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Stupid question... But what does everyone actually want with wendy


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They want wendy to be overpowered like in the days of refreshes, but now skill tree edition.

They want Abigail to solo all mobs and bosses with the least necessary input while they sit watching on their shadow-bound modded beefalo



Because the current skill tree has been changed three times, Wendy still relies on Abby and Abby is still prone to death.

This picture is to express Wendy's current situation

温蒂的状况.jpg

There are only two solutions:


1: Strengthening Abby's survival ability makes her less likely to die .


2: Develop Wendy's non combat capabilities outside of Abby, no longer relying solely on Abby.

 

 

目前的技能树已经改变了三次,温迪仍然依赖艾比,艾比仍然容易死亡。只有两种解决方案:

1:加强艾比的生存能力,使她不太可能死亡

2:在艾比之外培养温迪的非战斗能力,不再仅仅依赖艾比

The main focus is Abigail's vulnerability. Her defensive are way behind the game's inflation. Soaking her in a ton of elixir is not balancing. Evasion has been added, but adding evasion without addressing vulnerability is not proper balancing, It makes this game even more like Dark Souls.

All i really wanted was a better learning curve for kiting with abby and more out of combat utility, both of which are in this tree. 

A few skills need buff to truly realise this though, specifically the altar, gravestones by wendy, and tram spirit 1

 

I wish Wendy's skilltree was clearer and less noisy.

Make her core feature (Abigail) a staple of the skilltree, making her somewhat usable in higher/planar combat.

Small things like pipispook, mourning glory, or grave shouldn‘t dominate.

The current Wendy's skilltree is quite unfocused and discrete, and if it happened to other character, it would be like: Wolfgang's skilltree with almost no damage and work but six different new throwable dumbbells, Wortox's skilltree with almost no souls but follower Beefalo kid and Krampus, or Winona's skilltree with almost no her machine but a lot of shadow spells from Charlie. Sure they're certainly great new things, but when they piece together isn't a good perk set for character.

Some argue Wendy is strong because she has AoE capability through Abigail and difficult fighting bosses is her downside for actual drawback but you can get around way with riding beefalo and learn to position Abi with enough practice (careful with knockback attacks tho) or simply don't use Abi for some encounters so stay basic;

Some argue Wendy is strong because of Abi as her power and the game shouldn't gatekeep Wendy to effectively use Abi in general combat, they refuse to experience missing dps or suffer seeing Abi got killed due to unreliable AI and limited inputs from command wheel while keep doing damage so just buff Abi stat in general;

Some argue Wendy is fine as her now, just add more QoL and no need extra complication so it is what we're having now like easier to get mourning glory & better accessible command wheel;

I argue that Wendy is strong but they can still improve her playstyle to be more fun & engaging by implementing advanced AI, adding dodge button or control for both Wendy & Abi to introduce new mechanics so and it's gonna be difficult to play which I like because sooner or later Wendy playstyle would be just standard shield Abi against mobs & summon/unsummon shadow Abi in single tough boss downtime for extra dps matching potato guy damage output.;

How about you? @Cats_On_Fire What do you actually want from Wendy?

现在只有生活质量方面的技能是可接受的,药罐,更轻松获取哀悼荣耀……这也是每个人都可以在更新前预料到的。但其他技能都有一些或大或小的问题,比如月灵阿比莫名其妙的攻击后摇,合成蝴蝶过于昂贵,太多没用的技能了。最重要的是你有在温蒂技能树中发现任何新鲜事物吗,薇洛的火焰魔法,薇诺娜的玫瑰桥之类的?

Only QOL skills are acceptable, such as new container for potions and more easier to get more mourning glory… all of these are expected before beta.

How about the others? Always more or less problems appear. A weird pause after attack for gestalt Abigail, it's too expensive to revive a butterfly, useless skills are not rare.

The core question is have you found anything new in Wendy's skill tree, which presents as fire magic of Willow or rose bridge of Winona. Crafting grave maybe the only one, the new building(can't remember name) is just a skin of meat effigy.

Just now, DST enjoyer said:

有些人认为温蒂很强,因为她通过 Abigail 拥有 AoE 能力,而难以战斗的 Boss 是她实际缺点的缺点,但你可以绕过骑 beefalo 的方式,并通过足够的练习来学习定位 Abi(小心击退攻击),或者干脆不使用 Abi 进行某些遭遇,所以保持基础;

Beefalo Wendy with Abi, it being more and more uncomfortable as the game was constantly updating mobs with knockbacks and powerful aoe. So, Wendy mains hope the skill-tree can somehow fix these problems, but the reality is devs still think it's too strong and skill-tree will not make a difference.

2 minutes ago, aidankocherhans said:

Why would they do this? Abigail is Wendy's gimmick

So, then, Strengthening Abby's survival ability makes her less likely to die, please

A core issue is that Abby's only function is to enhance combat effectiveness. If she dies, Wendy will have no power at all.

If Klei is unwilling to do so, Develop Wendy's non combat capabilities outside of Abby, no longer relying solily on Abby

9 minutes ago, Lee Sy said:

How about the others? Always more or less problems appear. A wired pause after attack for gestalt Abigail, it's too expensive to revive a butterfly, useless skills are not rare.

It's a beta

 

9 minutes ago, Lee Sy said:

The core question is have you found anything new in Wendy's skill tree, which presents as fire magic of Willow

Willow had very little gameplay identity before the skill tree, it was basically an extra refresh to fix the character

5 minutes ago, 1007954611 said:

So, then, Strengthening Abby's survival ability makes her less likely to die, please

A core issue is that Abby's only function is to enhance combat effectiveness. If she dies, Wendy will have no power at all.

If Klei is unwilling to do so, Develop Wendy's non combat capabilities outside of Abby, no longer relying solily on Abby

I’m confused, does Wendy’s new commands to make Abigail haunt things and to ambush things NOT do this?

Yes your still using Abigail.. but, in mostly Non-Combat capable scenarios to do other tasks..

Such as: Change the Mushroom variants when haunting, flip Gem Colors, Etc..

Its not like Abigail “Dying” even freaking matters anymore, you can ENDLESSLY Summon her with no cooldown.

I remember the OLD Dont Starve where you had to play the game WITHOUT her by your side 24/7 if you let her die for a good 3-4 game days before she could even be Summoned Again.

28 minutes ago, DST enjoyer said:

 

How about you? @Cats_On_Fire What do you actually want from Wendy?

@DST enjoyerI am just a random wicker main. On the side lines just trying to figure it out.

9 minutes ago, Mike23Ua said:

I’m confused, does Wendy’s new commands to make Abigail haunt things and to ambush things NOT do this?

Yes your still using Abigail.. but, in mostly Non-Combat capable scenarios to do other tasks..

Such as: Change the Mushroom variants when haunting, flip Gem Colors, Etc..

Its not like Abigail “Dying” even freaking matters anymore, you can ENDLESSLY Summon her with no cooldown.

I remember the OLD Dont Starve where you had to play the game WITHOUT her by your side 24/7 if you let her die for a good 3-4 game days before she could even be Summoned Again.

Firstly, there is a significant difference between DST and DS in terms of monster health and character skill intensity. If you are still looking at DST issues from the perspective of DS, I think it is a bit outdated.
And haunting is one of the few valuable skills in this version of the skill tree, but it's not enough
 

2 minutes ago, aidankocherhans said:

Willow had very little gameplay identity before the skill tree, 

So what? Why not compare skill tree itself but the condition before skill tree? It does not make sense.

Will you give Wendy extra refresh at 3rd turn character update? And do same to Willow because she is strong during 2nd round character update?

We are playing a game with season system? S1 Wendy is strong, so nerf it in S2, but don't worry, because she's not strong in S2, we will give extra updates in S3. What's wrong with you?

所以呢?为什么不直接对比技能树本身,而是对比技能树前的角色处境?这合理吗,说不通啊。

你会在第三轮更新时给温蒂额外补偿吗,或者因为薇洛在第二轮更新期间太强了就削弱她在第三轮时的表现?

我们是在玩一个有赛季系统的游戏吗?S1赛季的温蒂太强,所以我们让S2赛季的温蒂更弱,S3赛季再进行回调。为什么要这样做呢,让每个角色每一轮更新时的强度维持在基本平衡不行吗,为什么要偏心呢?

Just now, Lee Sy said:

So what? Why not compare skill tree itself but the condition before skill tree? It does not make sense.

Will you give Wendy extra refresh at 3rd turn character update? And do same to Willow because she is strong during 2nd round character update?

We are playing a game with season system? S1 Wendy is strong, so nerf it in S2, but don't worry, because she's not strong in S2, we will give extra updates in S3. What's wrong with you?

所以呢?为什么不直接对比技能树本身,而是对比技能树前的角色处境?这合理吗,说不通啊。

你会在第三轮更新时给温蒂额外补偿吗,或者因为薇洛在第二轮更新期间太强了就削弱她在第三轮时的表现?

我们是在玩一个有赛季系统的游戏吗?S1赛季的温蒂太强,所以我们让S2赛季的温蒂更弱,S3赛季再进行回调。为什么要这样做呢,让每个角色每一轮更新时的强度维持在基本平衡不行吗,为什么要偏心呢?

Because the goal is for character + tree to be roughly equal in strength? Trees are inseperable from their characters, so giving maxwell/wicker a willow type tree would be absolutely insane.

Wendys in the middle ground.

11 minutes ago, WenericMember said:

Because the goal is for character + tree to be roughly equal in strength? Trees are inseperable from their characters, so giving maxwell/wicker a willow type tree would be absolutely insane.

Wendys in the middle ground.

Something new doesn't mean something strong. I would rather like some skills for pure look than number increasing.

Have you seen a picture about human-ghost mixed Abi? so cute!(not sure if it's weird for my expression, hope no misunderstand)

Additionally, only before skill tree and after skill tree, there's no such thing as "before+after". Or "after" means "before+after".

52 minutes ago, Cassielu said:

Make her core feature (Abigail) a staple of the skilltree, making her somewhat usable in higher/planar combat.

Yeah because she is soooo unusable post rifts.

54 minutes ago, Cassielu said:

Now Wendy's skilltree is like Wolfgang's skilltree with almost no damage

 Yeah, no damage...

 

19 minutes ago, 1007954611 said:

Firstly, there is a significant difference between DST and DS in terms of monster health and character skill intensity. If you are still looking at DST issues from the perspective of DS, I think it is a bit outdated.
And haunting is one of the few valuable skills in this version of the skill tree, but it's not enough
 

The amount of things that haunting can and will impact are enough to put her on par with most other characters, and that’s before you factor in any other perks she’s got now like the beer hat with Elixers.

6 minutes ago, Lee Sy said:

Something new doesn't mean something strong. I would rather like some skills for pure look than number increasing.

Then why were none of these people happy when the added the flower crown? it doesn't matter how interesting they make the tree, y'all will still be angry.

Wendy already had a lot going on before the skill tree: elixirs, pipspooks, the sisturn, plus Abby herself. This is the kind of stuff that would've been added to the skill tree if it didn't already exist, like how fire spells were added to Willow because she didn't have enough going on

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