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Why did Wendy take all the development of this update :(?


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It's really nice to see how the developers strive to make really good and fun skills, with Skill Trees that no skill points are wasted, or Wortox with an original mechanic of being good or evil

But then you see Walter's skill tree and you think "do the developers really care about this character?" ... The skill tree is full of unnecessary skills, points wasted on useless things, really this skill tree makes me think that the developers said something like: "Oh Walter exists, do we make him a skill tree? Well, we'll put this, this, this, and this on it. problem solved!"

Don't get me wrong, this skill tree is relatively good, it makes Walter a little better but half of his skill tree has pure filler skills... And as a main Walter that makes me sad :c 

  • Developer

I mentioned it in a topic a couple days ago, but I can say it again here. All three character's skill trees are being worked on in parallel. It's not a case of us working on one at a time with some getting less attention. It's not a question of care. But there can be discrepancy in power level achieved by a skill tree, real or perceived.  We do as a group discuss where things are going and talk about changes to make. But all three are being worked on with the same effort.

A fact is, The Wortox skill tree is the most finished one from the beta begin. And for current stage, Wendy and Walter skilltree still missing many necessary parts.

The developing process for this three character are different because of many factors, but they took same effort and attention as our devs said.

For Wendy, the summoning mechanic is always a hard thing for adjusting or improving. And Wendy have a most huge player base, which means it's hard to satisfy every voices for the whole Wendy players.

For Walter, his basic design is the worst in DST and he need more fix, which means his skill tree is more hard to design for fixing and improving him. So his skill tree developing process is reasonable to be the most slow one - it need the most work in these three characters.

For Wortox, it was the most completed skill tree from the beginning, which means it may already have a merely finished design before the beta out. And for current stage we could say it is just "fine" or even "best". That's why voices for Wortox is lesser - most ppls feel satisfied for this already.

 

See reference as :4786C042-3660-4E3B-A9F2-CEB4D5590599.png.70391c166dd96b7ebebdab898dcfd0ac.png

3 minutes ago, Steorra said:

A fact is, The Wortox skill tree is the most finished one from the beta begin. And for current stage, Wendy and Walter skilltree still missing many necessary parts.

The developing process for this three character are different.

For Wendy, the summoning mechanic is always a hard thing for adjust or improve. And Wendy have a most huge player base, which means it's hard to satisfy every voices for the whole Wendy players.

For Walter, his basic design is the worst in DST and he need more fix, which means his skill tree is more hard to design for fixing and improving him. So his skill tree developing process is reasonable to be the most slow one - it need the most work in these three characters.

 

For Wortox, it was the most completed skill tree from the beginning, which means it may already have a merely finished design before the beta out. And for current stage we could say it is just "fine" or even "best". That's why voices for Wortox is lesser - most ppls feel satisfied for this already.

 

See reference as :4786C042-3660-4E3B-A9F2-CEB4D5590599.png.70391c166dd96b7ebebdab898dcfd0ac.png

What's the poll supposed to be?

Wortox discussion is still active.

12 minutes ago, Dingle said:

What's the poll supposed to be?

Wortox discussion is still active.

Yeah, his discussion is still active. And I'm glad to join it as a new funs of Wortox.

The poll is just showing how ppls satisfied to different character skill trees. Generally feeling satisfy about Wortox doesn't mean there's no more improvement for him is excepted, it just mean may less ideas and less argument for him.

6 minutes ago, cyjs said:

However, Wendy’s skill tree is still boring

But how is it boring. What about it makes it boring? Actually identify the issues. be as specific as possible.

Players are great at identifying issues, less so at giving solutions.

3 minutes ago, Fitzee said:

Make suggestions to fix that issue instead of complaining about it? That's a potential avenue to take. 

I have written a lot of suggestions. You also commented。My biggest suggestion now is that klei should increase its manpower and shift its focus back to not starving together.

Just now, Evelo said:

But how is it boring. What about it makes it boring? Actually identify the issues. be as specific as possible.

Players are great at identifying issues, less so at giving solutions.

Wrote a lot but couldn’t see the change

2 minutes ago, Fitzee said:

One, if you had even a hint of understanding business, you would understand that it's not that simple. 

Two  even if it's something they'd look into, they're not going to get enough "manpower" in time to magically fix the issues you have with skilltrees.

This is something that could happen after the official release of this update, after holiday break when they have had time to relax; maybe it could be something announced in the next roadmap. 

But don't hold your breath; I'm simply giving you truth pills to wash down with cope juice, so that you can at least start making more productive comments.

They spent too much energy on the new game, but the results are not ideal, and I don’t want to blame them, but I no longer want to mention the rock shrimp infinite reproduction bug, cow replication bug, and liquid tank infinite replication bug。 They have been with me for three months.

3 hours ago, Jason said:

I mentioned it in a topic a couple days ago, but I can say it again here. All three character's skill trees are being worked on in parallel. It's not a case of us working on one at a time with some getting less attention. It's not a question of care. But there can be discrepancy in power level achieved by a skill tree, real or perceived.  We do as a group discuss where things are going and talk about changes to make. But all three are being worked on with the same effort.

LMAO thats why Chars Like Wilson, Wurt and stuff still worse/bad than Winona, Maxwell and so on. Thats why Wolfgang Tree is just super boring. Because SAME EFFORT. 

10 minutes ago, BeastNleashed said:

LMAO thats why Chars Like Wilson, Wurt and stuff still worse/bad than Winona, Maxwell and so on. Thats why Wolfgang Tree is just super boring. Because SAME EFFORT. 

Wilson is supposed to be the simple, standard, "default" character. 
Wurt is simply misplaced here, she has insane scaling and can overpower most bosses.
Wolfgang's skill tree is "boring" because he was already a strong character. He did not require any major changes.

I think yes Wilson WAS simple, standard, but then Skilltree came, also Wendy also supposed to be a beginner friendly Char who has some cons, now she can AFK kill AG when not even in Room, like before with Antlion, BQ and stuff? 

Oh and 10 Catapults for CC and then afking isnt overpower? While as Wurt u need how many merm-houses 20-40-more?  Woody just Facetank stuff isnt overpowered? And xx this and xx thaaaaat. 

Or Max who can Trap easy every Boss Day 1, can still faster Chop and Mine without first needing 1000 Merms (craftmerm still useless btw), can read books, can this can that BEFORE SKILLTREE?!

And yes Wolfgang was strong before but still no reason for boring Skilltree i also think Winonas is boring but at least u got the little minigame, cool Portal, Winbots, Catas can do much stuff. Wig was also stronger and still got more Fun Stuff like her spear for example.  

I still think its funny how people say this or that is Wrong when they just dont see that Skilltrees are bad, but yes if the Char was worse before the Skilltrees look good. 

If a character is more powerful than another, it doesn't necessarily mean that they took more development time. If I have two characters, it takes literally the same amount of effort to give one character 50 HP and the other one 100 HP.

18 minutes ago, LuneCaptor said:

Wilson is supposed to be the simple, standard, "default" character. 
Wurt is simply misplaced here, she has insane scaling and can overpower most bosses.
Wolfgang's skill tree is "boring" because he was already a strong character. He did not require any major changes.

torch skills just sayin
bosse, wow thats it?
and wendy is not considered a "strong character"? how come she gets a pass to get better skill tree?

4 minutes ago, BeastNleashed said:

I think yes Wilson WAS simple, standard, but then Skilltree came, also Wendy also supposed to be a beginner friendly Char who has some cons, now she can AFK kill AG when not even in Room, like before with Antlion, BQ and stuff? 

Oh and 10 Catapults for CC and then afking isnt overpower? While as Wurt u need how many merm-houses 20-40-more?  Woody just Facetank stuff isnt overpowered? And xx this and xx thaaaaat. 

Or Max who can Trap easy every Boss Day 1, can still faster Chop and Mine without first needing 1000 Merms (craftmerm still useless btw), can read books, can this can that BEFORE SKILLTREE?!

And yes Wolfgang was strong before but still no reason for boring Skilltree i also think Winonas is boring but at least u got the little minigame, cool Portal, Winbots, Catas can do much stuff. Wig was also stronger and still got more Fun Stuff like her spear for example.  

instead of thinking what's overpowered you should think of what's fun. and fun is subjective. All what you're saying right now is your opinion and not a stated fact.
You act like Wurt can just get 40 merm houses out of the thin blue air but she has to commit for a long time for that kind of power where it is overall overkill. And this doesn't matter if it was after or before her skill tree. She's always been powerful, the issue was that her character was not fun early game and it took too long to do anything with her for people to enjoy her.

Wilson is still simple, the only difference is that he has perks that are built on simplicity and helping newer players with the likes of resource management and having an easier time getting resources they can't find. So he is still the base character with a little bit of sprinkles to help newer folks conquer the Constant without being overkill and holding your hand.

Skill trees are based on already given balance and fixing out problems a character was dealing with. Wolfgang had no problems and being 'boring' isn't a real problem that's a subjective opinion. Wendy was already a strong character but she had issues Wolfgang didn't. Maxwell is meant to be powerful and that's why his skill tree will be just like Wolfgang's later on.

Ya'll really gotta stop pretending skill trees are like a rework 2.0 and instead act like it's a means to balance a character's attributes for the lategame while fixing their real issues if they have one.
Yes, Willow got a lot. So did Wortox, these 2 have been low played characters for a long time because what they had before was not enough. Willow was barely a character before her skill tree and Wortox was lacking way behind in anything except for the real-early game. This is the complete opposite of someone like Wendy, or Wolfgang. Who are already great and expanded characters.
 

1 hour ago, BeastNleashed said:

Woody just Facetank stuff isnt overpowered?

Brah calling Woodie op has to be one of the worst arguments I have seen on this forum, he became one if not the most balanced character in the game. Moose has a lot of disadvantages, hes still quite slow, his damage has fell off a bit compared to all the new skill trees, he can't use any type of equipment, weapon, you can't heal yourself, and there are some things you can't "just facetank", Crystal deerclops and Armored bearger for example are HARD to kill as moose. And each time a new gear or weapon gets added for post-rift a Woodie cries, you are missing on a lot of things if you want to keep using moose as the main resource for your fights.

1 hour ago, PunkShark said:

instead of thinking what's overpowered you should think of what's fun. and fun is subjective. All what you're saying right now is your opinion and not a stated fact.
You act like Wurt can just get 40 merm houses out of the thin blue air but she has to commit for a long time for that kind of power where it is overall overkill. And this doesn't matter if it was after or before her skill tree. She's always been powerful, the issue was that her character was not fun early game and it took too long to do anything with her for people to enjoy her.

Wilson is still simple, the only difference is that he has perks that are built on simplicity and helping newer players with the likes of resource management and having an easier time getting resources they can't find. So he is still the base character with a little bit of sprinkles to help newer folks conquer the Constant without being overkill and holding your hand.

Skill trees are based on already given balance and fixing out problems a character was dealing with. Wolfgang had no problems and being 'boring' isn't a real problem that's a subjective opinion. Wendy was already a strong character but she had issues Wolfgang didn't. Maxwell is meant to be powerful and that's why his skill tree will be just like Wolfgang's later on.

Ya'll really gotta stop pretending skill trees are like a rework 2.0 and instead act like it's a means to balance a character's attributes for the lategame while fixing their real issues if they have one.
Yes, Willow got a lot. So did Wortox, these 2 have been low played characters for a long time because what they had before was not enough. Willow was barely a character before her skill tree and Wortox was lacking way behind in anything except for the real-early game. This is the complete opposite of someone like Wendy, or Wolfgang. Who are already great and expanded characters.
 



And yes Wendy was already strong so why make her even that strong for doing nothing? Yea running in Cycle and let Abi kill all stuff is super good, sitting afk and let kill Abi all stuff Day 1 super good. BUT i guess thats what people also really want, because to be honest most Wendy players are super new. 

Why Maxwell should be powerfull? Since hes now also trapped in this world. 

Where did i said I ACT UP Like Wurt can get 40 merm houses quick? Thats the whole point she need 1000 years, to get that strong like others day 1. And when i think about fun i don't think its fun to wait 100 days to get on same level like other Chars day 1. And you can say what u want but Maxwell Clones still chop as good as Merms even with tools (which are super bad, and also cost ressources, and break), Or Woody just Beaver and Moose for all the Ressources PLUS the fact that its a Multiplayer its even in the Name of the Game, and its not nice to take all stuff for Mermhouses + King if others also need it?! And yes you dont even need Merms or King, but with only King you are just a normal Char like Wilson only with more HP. wauzi. 

,same with like Winona who can like i said set up 10-12 Catapults to kill the for example CC Armored Bearger, Crystal Clops, BQ, like every boss.. you need even less for AF and stuff and do it semi afk? Now please have a look how many ressources you need for 12 Catapults vs 20-40 merm houses + king + Trident + this + that + feeding merms + bad merm AI 

Wendy who will if shes not getting nerfed AFK can kill AF? Wolfgang who can DMG 600+ per Hit without 1000 gamedays?


@kroban i mean yes armorded bearger can be a pain but rly crystal clops? hes super easy to kite, well yes thats no facetank but moving like 2 meter is almost facetank. Also if you feel to slow with some Bosses, you can often make a cobble Road, doesnt need much items, helps!

The thing is DST a really fast Game, and if u bad in early game its Poop, since all others are super fast in early. And yes i also play long term worlds but at this point everyboss is just "farming" because if you bad or good u anyway have enough Items to make faults. And also same if u like playing with your friends, they super strong day 1 and you first need to make 10000 stuffs, meanwhile they played whole game?! And yes i also get why so many people quit during the first Games, just because they feel to weak and thats why i think "okay good that Chars are stronger early game now" but why not all? Again why first need to build 40 merm houses, why Walter first needs to train Woby 100 years when taming a beef (which i hate) is still faster?

I like that everyone got pros and cons but i dont like that its so hard unbalanced and yes that makes me think that Devs dont put same effort in Chars, since i dont wanna play a Char because hes strong day 1, i wanna play him because i like his Lore, his appearance, quotes, and so on. But yet i feel forced to play like Maxwell or or because otherwise you just lack behind. And like Woxd said, you just think the Devs put anything in there just to say "yay we have done something for u, be happy now" because every little thing makes worst things better than before.

For Wortox for example i really like his Skilltree, but others? Pls.. and the sad thing is Community HAS SUCH GOOD IDEAS eveeeeery Skilltree. And some Chars even with Skilltree dont bring anything for the Group i mean for Example Wolf also doesnt bring something but at least he got a ton of dmg?

I wish i could see which chars are played how often, since before and after all the skilltrees. And i guess we would see then which chars are bad and which not ;) but sadly we can't. 

But why i even try to discuss with people like you you say its balancing for lategame and still most of the chars are OP day 1-7 with skilltree, doesnt change or doesnt change much IN Lategame, BUT WHAT MATTERS is how long you need to get to lategame ;) and that is HARD UNBALANCED. 

5 hours ago, BeastNleashed said:

LMAO thats why Chars Like Wilson, Wurt and stuff still worse/bad than Winona, Maxwell and so on. Thats why Wolfgang Tree is just super boring. Because SAME EFFORT. 

Maybe fellows who designed those are less creative

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