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I have a question I'm a bit curious about


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So we don't know what else is coming to Walter's skill tree as of yet but what I'm curious about is do you think Walter's skill tree will make more people want to play Walter and does it make him stand out in a more positive light?

There really aren't any wrong answers to this since I feel like everyone is going to feel different about this and this is mostly just my own curiosity. 

Walter's biggest hurdle is his relationship with sanity. You lose double sanity the amount of HP you lose, you can't benefit from clothing when Tam O' is one of 'the best' items, you still suffer from sanity loss of magic items BUT you don't suffer from some of the worst sanity aura in the game (Fuelweaver, NightmarePig, Clops, etc.) and you don't lose sanity passively at all (from wetness and darkness). So if you play passively, meaning very little fighting, you might never have to think about sanity. If Klei addresses how Walter's sanity behaves in combat, then people might be inclined to pick him up. 

3 minutes ago, Fitzee said:

But maybe there's another factor I'm not understanding. 

The woby bravery perks should really help his sanity loss in combat aswell. Lowered sanity drop per hit taken, plus woby being less willing to buck him off.

Mid lategame (pre rift atleast) marble armor on wobyback is a great choice to help a TON.

10 minutes ago, _mylilsunshine_ said:

Walter's biggest hurdle is his relationship with sanity. You lose double sanity the amount of HP you lose, you can't benefit from clothing when Tam O' is one of 'the best' items, you still suffer from sanity loss of magic items BUT you don't suffer from some of the worst sanity aura in the game (Fuelweaver, NightmarePig, Clops, etc.) and you don't lose sanity passively at all (from wetness and darkness). So if you play passively, meaning very little fighting, you might never have to think about sanity. If Klei addresses how Walter's sanity behaves in combat, then people might be inclined to pick him up. 

I do agree this is more or less how things go but what I personally find interesting is that Walter's design seems to be heading further into the direction that playing him becomes easier the better you are at the game which is a interesting balance decision that I don't hate personally.

For example while traditional clothing doesn't let him recover sanity higher tier items that more casual players likely won't be able to access do help him like thulecite armor giving him a passive sanity gain that won't go away until it breaks or the celestial crown giving him a big sanity boon or how the most desirable slingshot upgrades that help make his combat easier require the player to either clear the ruins or kill celestial champion it basically his design seems to lean hard into rather than getting stronger tools to take on stronger threats he takes on stronger threats to get stronger tools which does feel rewarding but I can see how it might turn off some people.

5 minutes ago, Copyafriend said:

The woby bravery perks should really help his sanity loss in combat aswell. Lowered sanity drop per hit taken, plus woby being less willing to buck him off.

Mid lategame (pre rift atleast) marble armor on wobyback is a great choice to help a TON.

The support is actually the one that helps with sanity and seems to disable his sanity drain while on Woby but I do agree they should be condensed into a single perk

14 minutes ago, Fitzee said:

I feel like the way it's addressed in combat is meant to be the fact that Walter is specialized in ranged combat, capable of keeping distance to do so via Woby.

But maybe there's another factor I'm not understanding. 

As it currently is, Walter cannot realistically and consistently outrun a DFLy without Icky round or a Rider beef + Saddle (Agility takes so long to train, I like to fight DFly before Winter :/). So if this is the direction Klei is heading, single-player Walter cannot fight some bosses without big cheese. I still fight bosses with the Sling and bigBy though, even if it's excruciatingly long and difficult.

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