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Yet another Warly skill tree suggestion, from a Warly main


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So I'm not exactly sure if I ever got around to posting this. If I did, I can't really tell, because it doesn't show up in the search bar, and my profile seemingly deletes older posts from my feed despite them still being somewhere on the forums. Anyway, here's my take on the whole skill tree for him. As a Warly main, I'd love to see him get the love he deserves, rather than remaining a switch character for a large portion of the playerbase. His skill tree would be base on a restaurant menu from a past job he held.

 

Appetizers

 

Fast Food I/II/III: Warly can pick crock pots faster. At rank III, it's instant.

Food Lover I/II/III: Warly gains stat bonuses from cooked foods. Boosts are 11/22/33%. Degrades with repeats as usual, but food memory is slightly longer to compensate.

Ingredient Master I/II/III: Food in Warly's inventory and backpacks spoil 10/25/50% slower.

 

Main Course

Accomplished Butcher I/II/III: Warly harvests 1-3 extra meats from things that drop them, depending on size. More ranks mean more meat rolls.

Loving Gardener: Crops Warly plants start with -1 stress points. Non-farm food plants have a 25% chance to give an extra food item.

Piscatorian Power: Warly can make a trawling net to wield & throw to catch fish. Fish caught are automatically converted to meat when the net is harvested. Only Warly has the knowledge to use it properly.

Efficient Grinding: Less materials to make seasonings. One item makes two seasonings.

Amberosia Expert: Learn to mix Amberosia with spices to double their effectiveness. Spiced foods have half the spoilage timer. Cannot spice Jellybeans or Powdercakes with them. They turn to rot instantly. The innate magic of the Amberosia prevents them from being stored in containers that halt or slow spoilage, besides backpacks. The spices don't spoil.

 

Side Dishes

Emergency Rations: Warly can consume raw and cooked ingredients in place of meals when under 50 hunger, at the cost of 20 sanity.

Friendly Feasting: Warly and teammates nearby gain a 15 second sanity aura when eating meals near each other, with more gained the more players are nearby.

Master of Meat: Ham Bat doesn't lose damage when spoiling. Only affects Warly.

Savouring the Food I/II/III: Warly gains health regeneration based on a portion of what the food heals, if any.

 

Desserts

Night Shift: Unlocks a new structure. Requires shadow alignment to use. Shadow Pantry. Store food, queue dishes with the menu on it. 3 shadow versions of Warly will cook them in nearby portable crock pots over time, then season them. Collected items are stored in the pantry, with the same spoilage modifier as ice boxes.

Lunar Connoisseur: New Portable Crock Pot and Seasoning Stations. Only Lunar-aligned Warly can use it. Food cooked in it comes out 100% fresh, with a 25% chance of doubling the output. Seasoning Station can season stacks at a time. Unlocks Brightshade Powder as a seasoning. Food seasoned with this makes the consumer take 33% less Planar damage for a short duration.

 

Well there's all that. It's dinner time!

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