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For all the people dissatisfied with Blessed Sisturn III, what would you replace it with?


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1 minute ago, Tranoze said:

They will eventually if they progress through the game. And the chance they get to fight crystal/armor is higher than afw/cc because rift is open for everyone if one decide to open. It not like they will fight them to death, they will try to run away if they low, but death is unavoidable in DST learning progress.

At that point, they will no longer be beginners.

1 minute ago, Tranoze said:

A group of 5 pros, yes. I have seen lots of mix of group of 5 fight DC. Bunch of wolf + stack up jelly can blast DC in 5 secs. But bunch of wendies with axes in hand and football helmet? 

No, a group of 5 noobs with football helmets and hambats.

Unironically I have only ever seen experienced players use basic axes for combat. This is actually one of my complaints about DST basic combat progression, that it isnt clear you should do this.

I think the easiest solution is just that it gives abigail a new level that boosts her hp up to 1200 max and increases her light radius.
This way she still has double durability but potions are not as effective. since armor makes them more effective.
I would rather they make potions stackable so that way  can use the other potions other than just the healing ones.
The player tag does kind of allow for the usage of other potions sometimes. but I wish they were more relevant.

14 minutes ago, DVGMedia said:

I think the easiest solution is just that it gives abigail a new level that boosts her hp up to 1200 max and increases her light radius.

That’s pretty much all it needs to do, yeah.*
 

*I would joke about getting Abigail Toss but the commands already cover that.

Replace it with this. Elaborating on this idea, we could revert the sisturn 3 skill to what it was before, extra health from 600 to 1200. But make this extra health "permanent" until Abigail dies. Of course ghastly experience would only restore her to 600 again, not a full 1200. Anchoring Abigail to the sisturn was neat, and this is a way to keep the previous idea going. This completely removes the imbalance between her added defense and the healing elixirs. With 1200 health she could still tank a lot, but she would definitely not be invincible because the bosses hit harder than the cure all can heal her. She'll just survive for longer. It's more than enough margin of error to flee from the fight, heal Abi and then come back.

46 minutes ago, DVGMedia said:

I think the easiest solution is just that it gives abigail a new level that boosts her hp up to 1200 max and increases her light radius.
This way she still has double durability but potions are not as effective. since armor makes them more effective.
I would rather they make potions stackable so that way  can use the other potions other than just the healing ones.
The player tag does kind of allow for the usage of other potions sometimes. but I wish they were more relevant.

I didn't notice the author of the post I mentioned replied right before I did. But yeah, do what DVGMedia said, it's the best solution I've seen so far for this issue.

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