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About the current strength of the gestalt


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19 minutes ago, Steorra said:

I would ask nerfing shadow Abi's amounts before, but I won't for now. Since someone who are obsessed with nerfing Wendy would never give creative advices to improve Shadow Abi's other performance than nerf her amounts. If Shadow Abi have no more interesting mechanic changes, then the amount is her only valuable feature. Which still cannot make me to use the shadow form.

Inconvenient and boring, but at least "usable" for some others.

Throughout the last feedback period I asked for adding planar damage to Shadow Abigail to help her out post-rift so long as her overall damage was decreased (buff late game, nerf early, since both parts of her design were a problem).  I'm asking for a nerf now because only the planar part was done and her overall damage was not lowered.  My "creative advice" and "improving her other performance" suggestions for making her better and more capable were already implemented this patch with the planar damage addition, which is why the only remaining open feedback is to reduce her overall damage.  If you don't believe me go check my post history.

20 minutes ago, Koomin said:

I'm asking for a nerf now because only the planar part was done and her overall damage was not lowered.  

I'm sorry for the argument above. I have forgot this change which the message seems missed from my (show me) mod. 

I haven't noticed any planar damage from Shadow Abi due to my few test in the morning. If this was already applied to current beta, then I would agree that as a sacrifice for planar DPS, there should be more adjustment for Shadow Abi's damage in future.

Though I still think whether she have planar damage or not, it is still circling in an amounts balancing game, which is boring and lack of fun mechanics.

19 minutes ago, Steorra said:

I'm sorry for the argument above. I have forgot this change which the message seems missed from my (show me) mod. 

I haven't noticed any planar damage from Shadow Abi due to my few test in the morning. If this was already applied to current beta, then I would agree that as a sacrifice for planar DPS, there should be more adjustment for Shadow Abi's damage in future.

Though I still think whether she have planar damage or not, it is still circling in an amounts balancing game, which is boring and lack of fun mechanics.

This is a really wholesome reply and not something I expected at all.  Definitely would have understood your opinion if the planar damage fix had not been implemented, and happy it was just a patch notes show me issue. 

I would also be happy if something more interesting and fun was added than just damage like you said.  The increased vex damage part is the least interesting part by far I think and really contributes to the early game power (I love the creature murder/revive part and think it's really fun and thematic) and just totally changing the vex part to a more interesting and flavorful thing that is not " you do more damage" would fix the ability completely.  I don't have any particular suggestions, but I'm sure there are a bunch of options.

2 hours ago, arubaro said:

https://store.steampowered.com/tags/en/Cozy/

I warn you that some of this games might also require player imput and paying attention to parameters 

You continue to kick customer who you don't like out of Klei's games as usual, I'm sure Klei is proud of you.

EDIT: I now need my post approved by a moderator, but I never expect this post would be approved...

4 hours ago, arubaro said:

Wow a videogame is rewarding you for pressing keys at the right moment and paying attention to parameters? What a nightmare 

Wow, I'm sure you're enjoying a design that requires pressing several times more buttons and paying attention several times more than other characters, while receiving much fewer rewards than other characters.
You know what? What you are saying now is like your brain refusing to write a response that shows you can think with your brain.
In your easy to understand words: Does anyone think it is necessary to use deep brain thinking to respond? Wow, what a nightmare.

1 hour ago, YuRinshue said:

Wow, I'm sure you're enjoying a design that requires pressing several times more buttons and paying attention several times more than other characters, while receiving much fewer rewards than other characters.
You know what? What you are saying now is like your brain refusing to write a response that shows you can think with your brain.
In your easy to understand words: Does anyone think it is necessary to use deep brain thinking to respond? Wow, what a nightmare.

Precisely her design is what makes me prefer to play wendy over other characters with too much reward without much player imput or skillcap. Wendy was always fun because the need to managing abigail, making that less important only makes her design bland, boring and cheap... like the others

5 hours ago, Steorra said:

I'm sorry for the argument above. I have forgot this change which the message seems missed from my (show me) mod. 

I haven't noticed any planar damage from Shadow Abi due to my few test in the morning. If this was already applied to current beta, then I would agree that as a sacrifice for planar DPS, there should be more adjustment for Shadow Abi's damage in future.

Though I still think whether she have planar damage or not, it is still circling in an amounts balancing game, which is boring and lack of fun mechanics.

They replaced the damage increased by Shadow Abi through murder with plane damage, so now he gets +40 plane damage from buff.

9 hours ago, arubaro said:

Precisely her design is what makes me prefer to play wendy over other characters with too much reward without much player imput or skillcap. Wendy was always fun because the need to managing abigail, making that less important only makes her design bland, boring and cheap... like the others

If other characters were designed with low returns, I would be the first to stand up and support you, but the situation is exactly the opposite. In this situation, the content you are requesting will become biased against the character Wendy in the eyes of many players. Without understanding the principle of 'not worrying about scarcity, but about inequality', one cannot comprehend the significance of the calls made by many people on the forum.

3 hours ago, YuRinshue said:

If other characters were designed with low returns, I would be the first to stand up and support you, but the situation is exactly the opposite. In this situation, the content you are requesting will become biased against the character Wendy in the eyes of many players. Without understanding the principle of 'not worrying about scarcity, but about inequality', one cannot comprehend the significance of the calls made by many people on the forum.

How wendy have low returns? She has been one of the best

There are characters designed with low returns, way weaker than wendy

Unless im misunderstanding what do you mean by low returns

59 minutes ago, arubaro said:

How wendy have low returns? She has been one of the best

There are characters designed with low returns, way weaker than wendy

Unless im misunderstanding what do you mean by low returns

Please provide practical examples to demonstrate that the operational return rate of other characters is lower than Wendy's.
I have specifically experienced the combat level of Abigail against powerful bosses in the test server after adding player tags.
Like the most challenging Armored Bearer in the current Lunar Rift/Shadow Rift phase. Under the premise of void equipment and exclusive equipment.
It takes me 50 seconds to use Wolfgang
It takes 1:17s to use Weigefude
It takes 1:20 seconds to use Shadow Wendy
Among them, Weigefude has the highest fault tolerance and the lowest operation volume, followed closely by Wolfgang.
Wendy is the character I tested with the lowest fault tolerance, the highest amount of operations, the largest amount of information I need to consider simultaneously, the most energy required for retesting, and the most preconditions needed.

1 minute ago, YuRinshue said:

Please provide practical examples to demonstrate that the operational return rate of other characters is lower than Wendy's.
I have specifically experienced the combat level of Abigail against powerful bosses in the test server after adding player tags.
Like the most challenging Armored Bearer in the current Lunar Rift/Shadow Rift phase. Under the premise of void equipment and exclusive equipment.
It takes me 50 seconds to use Wolfgang
It takes 1:17s to use Weigefude
It takes 1:20 seconds to use Shadow Wendy
Among them, Weigefude has the highest fault tolerance and the lowest operation volume, followed closely by Wolfgang.
Wendy is the character I tested with the lowest fault tolerance, the highest amount of operations, the largest amount of information I need to consider simultaneously, the most energy required for retesting, and the most preconditions needed.

没必要跟他争这个,这种人就是又菜又爱装,问他就是“降低操作难度会削弱这个角色的可玩性”,真让他发个温蒂打月熊视频还不难死他了

19 minutes ago, YuRinshue said:

Please provide practical examples to demonstrate that the operational return rate of other characters is lower than Wendy's.
I have specifically experienced the combat level of Abigail against powerful bosses in the test server after adding player tags.
Like the most challenging Armored Bearer in the current Lunar Rift/Shadow Rift phase. Under the premise of void equipment and exclusive equipment.
It takes me 50 seconds to use Wolfgang
It takes 1:17s to use Weigefude
It takes 1:20 seconds to use Shadow Wendy
Among them, Weigefude has the highest fault tolerance and the lowest operation volume, followed closely by Wolfgang.
Wendy is the character I tested with the lowest fault tolerance, the highest amount of operations, the largest amount of information I need to consider simultaneously, the most energy required for retesting, and the most preconditions needed.

Every x1 damage characters without imba spells like willow

Being complex is a good thing, maybe not for you but it is

33 minutes ago, YuRinshue said:

Please provide practical examples to demonstrate that the operational return rate of other characters is lower than Wendy's.
I have specifically experienced the combat level of Abigail against powerful bosses in the test server after adding player tags.
Like the most challenging Armored Bearer in the current Lunar Rift/Shadow Rift phase. Under the premise of void equipment and exclusive equipment.
It takes me 50 seconds to use Wolfgang
It takes 1:17s to use Weigefude
It takes 1:20 seconds to use Shadow Wendy
Among them, Weigefude has the highest fault tolerance and the lowest operation volume, followed closely by Wolfgang.
Wendy is the character I tested with the lowest fault tolerance, the highest amount of operations, the largest amount of information I need to consider simultaneously, the most energy required for retesting, and the most preconditions needed.

建议屏蔽那家伙,眼不见为净

29 minutes ago, arubaro said:

Every x1 damage characters without imba spells like willow

Being complex is a good thing, maybe not for you but it is

Your stubborn attitude makes me a little tired. You even want to deprive a character of their abilities to compare with Wendy, who needs to invest all their resources into their core combat positioning.
Now let's end your boring conversation with the last test data.
Using the same configuration of Wilson, I only need 1:40 seconds to defeat Armored Bearger, with much lower operation volume and much higher fault tolerance than Wendy. That's it.

1 hour ago, YuRinshue said:

Please provide practical examples to demonstrate that the operational return rate of other characters is lower than Wendy's.
I have specifically experienced the combat level of Abigail against powerful bosses in the test server after adding player tags.
Like the most challenging Armored Bearer in the current Lunar Rift/Shadow Rift phase. Under the premise of void equipment and exclusive equipment.
It takes me 50 seconds to use Wolfgang
It takes 1:17s to use Weigefude
It takes 1:20 seconds to use Shadow Wendy
Among them, Weigefude has the highest fault tolerance and the lowest operation volume, followed closely by Wolfgang.
Wendy is the character I tested with the lowest fault tolerance, the highest amount of operations, the largest amount of information I need to consider simultaneously, the most energy required for retesting, and the most preconditions needed.

You should change your traduction tool, i was talking precisely about other characters with x1 except the ones with spells like willow or maxwell.  Wendy is stronger in combat than woodie, wormwood, walter, wilson, wx, Wickerbottom... 

 

Im tired of people wanting characters being simple and without deep mechanics so they can beat every challenge in the game without effort. This game has poor combat mechanics and you all want to make them more poor. Wendy was always interesting because you needed to manage abigail to dont suffer her -25% damage downside but you all want that removed

 

As example you have your friend alaways bringing up a fight that needs to be done without abi when the player lacks the skill. They refuse to experience a downside but ey "buff abi to the sky because bearger, a low hp enemy, exists!!!1!1!!!"

 

Dont quote me again because is tireshome to repeat the same things while you all being so toxic because i disagree

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