Grove Posted December 23, 2024 Share Posted December 23, 2024 Currently, aside from gestalt Abigail, the shield elixirs, in general as well as with Wraith's Wreath. Although personally, I don't think a change/buff is needed. -Unyielding Draught: Defensive elixir, that pales in comparison to Revenant Restorative. In most situations, you can use the latter instead. Which will also help Abby heal faster after the fight. Has its uses, where revenant restorative won't work, such as killing herds of beefalo at night, as well as werepigs. But both of these can be done in other ways, such as running away while Abby tries to follow you and damages the beefalo and making a pen to lure werepig into it. And with the new scare and dash commands, it will probably fall into the dust even further. -Distilled Vengeance: Offensive and defensive elixir. The thorns damage on this is pretty bad, not useful at all. And it requires a living log... has the faults of unyielding draught but magnified due to its much higher cost Suggestions: (for Wraith's Wreath) Abigail copy&paste: Just give Abby's shield to the survivor, and the thorns damage from distilled vengeance. Will work much better on them. (Not my idea) Armor Durability (and Weapon as well): Combating a weakness of Wendy, while not outright removing it. Unyielding draught makes it so that armor durability damage is heavily reduced, so that it would break at a slower rate than even its breakage rate when wearing head armor with it. Distilled vengeance keeps this effect, but also adds weapons to it, keeping in line with it being both an offensive and defensive elixir. Think of it as Abby's shield keeping your armor more put together as you get hit, and your weapon.Fights as Wendy, without Abigail, will still take longer, and require more of other resources, healing, staves?, food. Would this be op? (Also inspiration) Spoiler Inspired by Wes using less tool durability, and Wigfrid's weaponized warble. Firstly, you're sacrificing a head slot Body armor is generally more expensive and less useful than head armor later on. So, I don't think this would be too bad. Keeps in line with Wraith's Wreath providing effects that help in the early game and in niche situations. And distilled vengeance requires a living log, so it I don't think it buffing weapons is that big either. Fire&Ice Protection: Protects you from fire (not high temperatures) and freezing (not low temperatures). For example, klaus's spells would still damage you via increasing temperatures, but wouldn't freeze you or set you on fire. Fire won't harm you. And deerclops won't freeze you. (No ideas for distilled vengeance) Think of it as Abby's shield protecting you from especially harsh elements (can't protect you from the weather though.) Innate damage reduction: Provides damage reduction like Wigfrid's or the Weremoose's. (Can go overboard if the number is too high, or be too weak if the number is bad and sacrificing a head slot isn't good enough for it). Distilled vengeance adds thorns I guess. ☆Each of these is an individual suggestion, not suggesting for all of them to be out together. ☆☆About knockback: Knockback is negated via marble armor, whose only downside is lower speed. Vigor mortis+Wraith's Wreath already negates this, making it the go to elixir if knockback is a huge problem. Giving this to the shield elixirs would be repetitive in my opinion. Much better to add more stuff like marble armor that negates knockback but maybe at the cost of speed, rather than making it a complete Wendy exclusive, making it so Wendy can use it fully would be better in my opinion. Example of knockback against Marble armor+Wraith's Wreath/Vigor mortis Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/ Share on other sites More sharing options...
WenericMember Posted December 23, 2024 Share Posted December 23, 2024 Giving Abigails shield to the player would be incredibly overtuned compared to the power level they're intending - lower end due to the large amount of different applications. I think armour durability would be a unique way for combat variety that I didn't think of, though I'm personally hoping for Wetness protection. Agree that Vengeance should give some sort of temperature protection. Innate damage reduction would be ok, but at that point you should just use armour. Maybe something like 50% armour with no durability would be a good compromise? ~~~ Re: distilled vengeance. I think whatever blessed sisturn 3 turns into, I think distilled vengeance could also emulate the effects of. As it would be mutually exclusive to other potions, BS3 would still be picked, but it would give the potion more use in comparison. Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782004 Share on other sites More sharing options...
Grove Posted December 23, 2024 Author Share Posted December 23, 2024 1 minute ago, WenericMember said: Giving Abigails shield to the player would be incredibly overtuned compared to the power level they're intending - lower end due to the large amount of different applications. I think armour durability would be a unique way for combat variety that I didn't think of, though I'm personally hoping for Wetness protection. Agree that Vengeance should give some sort of temperature protection. Innate damage reduction would be ok, but at that point you should just use armour. Maybe something like 50% armour with no durability would be a good compromise? ~~~ Re: distilled vengeance. I think whatever blessed sisturn 3 turns into, I think distilled vengeance could also emulate the effects of. As it would be mutually exclusive to other potions, BS3 would still be picked, but it would give the potion more use in comparison. I (stupidly) didn't clarify but 1) first option wasn't my idea, will get the og suggester, it was on a post talking about another thing. 2) I wasn't suggesting all these get added but like, one of them or something. The wetness thing would probably nice, like a limited use eyebrella, making Wendy more team friendly. Innate damage protection works differently btw. Here's how, From the wiki. 9 minutes ago, Debruh said: first option wasn't my idea, will get the og suggester, it was on a post talking about another thing. First suggestion* and I can not find the patience to look for the og comment, sorry . But that's why the idea is undercooked, just kinda thrown in Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782007 Share on other sites More sharing options...
Yaorin yon Posted December 24, 2024 Share Posted December 24, 2024 If we turn the flower wreath into Abigail's equipment and let Abigail give the potion effect to the player like a showerhead, wouldn't that solve the problem of the head equipment compartment? Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782058 Share on other sites More sharing options...
DVGMedia Posted December 24, 2024 Share Posted December 24, 2024 6 hours ago, Debruh said: Armor Durability (and Weapon as well): Combating a weakness of Wendy, while not outright removing it. Unyielding draught makes it so that armor durability damage is heavily reduced, I think that this can work the same way that wes does Technically wendy should have the same advantage wes does with durability because she is weaker but she doesn't. And this could apply purely to weapons and armors only. As for my thoughts on the effects I kind of thought they should keep the same effects. but instead treat it like the wetness protection of wurt. Its extra temporary healthy that gets affected by armor. Draught providing 25 bonus temp hp. While vengance provides 50 bonus temp hp with the thorns effect while hp is still active. These can not be healed or topped off untill the player uses all the hp. And it doesn't get affected by anything outside of combat. so temperature hunger crafting. Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782070 Share on other sites More sharing options...
Grove Posted December 24, 2024 Author Share Posted December 24, 2024 5 hours ago, DVGMedia said: think that this can work the same way that wes does Technically wendy should have the same advantage wes does with durability because she is weaker but she doesn't. And this could apply purely to weapons and armors only. Yea, was inspired by Wes. Wendy can have an even higher multiplier than normal with Abby, so that's probably why she doesn't have it. 5 hours ago, DVGMedia said: extra temporary healthy that gets affected by armor. Draught providing 25 bonus temp hp. While vengance provides 50 bonus temp hp with the thorns effect while hp is still active. These can not be healed or topped off untill the player uses all the hp. And it doesn't get affected by anything outside of combat. so temperature hunger crafting Nice idea. Hopefully people don't brush it off the second they see temporary, considering the while blessed sisturn |||, and the major dislike of it. Would work a lot better on Wendy Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782091 Share on other sites More sharing options...
Nikki Darks Posted December 24, 2024 Share Posted December 24, 2024 I wish the shield elixirs gave players either: - 10%/20% damage reduction based on the elixir or - blocks flat damage 3-5 flat damage blocked Because rn it's a bone armour but without all the good parts of a bone armour. Link to comment https://forums.kleientertainment.com/forums/topic/162766-shield-elixirs-and-wraiths-wreath/#findComment-1782131 Share on other sites More sharing options...
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