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Walter's new ammos are rather underwhelming (+ general feedback (apology for setting woby on fire?!))


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5 hours ago, HowlVoid said:

If these vines are going to be buffed then buff Wormwoods vines too.

They work under the same rng, 20% chance to spawn. And could also benefit from spawning faster.

Wormwood main: "how do I make this about me right now?"

Jokes aside, Wormwood is already eating good. Leave the table for the kid, jeez.

8 hours ago, _mylilsunshine_ said:

Wormwood main: "how do I make this about me right now?"

Jokes aside, Wormwood is already eating good. Leave the table for the kid, jeez.

No

@Catuna_ looking forward to your testing :chunky::juggling::encouragement:

 

Walter

  • Slingshot base attack speed increased.
  • Slingshot grip changes:
    • Grip Tape & Void Wrap: Adds a ramping attack speed boost during repeated shots, which resets when interrupted.  Charged shots will instantly bring you up to the max speed.
    • Sticky Grip & Jelly Grip: Adds a fixed attack speed boost as well as preventing the Slingshot from slipping when wet.
    • Slingshot using Void Wrap will gain set bonus from Void Cowl, which affects shadow planar ammo.  More details below.  (Note that the ramping attack bonus from Void Cowl does not apply to ranged weapons.)
  • Ammo changes:
    • Icky Rounds: Reduced duration of effect.
    • Dreadstone Rounds: Chance to not break on impact.  Void set bonus grants a damage buff.
    • Pure Horror Rounds: DoT has increased duration, shorter delay between ticks, and increased max stacks up to 4 times.  Void set bonus grants a damage buff to initial hit, as well as adding two extra ticks to the DoT.
  • Aimed shots and area damage ammos won’t hit walls anymore.
  • Updated stunlock handling for certain large creatures (Frostjaw, Spider Queen, Koalefant, and Nightmare & Scrappy Werepig.
  • Slingshot Field Kit can now be used while mounted.
  • Woby badge changes:
    • Added badge description panel to the Woby Training Station UI.
    • Fetching badge: Woby will now attempt to pick up any nearby item, as long as she holds at least one of that item in her bag. Since this is more effective, the cooldown has been slightly increased, also reducing the action distance.
    • Digging badge: Increased minimum success rate. Decreased overall cooldown.
    • Support badge: Added sanity regeneration when riding Woby. It scales with the badge progress as well. Attacking now also increases its progress by a flat amount. Now levels up faster.
    • Bravery badge: Attacking also increases its progress by a flat amount. Now levels up faster.
    • Speed badge: now levels up faster.
  • We plan to continue working on Woby and expanding the skilltree, but these changes may not make sense to release one bit at a time, so they will likely come in a larger patch later, possibly after our Christmas break.
1 hour ago, _mylilsunshine_ said:

@Catuna_ looking forward to your testing :chunky::juggling::encouragement:

 

3608431e9c71336c8c993d9380cc6e1d.jpg.8367ef2d9352ca4862e5cdd4b14bbe65.jpg
it's so much better to do this with dreadstone or gunpowder rounds or thulecite rounds than moonglass but shshshshsh ignore that
i'll have to delay my testing for tomorrow bc i have to sleep unfortunately though

7 minutes ago, Catuna_ said:

it's so much better to do this with dreadstone or gunpowder rounds or thulecite rounds than moonglass but shshshshsh ignore that
i'll have to delay my testing for tomorrow bc i have to sleep unfortunately though

they implemented a lot more visual effect, yet didn't even mention it in the changelog, crazy klei.

10 minutes ago, Catuna_ said:

 

3608431e9c71336c8c993d9380cc6e1d.jpg.8367ef2d9352ca4862e5cdd4b14bbe65.jpg
it's so much better to do this with dreadstone or gunpowder rounds or thulecite rounds than moonglass but shshshshsh ignore that
i'll have to delay my testing for tomorrow bc i have to sleep unfortunately though

I'm afraid to see but can you showcase how well fetch works now.

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