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Current Wendy Should NOT go live


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45 minutes ago, HowlVoid said:

I'm glad you commented, this is exactly the issue I'd like to avoid.

Prime example why this form of interaction is unhealthy for the game.

Secondly, you have completely and totally avoided the fact that all the examples you mentioned have a cost and upkeep. All Wendy would have to do is craft a boomerang to accomplish the same effect, except now there is an upkeep cost for Wendy to do "nothing". Honestly my idea does very little to change current affairs so hopefully the devs come up with something more engaging, i only tackle the upkeep part, and it's minimal.

Finally, how do you "ruin" a character by changing something that's new to it lol. So Wendy has been "ruined" this whole time? 

You're just having a knee jerk reaction. You claim things like "creativity" but you just want to enjoy what many summoners have in other games, and extreme form of power fantasy. I play predominantly summoners in any and every game that has them, you want to sit back and let the summons do your bidding while you sit back feeling overwhelmingly powerful. Wendy doesn't even fit that trope, and don't starve doesn't need that kind of gameplay.

Maxwell is overturned btw, everyone knows he needs to be toned down. And his minions cost fuel, and if he gets too far they take a massive dps penalty. All things not present in current G. Abigail.

 

42 minutes ago, Fitzee said:

Laziness, that's all. Any form of reasoning are simply excuses. 

you too are misunderstanding what I'm saying.

I don't want to sit there and do nothing while abi does everything. I want to control her better with cooler commands instead of having to be forced to engage directly in the fight by stanting there pressing F with my hambat.

22 minutes ago, OMEGASCRUFF said:

While I don't love your confrontational attitude in your messages here, I do think you actually have a very valid point, and it happens to be a conclusion I came to with Walter as well. It's a classic case of "¿porque no los dos?" ...Why not both play styles?

I think, objectively, it's better for the developers to provide significantly more reward, skill expression, or savings on costs to engage directly with their intended play style. But at the end of the day, I don't actually want Walter to completely lose his safe, ranged, campy combat. In fact, I want it to become stronger but more fun (mostly due to its redundancy with existing ranged options.) Wendy is exactly the same, and it occurred to me while I was watching a video of Abigail soloing a bunch of bosses with very little input.

However, I think that's where the problem lies with Lunar Abigail. She doesn't require much input to manage as it stands, and the cost to maintain her is fairly trivial. If Lunar Abigail exists to specifically provide a puppet master play style, it just really needs to be more carefully refined in its gameplay or its upkeep, or there has to be more risk involved to the player. There probably should still be some mastery needed to execute this, especially on more challenging enemies. It's either that, or it starts requiring more setup and costs to do things this way.

As it stands, we don't have a strong foundation to address these issues, with optimal inputs just being repeated use of the attack at command, and simply forcing more potion usage is a mediocre way to increase the cost. If perhaps the former could be improved by forcing the player to at least make Abigail dodge with good timing and positioning, things might be a little bit different. She probably shouldn't be doing most of the work autonomously, as she does now. I wanted it before, but I think a block command would be really justified as well to complement this when on cool down, and it can have the bonus of doing a little extra damage through damage reflecting, even if not full damage immunity. The attack at command will probably need to be overhauled, though, because it seems to do a too much in one command, especially when combined with Lunar Abigail's automatic invulnerability.

But if Lunar Abigail is specifically designed to do all this and play this way, I think it might be a good idea to re-evaluate her damage, unfortunately. She still kills things pretty quickly, and time is a very important currency that we can choose to spend. The other option is that she should have an upkeep cost like Shadow Abigail does (through murder.)

I don't really know. I'm not gonna lie, this is not the type of game play I'm particularly experienced with other than a history with Maxwell. And we all know he's a terrible role model for anyone, and a poor benchmark for balancing. But I think it would be responsible for us to keep the discussion more open-minded rather than jumping on the "nerf it to the ground" train instinctively. I'm just a bit worried there won't be enough time to fully polish this, and I'd have to hope that the devs are already on top of this exact approach. I actually like the idea of drastically different play styles between Lunar and Shadow affinities. But what we have right now needs some major work to make it fun, skillful, or potentially straight up cost more in exchange. And probably take longer, too.

I think Shadow Abigail should stay on a bit more on the original style of promoted hands-on gameplay, though. It's already built into her damage modifiers (which definitely needs to be addressed), so it's clearly the intent, but I feel like we still need to do something more about base form and Shadow Abigail's poor bulk, and the flower's UX may honestly not be good enough to really handle the problems with either play style, but I don't think I've seen too much feedback about it either.

You put it perfectly thanks.

4 minutes ago, Swiyss said:

Maxwell is overturned btw, everyone knows he needs to be toned down. And his minions cost fuel, and if he gets too far they take a massive dps penalty. All things not present in current G. Abigail.

Why is he overtuned if his minions cost fuel and take a massive damage penalty if he's far away? How is he overtuned if he has 75 hp as opposed to 150?

It's simple my guy, just make the critters the cost for her. Then wendy would be more fun.

Considering that a non-combat character like Wormwood has to hit an enemy several times without being hit in return to trigger his AoE proc attack on his Armor.

Wendy is Brain Dead AFK Simulator and she should probably actually NEED to atleast help Abigail in a fight by getting a few of her own hits in.

There I said it… and I’m not debating it.

12 minutes ago, Swiyss said:

Why is he overtuned if his minions cost fuel and take a massive damage penalty if he's far away? How is he overtuned if he has 75 hp as opposed to 150?

It's simple my guy, just make the critters the cost for her. Then wendy would be more fun.

He's overtuned because

1) He can force insanity and farm nightmare creatures easily for nightmare fuel, or shadow monkeys (more risky)

2) His low hp hardly matters. Night armor gives 95% protection. Normally, it lowering your sanity presents a problem, since if you go insane, shadow creatures spawn and chip at your health and armor so the 95% doesn't matter, but Maxwell doesn't suffer from this 

3) Shadow cage plus minions trivialize a lot of bosses

6 minutes ago, Mike23Ua said:

Considering that a non-combat character like Wormwood has to hit an enemy several times without being hit in return to trigger his AoE proc attack on his Armor.

Wendy is Brain Dead AFK Simulator and she should probably actually NEED to atleast help Abigail in a fight by getting a few of her own hits in.

There I said it… and I’m not debating it.

@HowlVoid Look, I understand. I don't have any problems with Wendy being brain dead and op like that because it is FUN for me. HOWEVER, I would be an insane hypocrite to not acknowledge that people don't like the player doing nothing and still getting rewarded. With that, I agree.

But again, if the fix for this issue is to force me to go to the boss and press F, I think it is not a good fix.

A better fix is to nerf the gestalt attack damage if wendy is not close (like maxwell), since this would not force me to go and fight, I still have the possibility to kill the boss, but it would take longer. Then, after they "fixed it", the next creative addition would be to simply add more commands or change the attacks from automatic to manual so that the player can interact in 3 different ways

  1. Abi+Wendy = you control wendy (f and kite) and abi (command attack or command dodge idk, one of them)
  2. Abi solo = you control only abi with commands, and if you don't use commands she dies. With more commands and not having to attack with wendy, you can more freely control abigail to make HER your fighter.
  3. Wendy solo = You control wendy (f and kite).

Now, they could also make so abigail goes inside wendy and wendy gets buffed or something and that would be amazing, super cool.

And they could also make so wendy goes Maestro mode and control abi with commands through the flower.

Would that take too long? maybe, but they didn't do that, so whatever. Just do not force me to hit F with wendy when I can FINALLY feel what is like to control abigail. The idea is what matter to me and it's cool asf.

1 minute ago, Debruh said:

He's overtuned because

1) He can force insanity and farm nightmare creatures easily for nightmare fuel, or shadow monkeys (more risky)

2) His low hp hardly matters. Night armor gives 95% protection. Normally, it lowering your sanity presents a problem, since if you go insane, shadow creatures spawn and chip at your health and armor so the 95% doesn't matter, but Maxwell doesn't suffer from this 

3) Shadow cage plus minions trivialize a lot of bosses

ok, so what. tell me objectively how that affects the game negatively. Objectively.

3 minutes ago, Debruh said:

Didn't say it did, just stated why he's universally seen as busted

that's a good thing in my book because it is super fun to play him period.

also, because it is not that easy to play max. So for me the reward from learning him is worth it.

16 minutes ago, Swiyss said:

@HowlVoid Look, I understand. I don't have any problems with Wendy being brain dead and op like that because it is FUN for me. HOWEVER, I would be an insane hypocrite to not acknowledge that people don't like the player doing nothing and still getting rewarded. With that, I agree.

But again, if the fix for this issue is to force me to go to the boss and press F, I think it is not a good fix.

A better fix is to nerf the gestalt attack damage if wendy is not close (like maxwell), since this would not force me to go and fight, I still have the possibility to kill the boss, but it would take longer. Then, after they "fixed it", the next creative addition would be to simply add more commands or change the attacks from automatic to manual so that the player can interact in 3 different ways

  1. Abi+Wendy = you control wendy (f and kite) and abi (command attack or command dodge idk, one of them)
  2. Abi solo = you control only abi with commands, and if you don't use commands she dies. With more commands and not having to attack with wendy, you can more freely control abigail to make HER your fighter.
  3. Wendy solo = You control wendy (f and kite).

Now, they could also make so abigail goes inside wendy and wendy gets buffed or something and that would be amazing, super cool.

And they could also make so wendy goes Maestro mode and control abi with commands through the flower.

Would that take too long? maybe, but they didn't do that, so whatever. Just do not force me to hit F with wendy when I can FINALLY feel what is like to control abigail. The idea is what matter to me and it's cool asf.

Why all this though?

Wendy was not designed to be a character that's able to kill bosses with just her summon. The majority of people didn't pick her for a summoner character, but a duo character (talking about experienced players who continue playing thr character after getting a hang of the game, not new players just using Abby while they still learn the game. Talking about the people who fought bosses, reached endgame, and more with her. Encouraging new players to kill everything with Abby, even bosses is pretty bad)

Why should a part of the skill tree, that doesn't support and expand on the original playstyle of the character, the playstyle that people who have been playing Wendy for a long time chose. If a part of the skill tree doesn't make that playstyle more fun, and show more variation in it, then it should be changed.

All of Wormwood's skill tree still lies in his original playstyle, while allowing variation. Same for Woodie. Those are good skill trees, that most people likes and while they did have a few faults, were all around pretty good. Because they expanded the characters, while still lying in the same og playstyle.

A part of Wendy's skill tree being dedicated to this new puppetmaster playstyle, means a part of it not expanding and making the playstyle she was balanced around, and that so many experienced players still pick her for. Especially if it's a huge part such as one of the alignments.

People who like the summoner puppetmaster playstyle, still have Maxwell and Webber to play, and their skill trees to look forward for. Heck, maybe even new characters after all the skill trees are rolled out, who knows? But Wendy's duo combat is entirely unique.

35 minutes ago, Swiyss said:

Now, they could also make so abigail goes inside wendy and wendy gets buffed or something and that would be amazing, super cool.

??? What? Wouldn't that just make Wendy pretty much Wilson with higher stats?

4 minutes ago, Debruh said:

part of Wendy's skill tree being dedicated to this new puppetmaster playstyle, means a part of it not expanding and making the playstyle she was balanced around, and that so many experienced players still pick her for. Especially if it's a huge part such as one of the alignments.

People who like the summoner puppetmaster playstyle, still have Maxwell and Webber to play, and their skill trees to look forward for. Heck, maybe even new characters after all the skill trees are rolled out, who knows? But Wendy's duo combat is entirely unique.

wendy without skill tree doesnt need to interact with spiders, bees, monkeys, frogs, hounds and pigs.

what if I tell you that IS her identity? whatre you gonna do, try to change her lore? change her old kit?

fun part is, I don't even agree with her being that strong. And I even am proposing a way to fix that in a fun way.

its just weird that they do such weird double standarts with their phylosophy. 

If they wanted to balance the game, they wouldve done it already. It is possible to do things balance and fun, but sometimes is just only fun and then sometimes its only balance. Wolfgang gym is an example of something so boring to do but its so creatively fun. its simply better to just use dumbells, but what if I enjoy using the gym because I get immersed playing the game this way?

its the same as the wilson torch, its weak, but it is intended to be fun and immersive.

I get immersed by playing wendy with as little interaction as possible, only abigail. is Klei going to force me to fight with melee weapons? then whatever I'll move on.

And Ive seen a lot of my friends tell me the reason they dont play dst is because they dont feel connect to any character.

i had a friend who insisted to never play dst, but when he found out there was a granny glass canon to play with, he bought the game and got hooked on it.

reality is that of the things that hooked me on dst was wendys summon aspect. And now that she can finally kill bosses with abigail, are we going to :

1. destroy it because its not the intended way of playing her

or

2. make it available, but at the cost of resource managment and ability use with skill interaction

doesnt make much sense to me this whole developing phylosophy.

its like klei is forgetting about me.

1 minute ago, Swiyss said:

wendy without skill tree doesnt need to interact with spiders, bees, monkeys, frogs, hounds and pigs.

what if I tell you that IS her identity? whatre you gonna do, try to change her lore? change her old kit?

She does. Spiders for spider glands and elixirs, as well as silk and its uses. Bees for stingers for elixirs. Monkeys because they're the main source of nightmare fuel. Frogs are a mandatory interaction every frog rain. Hounds are also a mandatory interaction. Pigs fo tree cutting and hambats. The skill tree doesn't even encourage interacting with any of those except bees and spiders.

And what's the second part about? Because her lore, and kit, and consequently her identity is all about fighting in tandem with Abigail, not letting Abby do all the work. Hence the vex mechanic, as well as Abby being a mob and needing Wendy to pull aggro off of her.

Gunpowder and the new projectile weapons exist if you want to cheese bosses, so you can have all the time to do whatever with Abigail. And people aren't concerned about balancing as much as gestalt Abigail not being fun for a lot of people, and needed to get changed

1 minute ago, Debruh said:

She does. Spiders for spider glands and elixirs, as well as silk and its uses. Bees for stingers for elixirs. Monkeys because they're the main source of nightmare fuel. Frogs are a mandatory interaction every frog rain. Hounds are also a mandatory interaction. Pigs fo tree cutting and hambats. The skill tree doesn't even encourage interacting with any of those except bees and spiders.

And what's the second part about? Because her lore, and kit, and consequently her identity is all about fighting in tandem with Abigail, not letting Abby do all the work. Hence the vex mechanic, as well as Abby being a mob and needing Wendy to pull aggro off of her.

Gunpowder and the new projectile weapons exist if you want to cheese bosses, so you can have all the time to do whatever with Abigail. And people aren't concerned about balancing as much as gestalt Abigail not being fun for a lot of people, and needed to get changed

i dont think you understood.

wendy doesnt need to interact with them because abi can do all the work while her soft hands remains untouched. this is what I meant.

and thats how it has always been. the vex mechanic is best effective against single creatures. but the vex mechanic is not something that will keep me from letting abi do all the job.

now, if abi was more interactive from the start, it would be even better. I just wish they add more commands to control her that actually impact gameplay.

3 minutes ago, Swiyss said:

It's horrible, it's literally limiting the player to attacking which is something some players do not enjoy doing. Some people enjoy letting abi fight.

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On 12/2/2024 at 5:31 PM, HowlVoid said:

Abi's attack cooldown should still countdown but not finish if Wendy hasn't attacked within that time, aka abi attacks after Wendy has done so also. 

Ok, hear me out, what if it was impossible to rile up gestalt Abi? I know it sounds crazy, but I'm not sure the cooldown rework completely solves the problem. If Abigail is riled up, she should attack the nearest enemy, that's how she works. What if, instead of rethinking cooldown times, traveled distance, i-frames, damage and all that, Abi could only target a mob that Wendy either hits directly or commands Abi to attack with the dash command. Removing the rile up command is weird and I'm not 100% sure on this either, but this completely solves the "gestalt Abi trivializes bosses" problem. And it indirectly solves Swyss' specific little problem that they can't be bothered to press F on their keyboard. Everybody wins.

23 minutes ago, RussoDaFederal said:

Charlie_Shrug.webp.ce4569c2ebb14b07f0cffcef76bbbe8a.webp

Ok, hear me out, what if it was impossible to rile up gestalt Abi? I know it sounds crazy, but I'm not sure the cooldown rework completely solves the problem. If Abigail is riled up, she should attack the nearest enemy, that's how she works. What if, instead of rethinking cooldown times, traveled distance, i-frames, damage and all that, Abi could only target a mob that Wendy either hits directly or commands Abi to attack with the dash command. Removing the rile up command is weird and I'm not 100% sure on this either, but this completely solves the "gestalt Abi trivializes bosses" problem. And it indirectly solves Swyss' specific little problem that they can't be bothered to press F on their keyboard. Everybody wins.

why abi soloing bosses is a problem?

its already slower than participating in the fight as wendy. so this weaker way of killing her is a problem, why ?

in what way does this affect anyone or anything?

40 minutes ago, Swiyss said:

It's horrible, it's literally limiting the player to attacking which is something some players do not enjoy doing. Some people enjoy letting abi fight.

Oh no, imagine people being forced to use the vex mechanic which has increased efficiency with Wendy herself

18 minutes ago, Swiyss said:

its already slower than participating in the fight as wendy. so this weaker way of killing her is a problem, why ?

Ok, I can agree at least to this. Partially. Abi "soloing" bosses currently require at least some interaction with Wendy, it's not as mindless as some people complain, you still have to dodge Nightmare Werepig attacks for example. But honestly, why do you care so much about not attacking with Wendy? Is this a roleplay thing? Honest question, I don't get why people would just let Abi do all the work when you have some pretty clear window to attack the boss. Why this obsession? Also, while I kind of agree with this, I like HowlVoid's idea better, gestalt Abi should require more interaction. Not because Abi is too powerful or too weak, but because more interaction would make the game more engaging.

18 minutes ago, Swiyss said:

why abi soloing bosses is a problem?

Because it makes it too boring. Not just too easy, too boring. And before you say "to boring for you", when game devs design something, they have to take into account their whole playerbase, not just one or two forum guys complaining that the new update didn't go their way. And some people don't know how to describe why and how they feel joy when playing the game, it's up to the devs to think of a fun experience that most people will enjoy, and how to make everything cohesive so the player feels rewarded. You might like to watch Abi solo a lot of stuff, I personally don't really care either. But the devs must think of what's best for most players, and in this case I agree with HowlVoid, gestalt Abi should be reworked.

53 minutes ago, Swiyss said:

It's horrible, it's literally limiting the player to attacking which is something some players do not enjoy doing. Some people enjoy letting abi fight.

I’m horrified by the ways you may have been using Abigail. I mean this with no disrespect intended it just seems so… so, i don’t know counter intuitive to Wendy’s core Design?

Like I mean.. if your playing alone by yourself I don’t guess it really matters, but if your playing with other players I’m certain they’re going to get ticked off when your just standing around letting Abigail do all the work when you could’ve helped them finish the fight much faster had you actually contributed to utilizing the petal buff Wendy gets from attacking Abby’s target?

56 minutes ago, Swiyss said:

It's horrible, it's literally limiting the player to attacking which is something some players do not enjoy doing. Some people enjoy letting abi fight.

I dunno if this is sarcasm or not, but outside of this specific beta patch, I'm pretty sure Abigail has never been able to solo bosses.

It's not a part of Wendy's design intent to let Abigail solo bosses, and the devs already stated their intentions on that, so... Yeah, you're gonna need to attack.

2 minutes ago, RussoDaFederal said:

Ok, I can agree at least to this. Partially. Abi "soloing" bosses currently require at least some interaction with Wendy, it's not as mindless as some people complain, you still have to dodge Nightmare Werepig attacks for example. But honestly, why do you care so much about not attacking with Wendy? Is this a roleplay thing? Honest question, I don't get why people would just let Abi do all the work when you have some pretty clear window to attack the boss. Why this obsession? Also, while I kind of agree with this, I like HowlVoid's idea better, gestalt Abi should require more interaction. Not because Abi is too powerful or too weak, but because more interaction would make the game more engaging.

you don't have to "get" why I want this, you just have to understand that different people exist and they have different opinions and like different things. I just like to play the game like this. You don't have to agree with me, and the devs shouldn't do ONLY what I want, but they should consider me and everyone that plays like me that doesn't come to the forums and are just silent.

Some people just simply like to summon something to fight for them and manage that something instead of directly engaging in it. Is it a roleplay thing I don't know. I just enjoy playing like this.

I've always played true summoner in terraria, I don't use whips even. I'm a psycho yes idgaf I just don't want them to demolish the one thing I like doing by forcing wendy to use vex added bonus. It is very simple. i'm not alone here, a lot of people like to play true summoners too.

I'm just showing that there are better solutions to this "problem" that isn't even a problem to begin with. And these other solutions won't including ruining my way of playing the game for some "intended gameplay design".

Same thing for daywalker fight, you're forced to dodge 3 times and then hit. It is a fun fight, but it's scripted.

4 minutes ago, Mike23Ua said:

I’m horrified by the ways you may have been using Abigail. I mean this with no disrespect intended it just seems so… so, i don’t know counter intuitive to Wendy’s core Design?

Like I mean.. if your playing alone by yourself I don’t guess it really matters, but if your playing with other players I’m certain they’re going to get ticked off when your just standing around letting Abigail do all the work when you could’ve helped them finish the fight much faster had you actually contributed to utilizing the petal buff Wendy gets from attacking Abby’s target?

I don't like it. I love it. Don't judge me, just don't supress me.

4 minutes ago, AliceShiki said:

I dunno if this is sarcasm or not, but outside of this specific beta patch, I'm pretty sure Abigail has never been able to solo bosses.

It's not a part of Wendy's design intent to let Abigail solo bosses, and the devs already stated their intentions on that, so... Yeah, you're gonna need to attack.

That's why I'm hoping they won't remove her ability to solo bosses but actually develop it.

2 minutes ago, AliceShiki said:

I dunno if this is sarcasm or not, but outside of this specific beta patch, I'm pretty sure Abigail has never been able to solo bosses.

It's not a part of Wendy's design intent to let Abigail solo bosses, and the devs already stated their intentions on that, so... Yeah, you're gonna need to attack.

It’s not just “bosses” Klei has been reworking for Wendy, the game around her has been being drastically changed up a bit too.. Use to Wendy could AFK a hound wave with no issues by just toggling Abby to Riled up mode, NOW they throw in the more damaging Varglet waves, Two Vargs and No Elixers/help from Wendy = Dead Abby in a few short seconds.

But Vargs in hound waves aren’t the ONLY changes..

Klei gave Spider Queens more survivability against Wendy by making some “behind the scenes” tweaks to them, by adding the obvious nurse spiders to their defense, and the not so obvious- Ability for more spider queens to pop up on screen then they used to.

It’s now significantly harder for Wendy to completely AFK a spider population.

Caves also saw changes as well.. With the Large Depth Worm, (not a boss but yeah) and the After rifts are opened acid boosted cave worms.

THEN there’s the hidden “naughtiness” meter Klei added sometime back ago so a Wendy who was AFK’ing a field of Harmless Butterflies or Rabbit farming now has to contend with Krampii & Evil Bugs Bunny Rabbit Lord.

Wendy HAS been getting changes, but extremely skilled players won’t see these new struggles, and probably consider them as Non-Challenging.

That said- Lunar Abby looks busted AF and needs more interaction from Wendy instead of just letting Abby do all the work.

It might wouldn’t hurt if Klei even update boss AI to target Wendy and ignore Abigail in certain situations.

If you really like playing summoner characters you should play the released summoner character that is specifically designed for that no?  Instead of asking for the duo character to get tangential stuff added to their kit that most people are not interested in?  Bit confusing.

Oh trust me I get some of the reason WHY you want to afk bosses as Wendy (exploits with boats cough cough) but.. if I want to AFK a boss I put in extra work by summoning the Twins of Terror Phase 2 on them, and hiding in a bush hat nearby praying that I don’t accidentally get targeted during the fight, if I DO then I have to switch up strategies and actually commit to the fight.

The devs say they’ll change lunar Abby up so let’s see what they have in mind.

I personally would like Wickerbottoms book to summon full moons to somehow play a part in perhaps making moon Abby stronger?

12 minutes ago, RussoDaFederal said:

Because it makes it too boring. Not just too easy, too boring. And before you say "to boring for you", when game devs design something, they have to take into account their whole playerbase, not just one or two forum guys complaining that the new update didn't go their way. And some people don't know how to describe why and how they feel joy when playing the game, it's up to the devs to think of a fun experience that most people will enjoy, and how to make everything cohesive so the player feels rewarded. You might like to watch Abi solo a lot of stuff, I personally don't really care either. But the devs must think of what's best for most players, and in this case I agree with HowlVoid, gestalt Abi should be reworked.

You don't really understand, do you?

In an infinite amount of universes, do you agree that there is a way for a skill tree design that satisfies most ways of playing the game? Why should only one way of playing the game be the "right way". That's why minecraft if famous, because YOU'RE the one saying how the game is going to go, and it is expandable with the help of mods. Since the first skill tree, Klei is not taking in consideration every single player, they're just doing what they think fits more or it's right.

Take throne and liberty for example. There are no classes in the game, there's 7 weapons and 2 slots. The interaction with each one of these will make into a new class. Main weapon wand secondary bow then you got a support and etc.. Almost every game today does this. Take binding of isaac for example, you have a gazillion of items and each one interacts with each other in a specific way that makes so you can play the game almost in every way possible. Risk of rain 2 as well.

Now dst creates these skill trees which are 100% rpg influenced and super hyper-agressive combat games alike like cyberpunk 2077 insanely huge skills of samurai techno-necromancer stealth shenanigans and they want to compete with that? THE LEAST they could've done is to have every character have a specific weapon for them. Instead they made skill trees into reworks no.2 and no actual skills are interesting to play for a specific characteristic. I can't call my wilson the "shadow wilson", because the fact that ALL I GET IS 10+ DMG IS BREAKING MY IMMERSION.

So so so so so many missed creative opportunities to actually make this game so much better and they're so uninspiring it feels almost sad. It shouldn't be called skill trees but rather buff additions where they limit yourself from having all of them for no reason at all.

20 minutes ago, Mike23Ua said:

I’m horrified by the ways you may have been using Abigail. I mean this with no disrespect intended it just seems so… so, i don’t know counter intuitive to Wendy’s core Design?

Like I mean.. if your playing alone by yourself I don’t guess it really matters, but if your playing with other players I’m certain they’re going to get ticked off when your just standing around letting Abigail do all the work when you could’ve helped them finish the fight much faster had you actually contributed to utilizing the petal buff Wendy gets from attacking Abby’s target?

They want Abigail to be a pokemon.

Go! ABIGAIL! Use extreeme speed!

No Abigail! Dodge!

Abigail: "Abi-Abi, Abi-chuuuuuu"

Meanwhile Wendy and abi should be:

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5 minutes ago, Koomin said:

If you really like playing summoner characters you should play the released summoner character that is specifically designed for that no?  Instead of asking for the duo character to get tangential stuff added to their kit that most people are not interested in?  Bit confusing.

This.

16 minutes ago, Swiyss said:

the devs shouldn't do ONLY what I want, but they should consider me and everyone that plays like me that doesn't come to the forums and are just silent

So you agree that your suggestion should be discarded because it goes directly against what most Wendy players want? Good talk.

5 minutes ago, Swiyss said:

they're just doing what they think fits more or it's right.

Yeah, that's literally their job.

24 minutes ago, Swiyss said:

That's why I'm hoping they won't remove her ability to solo bosses but actually develop it.

Btw no offense but that's absolutely delusional.

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