speckle21 Posted December 7, 2024 Share Posted December 7, 2024 I think being able to directly load and eject power banks from bionics would be tremendously helpful in managing their power. If i accidentally put a radioactive bank in them i want to be able to get them out before they irradiate themselves. Alternatively maybe i keep a nuclear battery for dire emergencies and once the emergency has passed, i'd want to retrieve the nuclear battery again. Also maybe i want to plan an excursion to the teleporter destination planet. I'd want to force "load" a full charge on all the bionic banks before going so they have time to build out the infrastructure for making new banks. Right now i have to wait for them to be ready, and that's kinda annoying since they keep running off doing other tasks. Flydos also need an "eject" option. I got one with a dura bank stuck in it and i can't get it out. I wanted to use that bank in a remote machine! Link to comment https://forums.kleientertainment.com/forums/topic/162022-bionics-need-an-eject-and-load-buttons-for-power-banks/ Share on other sites More sharing options...
NeoDeusMachina Posted December 7, 2024 Share Posted December 7, 2024 This. And maybe have it done in the same place where we can equip/unequip boosters. Never got why its so hard to find what banks a dupe have and you have to mouse over the battery under its bio. Unless I missed something - please let me know! Link to comment https://forums.kleientertainment.com/forums/topic/162022-bionics-need-an-eject-and-load-buttons-for-power-banks/#findComment-1770690 Share on other sites More sharing options...
GuyPerfect Posted December 7, 2024 Share Posted December 7, 2024 One especially needs to be able to eject a Dura Power Bank before it's too late. Link to comment https://forums.kleientertainment.com/forums/topic/162022-bionics-need-an-eject-and-load-buttons-for-power-banks/#findComment-1770695 Share on other sites More sharing options...
missasch Posted December 8, 2024 Share Posted December 8, 2024 20 hours ago, NeoDeusMachina said: This. And maybe have it done in the same place where we can equip/unequip boosters. Never got why its so hard to find what banks a dupe have and you have to mouse over the battery under its bio. Unless I missed something - please let me know! You should be able to see the boosters both in the skills screen and if you are on the dupe menu the left hand menu has a config tab which has the booster info. Link to comment https://forums.kleientertainment.com/forums/topic/162022-bionics-need-an-eject-and-load-buttons-for-power-banks/#findComment-1771443 Share on other sites More sharing options...
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