Hollow soul 3 Posted December 1, 2024 Share Posted December 1, 2024 I've mentioned it a few times in other posts, but controller support for wortox is very limiting. With the current controls, we can not teleport in place, this effects his ability to kite, along with both affinity skills. His teleport distance is limited to a smaller area, and his teleporting control is based on what direction he is moving. This changes the effectiveness of souls pierce. When you have such a difference in controls, balancing for PC only results in a significantly weaker character on the majority of platforms. Please address this problem. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/ Share on other sites More sharing options...
loonreaper Posted December 2, 2024 Share Posted December 2, 2024 Just commenting on this because it needs to be seen and addressed. I am primarily a Switch player and I just got the PC version just to even play around with Wortox. He is indeed really fun to play with his new skilltree but he will be almost impossible to utilize on any console. I would suggest at least porting Winona's remote control mechanic to Wortox (the ability to adjust the distance of TP). This way if we need short hops for dodging we can simply do that. Maybe have an "auto tp" on or off option in the controller settings. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766789 Share on other sites More sharing options...
Kwaik Posted December 2, 2024 Share Posted December 2, 2024 His affinity skills are trash for consoles for this reason I don't like the affinity skills in general, but doing it with a controller is just exponentially worse Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766794 Share on other sites More sharing options...
Mdz Posted December 2, 2024 Share Posted December 2, 2024 If I am greatly satisfied with the latest reworks on Wortox's skill tree, I still agree that the controller support is quite annoying at best most of the time... It could definitely use some love. The alt action being the same as for soul echoes has been a bit of pain for years now :/ Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766801 Share on other sites More sharing options...
Steorra Posted December 2, 2024 Share Posted December 2, 2024 The controller support is always worse than PC... I do hope Klei could improve this. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766915 Share on other sites More sharing options...
Radicaljoe Posted December 2, 2024 Share Posted December 2, 2024 I've always wondered how teleporting worked on console, shame to hear the method is a fixed distance. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766917 Share on other sites More sharing options...
Master_NiX Posted December 2, 2024 Share Posted December 2, 2024 Honestly, controller issues are not uncommon for this game. Steam Deck version is not the best experience either. Native Steam Deck version has no MnK layout selectable, and keybinds for controller are all black/white (I really dislike, why they did this with Steam Deck) unlike colorful Xbox/Nintendo icons. While Unravel and Talent tree buttons are binded to the same button during character selection screen... Meanwhile Linux version has MnK support, but ALWAYS selects Controller as default, so each time you pass the loading screen you must go to settings and change it. To whoever is playing via Steam Deck like me, here is my tip for how to play Steam deck version with MnK without controller annoyance: Spoiler Step 1: Set your game to Linux Runtime Step 2: Do not start the game, but open Konsole in desktop mode and type these to disable controller: echo "3-3:1.0" | sudo tee /sys/bus/usb/drivers/usbhid/unbind echo "3-3:1.1" | sudo tee /sys/bus/usb/drivers/usbhid/unbind echo "3-3:1.2" | sudo tee /sys/bus/usb/drivers/usbhid/unbind Step 3: Start the game, once it's loads make sure to re-enable controller via: echo "3-3:1.0" | sudo tee /sys/bus/usb/drivers/usbhid/bind echo "3-3:1.1" | sudo tee /sys/bus/usb/drivers/usbhid/bind echo "3-3:1.2" | sudo tee /sys/bus/usb/drivers/usbhid/bind Step 4: Enjoy Steam Deck Desktop without controller. This will work until you close down the game. I dont risk permanently disabling controller, which is why I re-enable it the moment game loads. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1766938 Share on other sites More sharing options...
Hollow soul 3 Posted December 2, 2024 Author Share Posted December 2, 2024 7 hours ago, Steorra said: The controller support is always worse than PC... I do hope Klei could improve this. True, but this is the only game I've played where a character loses core aspects of his abilities due to controls. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1767069 Share on other sites More sharing options...
Hollow soul 3 Posted December 2, 2024 Author Share Posted December 2, 2024 Even if we could just click the button to teleport in place, I think this would be a huge improvement Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1767338 Share on other sites More sharing options...
loonreaper Posted December 3, 2024 Share Posted December 3, 2024 15 hours ago, Hollow soul 3 said: Even if we could just click the button to teleport in place, I think this would be a huge improvement Agreed. It doesn't have to be fancy. Just allow us to TP instead of kite, I mean this has been a strategy for Wortox players since the get go. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1767652 Share on other sites More sharing options...
Hollow soul 3 Posted December 3, 2024 Author Share Posted December 3, 2024 It wouldn't catch us up fully, the range is still half, and the control nerfs the soul pierce pretty heavily. He really needs better controls. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1767676 Share on other sites More sharing options...
arubaro Posted December 3, 2024 Share Posted December 3, 2024 16 hours ago, Hollow soul 3 said: Even if we could just click the button to teleport in place, I think this would be a huge improvement What if the more you hold the buttom futher you teleport? In that way you can do quick teleportations while fighting and have the option to tp long distances outside of combat Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1767687 Share on other sites More sharing options...
Hollow soul 3 Posted December 6, 2024 Author Share Posted December 6, 2024 I think that would fix most of it. The control for soul pierce might suffer more though. As is, we can add a third point to circle giants, but if it's a slower charge it could make it harder to outrun the souls. It would make his kiting and affinity skills viable though Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1769280 Share on other sites More sharing options...
Hollow soul 3 Posted December 7, 2024 Author Share Posted December 7, 2024 Another post recommended a item like Winonas remote, that would probably fix it as well Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1770386 Share on other sites More sharing options...
catNdog Posted December 9, 2024 Share Posted December 9, 2024 What if you could move Wortox´s cursor in the same way you can move Terraria´s smart cursor using the left analog stick. By default your cursor would be right on Wortox if you are not tilting the stick to move, so pressing B would teleport you in place, and tilting the stick would move the cursor in that direction, with the distance being decided by how much you tilt the stick. So if you want to teleport a small distance you tilt the stick a little, and max distance (the screen´s edges) is tilting the stick to max. The only problem I see is that you would still have to walk in the direction you wanna tp to, but if the cursor doesn´t lag behind your stick´s placement (just like in Terraria) I think you could still turn it around fast enough without walking too much in an undesired direction and then quickly teleport. I don´t know if videos are allowed here, but I see there is an option to attach files to these comments so I´ll try to upload an example of Terraria´s smart cursor movement (might be loud though). Also, you should probably not implement the little deadzone that Terraria has for walking by default since you´ll still want to be able to move immediately after tilting the stick when kiting, but instead have it as an option where you can decide how much you have to tilt the stick to start walking if you prefer that (probably better represented in settings as a radius around your character where cursor movement wont affect character movement). wortoxCursor2.MP4 Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1771816 Share on other sites More sharing options...
Mike23Ua Posted December 9, 2024 Share Posted December 9, 2024 There’s a lot of things Klei designs with KB and Mouse in mind first & then poorly ported or not even supported for a console controller. The new Craft UI (which is pretty old by now..) for example was clearly designed with PC players in mind. anything ocean or boat related.. Wortox abilities etc.. the game just isn’t being designed with console players in mind. I’ve suggested for YEARS the ability to hold in Y for 3-4 seconds (the inspect button for Xbox) to pull up a virtual on screen mouse to do things such as.. choose what direction & how far we want to soul hop. But sadly it seems that it’s low on Klei’s list of priorities to implement. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1771848 Share on other sites More sharing options...
Hollow soul 3 Posted December 9, 2024 Author Share Posted December 9, 2024 8 hours ago, catNdog said: What if you could move Wortox´s cursor in the same way you can move Terraria´s smart cursor using the left analog stick. By default your cursor would be right on Wortox if you are not tilting the stick to move, so pressing B would teleport you in place, and tilting the stick would move the cursor in that direction, with the distance being decided by how much you tilt the stick. So if you want to teleport a small distance you tilt the stick a little, and max distance (the screen´s edges) is tilting the stick to max. The only problem I see is that you would still have to walk in the direction you wanna tp to, but if the cursor doesn´t lag behind your stick´s placement (just like in Terraria) I think you could still turn it around fast enough without walking too much in an undesired direction and then quickly teleport. I don´t know if videos are allowed here, but I see there is an option to attach files to these comments so I´ll try to upload an example of Terraria´s smart cursor movement (might be loud though). Also, you should probably not implement the little deadzone that Terraria has for walking by default since you´ll still want to be able to move immediately after tilting the stick when kiting, but instead have it as an option where you can decide how much you have to tilt the stick to start walking if you prefer that (probably better represented in settings as a radius around your character where cursor movement wont affect character movement). wortoxCursor2.MP4 11.8 MB · 0 downloads Terraria's toggle for the cursor was actually where I based my recommendation for control changes on the other post. It's not my favorite game, but it solved this issue perfectly. 7 hours ago, Mike23Ua said: There’s a lot of things Klei designs with KB and Mouse in mind first & then poorly ported or not even supported for a console controller. The new Craft UI (which is pretty old by now..) for example was clearly designed with PC players in mind. anything ocean or boat related.. Wortox abilities etc.. the game just isn’t being designed with console players in mind. I’ve suggested for YEARS the ability to hold in Y for 3-4 seconds (the inspect button for Xbox) to pull up a virtual on screen mouse to do things such as.. choose what direction & how far we want to soul hop. But sadly it seems that it’s low on Klei’s list of priorities to implement. Yeah, it's honestly pretty scummy to alienate so maybe people. Especially with wortox right now. They're basing and balancing skills on a maneuver that console players don't have. I hate this. On console, even if you run around in a little circle before you teleport, by the time it registers the button input, your visual indicator snaps back to max distance. It's a broken piece of the game that they've been ignoring for year, and they charge you extra for the pleasure of it all. Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1772108 Share on other sites More sharing options...
Hollow soul 3 Posted December 9, 2024 Author Share Posted December 9, 2024 @JesseB_Klei I've been told that you guys have a team for console qol, but I'm not sure if that's accurate or not. Would you be able to load the game up on a console to experience the differences between the soul hop? Testing reveals the problems pretty quickly. If you're able to communicate with someone who could address this, it would go a long way Link to comment https://forums.kleientertainment.com/forums/topic/161665-wortox-balance-is-off/#findComment-1772171 Share on other sites More sharing options...
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