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Make sea stack craftable by players


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14 hours ago, Maxil20 said:

For me, it just does not feel good to have a way for them to not be renewable, even if they are abundant. DST has made it so just about everything can be renewed in one way or another, so when there is a resource that isn't , it sticks out poorly as a result.

I myself don't mind if it's something that's slowly renewable as there are a lot to begin with, but I just don't like the idea that even if they are abundant that it should be impossible to get more.

I also want Sea Weeds to be renewable but I would loath if players could spam and create them in abundance. Anenemies are kind of nice, since they are not renewable but also pretty indestructible a come in a fixed number per world.

The same goes for Sea Stacks. It would be lovely to have a mean of creating more, as long as it is not too liberal. On the other hand, I don't want yet another resource or entity which is unique for a specific location to reside in the players' bases.

8 hours ago, Bumber64 said:

Lureplant dishes (non-winter). Surf 'n' turf (trawler). Pierogi (any meat source including previous two).

Barnacles have two good dishes, but the sea stack RNG limiting where you can place your farm makes them a hassle.

Trawlers are weirdly inconsistent. And lure plants are nice. Pierogis are pretty powerful. And yes their quite limited by being a ocean plant

14 hours ago, SSneaky said:

you can just, throw a trawler on the shore to catch shoreline fish.

Im talking, 60-ish barnacles in one day with proper setup, you can do that in vanilla with just some boat bridges and luck.
Trawlers are nowhere near that efficient. That's 60 moqueca.

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