Wilson got some medicine knowledge aparently, his gorge set and a few quotes hint this. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783740 Share on other sites More sharing options...
Well-met Posted January 3, 2025 Share Posted January 3, 2025 endothermic torch plz Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783741 Share on other sites More sharing options...
EctoPlaza Posted January 3, 2025 Share Posted January 3, 2025 43 minutes ago, Cats_On_Fire said: Looks great apart from the healing which is a bit out of no where. But overall very good rework 22 minutes ago, RozeMeteor said: Wilson got some medicine knowledge aparently, his gorge set and a few quotes hint this. Probably best not to question the person who appears to be THE Wilson main. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783745 Share on other sites More sharing options...
Pruinae Posted January 3, 2025 Share Posted January 3, 2025 For a concept skill tree your picture looks pretty good! And it does its job of making the structure of the tree easy to visualize. I love pictures! Light - Refuellable morning star, and being able to petrify trees. Very in character for Wilson. Beard - Pretty standard. I don't know if I would spend an insight point for 15% DMR, maybe for 25% but maybe that's too much? Healing - I don't know if Wilson qualifies as a doctor, I get more "alternative medicine" vibes from him. Yes, his methods work but I struggle to believe they have basis in actual medicine. • Medical pack sounds so cool, I can see Wilson walking around doing first aid in everybody. Makes sense considering his role in The Forge. • I think slot 2 could be 50%, and apply to other players as well (even without the PD mask). When compared to food, healing items seem a little to expensive (rocks and papyrus), I very rarely craft them. Even at 50% I doubt I would spend a point in this perk. • Adrenaline shot is WAAAAY too weak for its price. I'd rather spend the 4 nitre on something else, like gunpowder. Maybe change it to a 10% movespeed buff, and something like work efficiency? (Similar to Warly's honey spice). • Slot 4 feels OOC for me, I can mayyybe see him being a Plague Doctor on his gorge skin, but default Wilson is very much "Wacky Scientist". I'd scrap the mask idea and make this slot something along the lines of "Health costs in crafting are nullified, booster shot can be used on other players and remove health penalty completely." And just let his healing bonus, and adrenaline shot work on others by default; without having to level this slot. Inventor - I had a bit of trouble understanding the wording of this branch, not sure I get what was proposed. • Regarding slot 1, 25% is too little. It is fine as a "barrier" perk to make the next, more powerful ones, more expensive to get. However, even 100% (making it 30 sanity from prototyping) would be fine. Could get annoying though, early game I like being insane to farm nightmare fuel anyway (nothing a wormhole couldn't solve though). • Being able to replicate boss blueprints is very useful, and on character for Wilson. No qualms about this one. • I don't get what "disposable items" means, you mean items with durability? Or consumables? I assume durability. It would be clearer if it was worded as "Items with durability crafted by you last 25% longer". If I got it right, I think its strong and on character, I like it. • Empty flask trinket that you can only get on a limited event is kind of iffy. I'd suggest replacing it with a empty bottle or moon glass. I found the wording used to describe what the item does confusing, so I can't really comment further. Alchemy - Bunny Puff for Fur Tuft is kind of expensive at that ratio; farming that many Bunny Puffs, to turn them into Fur Tuft, to then craft the Thick Furs sounds like it would take a lot of time, I'd rather wait to kill Bearger and use green gems to dupe the dropped Thick Fur... Bearger crafts aren't thaaat useful anyway tbh, being able to turn Bunny Puffs into Pig Skin and vice-versa would be a lot more useful imo. Being able to craft fossils is very much welcome, that ratio is fine. Shadow affinity is alright with me, the wording explaining the Explosionator on Lunar confused me though (an item that has 5 uses but can also stack? or do you mean like you get 5 per craft? How does it work? Is it like a gun, or is it a bomb you throw like Brightshade Bombs?). 45 minutes ago, RozeMeteor said: Wilson got some medicine knowledge aparently, his gorge set and a few quotes hint this. "imbalance of the humors", "Health benefits of leeches", "have you tried amputating what ails you?", "this won't hurt a bit!", and "Shoes that have tread on many a spilled concoction". LMAOO His methods might work in the world of Don't Starve, but I wouldn't call it medicine. Didn't he also get expelled from the academy? Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783748 Share on other sites More sharing options...
Anis5240 Posted January 3, 2025 Author Share Posted January 3, 2025 24 minutes ago, Pruinae said: His methods might work in the world of Don't Starve, but I wouldn't call it medicine. forgetting that he created meat effigy, telltale heart and booster shot I see... not a true Wilson fan... Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783751 Share on other sites More sharing options...
Anis5240 Posted January 3, 2025 Author Share Posted January 3, 2025 28 minutes ago, Pruinae said: Explosionator on Lunar confused me though (an item that has 5 uses but can also stack? or do you mean like you get 5 per craft? How does it work? Is it like a gun, or is it a bomb you throw like Brightshade Bombs?). Basically you can drop 10 of them in an area, then those have 5 uses each. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783752 Share on other sites More sharing options...
Anis5240 Posted January 3, 2025 Author Share Posted January 3, 2025 30 minutes ago, Pruinae said: Healing it's supposed to be Medical tree haha, I forgot to change the title hur dur Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783753 Share on other sites More sharing options...
RozeMeteor Posted January 3, 2025 Share Posted January 3, 2025 29 minutes ago, Pruinae said: For a concept skill tree your picture looks pretty good! And it does its job of making the structure of the tree easy to visualize. I love pictures! Light - Refuellable morning star, and being able to petrify trees. Very in character for Wilson. Beard - Pretty standard. I don't know if I would spend an insight point for 15% DMR, maybe for 25% but maybe that's too much? Healing - I don't know if Wilson qualifies as a doctor, I get more "alternative medicine" vibes from him. Yes, his methods work but I struggle to believe they have basis in actual medicine. • Medical pack sounds so cool, I can see Wilson walking around doing first aid in everybody. Makes sense considering his role in The Forge. • I think slot 2 could be 50%, and apply to other players as well (even without the PD mask). When compared to food, healing items seem a little to expensive (rocks and papyrus), I very rarely craft them. Even at 50% I doubt I would spend a point in this perk. • Adrenaline shot is WAAAAY too weak for its price. I'd rather spend the 4 nitre on something else, like gunpowder. Maybe change it to a 10% movespeed buff, and something like work efficiency? (Similar to Warly's honey spice). • Slot 4 feels OOC for me, I can mayyybe see him being a Plague Doctor on his gorge skin, but default Wilson is very much "Wacky Scientist". I'd scrap the mask idea and make this slot something along the lines of "Health costs in crafting are nullified, booster shot can be used on other players and remove health penalty completely." And just let his healing bonus, and adrenaline shot work on others by default; without having to level this slot. Inventor - I had a bit of trouble understanding the wording of this branch, not sure I get what was proposed. • Regarding slot 1, 25% is too little. It is fine as a "barrier" perk to make the next, more powerful ones, more expensive to get. However, even 100% (making it 30 sanity from prototyping) would be fine. Could get annoying though, early game I like being insane to farm nightmare fuel anyway (nothing a wormhole couldn't solve though). • Being able to replicate boss blueprints is very useful, and on character for Wilson. No qualms about this one. • I don't get what "disposable items" means, you mean items with durability? Or consumables? I assume durability. It would be clearer if it was worded as "Items with durability crafted by you last 25% longer". If I got it right, I think its strong and on character, I like it. • Empty flask trinket that you can only get on a limited event is kind of iffy. I'd suggest replacing it with a empty bottle or moon glass. I found the wording used to describe what the item does confusing, so I can't really comment further. Alchemy - Bunny Puff for Fur Tuft is kind of expensive at that ratio; farming that many Bunny Puffs, to turn them into Fur Tuft, to then craft the Thick Furs sounds like it would take a lot of time, I'd rather wait to kill Bearger and use green gems to dupe the dropped Thick Fur... Bearger crafts aren't thaaat useful anyway tbh, being able to turn Bunny Puffs into Pig Skin and vice-versa would be a lot more useful imo. Being able to craft fossils is very much welcome, that ratio is fine. Shadow affinity is alright with me, the wording explaining the Explosionator on Lunar confused me though (an item that has 5 uses but can also stack? or do you mean like you get 5 per craft? How does it work? Is it like a gun, or is it a bomb you throw like Brightshade Bombs?). "imbalance of the humors", "Health benefits of leeches", "have you tried amputating what ails you?", "this won't hurt a bit!", and "Shoes that have tread on many a spilled concoction". LMAOO His methods might work in the world of Don't Starve, but I wouldn't call it medicine. Didn't he also get expelled from the academy? As long it works... You know how it goes haha Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783754 Share on other sites More sharing options...
Anis5240 Posted January 3, 2025 Author Share Posted January 3, 2025 33 minutes ago, Pruinae said: I don't know if I would spend an insight point for 15% DMR, maybe for 25% but maybe that's too much? don't want to step onto Wigfrid's toes hur dur Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783755 Share on other sites More sharing options...
MarcoReverie Posted January 4, 2025 Share Posted January 4, 2025 Hey! Haha, is funny beacuse today I also was thinking in your skill tree concept. First of all, I love the arranged design and I believe this improves the order and balance to select of skill points. I see that you mix a lot of ideas, some I love and some I prefer in other way but, the order or things does not alter the product, I mean, those are the main ideas I also share for Wilson Skill Tree. But, I do have some suggestions: For Light tree, I have a doubt about the increasing durability and radius for other light sources, because this means all light sources will have the same buff proportionately. So, this place the torch in the same position as the begining. Maybe, the key point for this tree is to make torches as useful as a Miner Hat or a Lantern (by refuable) and even replacing fire pit (by toss and heat skill) and endothermic fire pit. Is the trusty and handly torch of Wilson. Regarding Beard Tree, I just came with an idea based on another Wilson fan: the beard electrostatics skill. Its function is to automatically attracts items to inventory that lie on the ground by beard frizz electrostatics (3/4/5/ units per stage). Also, can use the Beard Hair to refuel Miner Hats and Lanterns by 39% (same has a fireflies). Think about, if you dont go for the trusty torch tree, Wilson still have options for light source, I believe beard is more a passive perk for Wilson (not counting the meat effigy). For Heal (Medical fits better) Tree I see you take the Medical pack idea but I believe is unuseful since there is not a skill to duplicate the healing item or new healing items. What do you think on a Necropsy skill instead of medical pack? Using a razor on a skeleton to extract a Lost scrapbook page, a random blueprint or/and Bone shards x4. And using on monster meat will extract the nightmare fuel and meat (using on normal meat will return a bone shard). Why so many bone shards? perhaps you wonder, because adrenaline hormone are produce in there. In Inventor Tree, my suggestion is to merge that extra restore sanity to Blueprints and maybe here fits better the refuable Morning Star skill. And not depending on trinkets for flask. Finally, in Alchemy Tree I was thinking that needs the grass transmute skill by using petals (like withered flowers), and Boards for cut reeds, like actually happends to cut Stone for marble (a refine resource for a “special” resource). And thats all my friend. I hope you understand my bad english. Ok, now talking about “Wilson standard character”, I see many people really believes on that. I totally disagree, but i don’t know if Klei devs also believes that. But, having skill trees is opposite to that idea. I mean, even Wes ( the less stats character) will have its skill tree (or I hope so). If people and Klei insist on that idea of “standard character” there sould be a option to create your customizable character with standard stats and without a skill tree for a different game playing experience. Well, it will be funny to customize a survivor with my face, haha. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783763 Share on other sites More sharing options...
Pruinae Posted January 4, 2025 Share Posted January 4, 2025 2 hours ago, Anis5240 said: forgetting that he created meat effigy, telltale heart and booster shot I see... not a true Wilson fan... Meat Effigy and Telltale heart are more in the realm of "Soul Healing/Alchemy" imo You could make a case for the booster shot being medicine, but still. 2 hours ago, Anis5240 said: it's supposed to be Medical tree haha, I forgot to change the title hur dur This is very much a semantics problem for me, I think calling it Healing would be more accurate for what it is. It is your concept though, so don't stress about my ramblings too much Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783766 Share on other sites More sharing options...
Anis5240 Posted January 4, 2025 Author Share Posted January 4, 2025 18 minutes ago, MarcoReverie said: So, this place the torch in the same position as the begining. As it should, hur dur. Like no offense, but you'd at least use torch for first few days until you get miner hat or lantern. Even the current skill tree had the full torch tree being equal to lantern. So yeah. 28 minutes ago, MarcoReverie said: I believe beard is more a passive perk for Wilson (not counting the meat effigy). Yes true, but considering how beard storage is legitimately good and fun to have, it deserves a spotlight too as a whole. 20 minutes ago, MarcoReverie said: And not depending on trinkets for flask. The reason why I don't want to use bottles because there are many characters that 'need' bottles early-game wise. Especially Wortox for the funny soul jars. And what I'm going for is the same as I said in the previous thread: hard to obtain item, but worthwhile in efficiency and usage. Also Walter can use the Melty Marbles trinket as ammo even if it was more of a gimmick, so there's that. But of course I'm up for suggestions, so 4 flints might be OK to create said trinket. 25 minutes ago, MarcoReverie said: What do you think on a Necropsy skill instead of medical pack? Using a razor on a skeleton to extract a Lost scrapbook page, a random blueprint or/and Bone shards x4. 23 minutes ago, MarcoReverie said: there is not a skill to duplicate the healing item or new healing items. Ah right, I forgot about that to be honest lol. 50% chance for duplications, I guess? Also about the necropsy skill, I don't want to cause any stupid stirs like Wendy players did to the grave relocation perk, so hur dur. 30 minutes ago, MarcoReverie said: Ok, now talking about “Wilson standard character”, I see many people really believes on that. I totally disagree, but i don’t know if Klei devs also believes that. But, having skill trees is opposite to that idea. Mmm hmmm. And yet these people kept yapping on and on how Wilson doesn't deserve some good perks. I mean, I don't put a 100% buffs to all those things lol; you still gotta work to obtain the things or 'suffer' when using said items without precautions. Beard insulation is one such thing; great for winter yet horrible for Dragonfly/Klaus/summer. I'd like it if there's a decent trade-off for each skill gained. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783767 Share on other sites More sharing options...
MarcoReverie Posted January 4, 2025 Share Posted January 4, 2025 1 hour ago, Anis5240 said: As it should, hur dur. Like no offense, but you'd at least use torch for first few days until you get miner hat or lantern. Even the current skill tree had the full torch tree being equal to lantern. So yeah. Yes true, but considering how beard storage is legitimately good and fun to have, it deserves a spotlight too as a whole. The reason why I don't want to use bottles because there are many characters that 'need' bottles early-game wise. Especially Wortox for the funny soul jars. And what I'm going for is the same as I said in the previous thread: hard to obtain item, but worthwhile in efficiency and usage. Also Walter can use the Melty Marbles trinket as ammo even if it was more of a gimmick, so there's that. But of course I'm up for suggestions, so 4 flints might be OK to create said trinket. Ah right, I forgot about that to be honest lol. 50% chance for duplications, I guess? Also about the necropsy skill, I don't want to cause any stupid stirs like Wendy players did to the grave relocation perk, so hur dur. Mmm hmmm. And yet these people kept yapping on and on how Wilson doesn't deserve some good perks. I mean, I don't put a 100% buffs to all those things lol; you still gotta work to obtain the things or 'suffer' when using said items without precautions. Beard insulation is one such thing; great for winter yet horrible for Dragonfly/Klaus/summer. I'd like it if there's a decent trade-off for each skill gained. Of course not offense, I only was deeply thinking on how relevant will be torches for Wilson. And I was not underrated the storage beard, I was just playing around with some new additions. Now I understand why you suggest the trinket and not to craft a flask. But, if you used it as a explosive, it will lose. I also think it could be part of the craftable item, with flint (x4) because lab flask are made of silice. But i got your points, in fact, this skill has a three use item. About autopsy, I thougth it because Wilson found a skeleton in his house, and don't know what in the name science he did with that skeleton. Haha. I hope these ideas works as a torch light for klei devs. Lets make it big. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783772 Share on other sites More sharing options...
nimzowitsch10 Posted January 4, 2025 Share Posted January 4, 2025 this is the type of skilltree they made for winona but not the other chars, i doubt they will implement this but good work nonetheless. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783773 Share on other sites More sharing options...
EctoPlaza Posted January 4, 2025 Share Posted January 4, 2025 @Anis5240 I wish you luck on your seemingly-never-ending quest to improve Wilson's skilltree! If they don't change much of it, Klei should at least consider giving Wilson "aesthetic improvements" like what they're doing with Wendy; hopefully such treatment is not reserved for only popular characters. Some people already shared how the current implementation of Willow's fire skills don't really seem in-character, but you could bring up a few inconsistencies with Wilson as well. For example, would Wilson, the gentleman scientist, store food in his beard, or be experienced with only torches? Since they're willing to delay an update, right before the holidays of all times, with one of the main reasons being for "aesthetic improvements", it's definitely something to consider bringing up as a possibility for other survivors. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783776 Share on other sites More sharing options...
Anis5240 Posted January 4, 2025 Author Share Posted January 4, 2025 4 hours ago, MarcoReverie said: But i got your points, in fact, this skill has a three use item. Mmmm yeah. I don't want an item to JUST do one thing, that's boring as hell and leads up to the countless items that were left unused in the crafting menu. That said, I also wouldn't mind if the flask breaks after each full use. To be honest, I do wonder if giving rabbit earmuffs another use (because in Hamlet it's a great item to block Queen Womant's shrieks that can stun you) while deploying Explosionator would be worth it lol Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783788 Share on other sites More sharing options...
Anis5240 Posted January 4, 2025 Author Share Posted January 4, 2025 2 hours ago, EctoPlaza said: For example, would Wilson, the gentleman scientist, store food in his beard As I said on many threads, I don't mind the beard storage. Those 3 slots for keeping meat foods away from bunnyman (even the Rabbit King) and marotters are good to have. Besides, the man had a few loose screws in the head (see one of his field notes), so yeah lmao it's silly yet does the job well, who would say anything bad about it? 2 hours ago, EctoPlaza said: be experienced with only torches? mmm yeah I've raged upon this damn thing countless times already, some things are not worth repeating. That said, yes; I remain salty over their comment last year. 2 hours ago, EctoPlaza said: Since they're willing to delay an update, right before the holidays of all times, with one of the main reasons being for "aesthetic improvements", it's definitely something to consider bringing up as a possibility for other survivors. Who knows, they been doing double standards with him; willing to fix parts of Wormwood's, Willow's and Wigfrid's skill trees yet not doing a damn thing onto his skill tree that needs fixing more. I will wait for that day, of course; just the matter if my patience can last that long. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783790 Share on other sites More sharing options...
Swiyss Posted January 4, 2025 Share Posted January 4, 2025 I didn't give too much attention to the wilson players in the forum because I thought Wilson was fine as he is, and his skill tree had some flaws here and there but nothing too major. I have to admit that none of these previous concepts convinced me until now. I think that your concept is better than Klei's original concept for his skill tree. I feel like Klei should take a closer look at Wilson specially because he was the first one to receive it, it's been a long time now. I just think that these numbers on some skills are too overpowered based on what I want for Wilson. Most of these perks are not combat oriented anyways apart from some of the healing maybe, so I think they shouldn't be over-tuned. I suggest some numbers to simply go down. Apart from that, the placement and design for the skill tree is awesome, and I believe that most Wilson mains outside of the forums will definitely be happy with this concept and also admit that the old one (current one) is in a primal state. I believe Klei will take a second look at Wilson AFTER they're done with all skill trees and possibly after this arc is done. But nonetheless I believe we should be patient. I recommend to post this at the "suggestion and feedback" forum page as an actual suggestion since it would be easier for them to see it later on. 6 minutes ago, Swiyss said: I didn't give too much attention to the wilson players in the forum because I thought Wilson was fine as he is, and his skill tree had some flaws here and there but nothing too major. I have to admit that none of these previous concepts convinced me until now. I think that your concept is better than Klei's original concept for his skill tree. I feel like Klei should take a closer look at Wilson specially because he was the first one to receive it, it's been a long time now. I just think that these numbers on some skills are too overpowered based on what I want for Wilson. Most of these perks are not combat oriented anyways apart from some of the healing maybe, so I think they shouldn't be over-tuned. I suggest some numbers to simply go down. Apart from that, the placement and design for the skill tree is awesome, and I believe that most Wilson mains outside of the forums will definitely be happy with this concept and also admit that the old one (current one) is in a primal state. I believe Klei will take a second look at Wilson AFTER they're done with all skill trees and possibly after this arc is done. But nonetheless I believe we should be patient. I recommend to post this at the "suggestion and feedback" forum page as an actual suggestion since it would be easier for them to see it later on. uhh, why does it looks like chatgpt wrote this. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783815 Share on other sites More sharing options...
Anis5240 Posted January 4, 2025 Author Share Posted January 4, 2025 1 hour ago, Swiyss said: just think that these numbers on some skills are too overpowered hur dur not up to the point of Wendy right now 1 hour ago, Swiyss said: I feel like Klei should take a closer look at Wilson specially because he was the first one to receive it, it's been a long time now. god knows they had a chance last year (scrappig update) yet they didn't do it. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1783822 Share on other sites More sharing options...
Anis5240 Posted January 8, 2025 Author Share Posted January 8, 2025 Design's still the same, but changed some stuff, delete some stuff, added some stuff. Pretty please Klei, do consider fixing Wilson's skill tree Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1784638 Share on other sites More sharing options...
AriaMain Posted January 8, 2025 Share Posted January 8, 2025 I actually really like the idea of Wilson having a medical branch! Though you have to keep in mind he already has a very strong "healing" skill (cheaper Pierogi) so i'd buff those skills in particular Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1784670 Share on other sites More sharing options...
Anis5240 Posted January 8, 2025 Author Share Posted January 8, 2025 7 minutes ago, AriaMain said: Though you have to keep in mind he already has a very strong "healing" skill (cheaper Pierogi) so i'd buff those skills in particular I don't even know what you're talking about. He didn't have such thing. If it's about his favorite food aka bacon and eggs, that only gives him +15 hunger. He'd get 90 hunger from it, no extra HP gain. Also he still loses HP from making meat effigy. Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1784672 Share on other sites More sharing options...
AriaMain Posted January 8, 2025 Share Posted January 8, 2025 21 minutes ago, Anis5240 said: I don't even know what you're talking about. He didn't have such thing. If it's about his favorite food aka bacon and eggs, that only gives him +15 hunger. He'd get 90 hunger from it, no extra HP gain. Also he still loses HP from making meat effigy. I'm talking about the 1 meat to 2 morsel transmute, allowing you to effectively cook more pierogis, converting 3 meats to 6 morsels nets you enough to cook two pierogis instead of one, granted you have the vegetable Link to comment https://forums.kleientertainment.com/forums/topic/162933-wilsons-skill-tree-concept-v3/#findComment-1784680 Share on other sites More sharing options...
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