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Anomalies and Gems Beta Patch #6: 644378

Changes:

  • Anomaly Rewards: increase the average overall amount of gems earned per run
  • Anomaly Rewards: increase the chances of rolling 6x gems, and drastically reduce the likelihood of rolling 0 gems
  • Gem Rerolling: amount of damage dealt to gem per reroll is reduced by a few %
  • Gem Rerolling: higher base durability for all newly collected unidentified gems

Fixes:

  • Fixed an issue where the Gem Screen wouldn't detect new Unidentified Gems that were just crafted
  • Fix easy 'tutorial' Anomaly set clearing and being replaced with a random assortment before clearing it
  • Batch of Chinese translation consistency fixes
  • Fix a few more crashes

 

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  • Like 8

sooo, the teffresscence container... im guessing its gotta be equiped basically the same way a proto weapon has to be equipped, right? man this game, i swear every day i have a run better than my last favorite game.... still cant get that heal to killl set up to work yet. the all critical rooms are the best thing ever

Could we get anomalies in more than 2 areas at the same time as a final touch? I often get anomalies in the same areas multiple times, and it felt a little bit repetitive..

Since there're little reasons to visit non-anomaly areas with low rewards, The "only 1 anomaly area" rule is like the game forces me to visit the designated places.

Edited by HeatAndRun
  • Like 2

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