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"Escape" of Abi seems need improve. (not sure)


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4 minutes ago, Steorra said:

after some test I have found that the "Escape" is almost useless when you fighting a giant boss. And Abi is already good enough for small mobs.

could we give a invincible frame to "Escape" command?

 

It already has invincibility frames.

Edit:  solo'd a test deerclop using only abigail while using Escape command.. it took a while but it's possible 

Just now, Gashzer said:

It already has invincibility frames.

hmm, I was think so, but it seems very short which caused it become hardly for use. Or maybe because of my latency of cave.

2 minutes ago, Gashzer said:

Edit:  solo'd a test deerclop using only abigail while using Escape command.. it took a while but it's possible 

Guess the frame is too short, if I join the fighting with Abi it's hard to cast "escape" at a perfect time for its effect, to manage Wendy and Abi at the same time makes the "escape" become a bit lesser effectiviness than "attack at"...

It's pretty good for what's presumably intended to be a filler skill. And has invincibility frames. Pretty hard to pull off though. A buff wouldn't hurt it, but it is a one insight skill so I can see why someone wouldn't want it to be buffed

 

1 hour ago, Lee lol said:

Why do we need to share CDs for escape and attack? This doesn't make sense

I think dev dont want us to summon -> attack -> escape -> desummon that turn abi into ghost ball blaster constantly blast abi at bosses without taking any damage.

10 minutes ago, Tranoze said:

I think dev dont want us to summon -> attack -> escape -> desummon that turn abi into ghost ball blaster constantly blast abi at bosses without taking any damage.

 

I think escape should need some modification or replacement

this is my suggestion

49 minutes ago, Tranoze said:

我认为开发者不希望我们召唤 -> 攻击 ->逃脱 ->召唤,将 abi 变成幽灵球冲击波,不断向 Boss 轰炸 abi 而不会受到任何伤害。

However, in fact, the actual returns of this are very low. It is more like a "juggling" than a strategy. On average, it takes 4.5 seconds to deal damage once, emmmm... asynchronous CDs are more interesting

1 hour ago, Tranoze said:

I think dev dont want us to summon -> attack -> escape -> desummon that turn abi into ghost ball blaster constantly blast abi at bosses without taking any damage.

the speed of this is so slow , you might as well just use a cat tail whip

I've seen it used to consistently dodge attacks from Celestial Champion phase 3. So it's possible to use it well.

I haven't been able to get the timing on anything yet.

For most people "attack at" is going to be more useful. Escape is probably meant as a weaker filler point.

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