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(Poll) Which of Wendy's Skills still need significant reworks?


Which skills need reworks?  

37 members have voted

  1. 1. Unique Skills:

    • Dark Petals I - Petals -> Dark Petals, etc
      22
    • Dark Petals II - Flower Shroud
      17
    • Pipspook Quest II - Increases number of items to find
      1
    • Strong Brew I-III - Increased potion duration, potion container
      23
    • Blessed Sisturn III - Abigail can rest in sisturn for +300 overheal
      10
    • Vengeful Ghost - Ghosts can attack like Abigail briefly after death
      23
    • Grave Beautification - Gaves can be decorated for dark petals
      16
    • Gravestones By Wendy - Wendy can construct graves on skeletons
      13
    • Team Spirit I - Abigail can use the "Excape" command
      22
    • Team Spirit II - Abigail can use the "Attack At" command
      20
    • Team Spirit III - Abigail can use the "Terrorise" command
      13
    • Lunar Allegiance II - Potion dealing additional planar damage
      16
    • Lunar Allegiance III - Abigail can become a gesalt on full moon
      25
    • Shadow Allegiance II - Increased Vex effectiveness
      14
    • Shadow Allegiance III - Sacrifices for Abi damage & planar defense.
      21


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This is, as always, based on the target patch notes, so petal economy will be fixed, and the flower shroud is its Abi Armour.

While the list of skills isn't comprehensive, it does cover pretty much all of the ones I've seen requests to rework.

Some thoughts:

  • While vengeful ghost isn't a powerful skill, it's a funny skill and should be kept as is
  • Dark Petal I is pretty useless with the incoming haunt interactions and needs reworks
  • Creating conditional additional gravestones is a pretty obsolete Perk, when only four gravestones can be decorated at once
  • The team spirit skills are good in theory currently far too sluggish and cumbersome to use in combat.
  • Considering Wigfrid got a battle canister as a tier one skill, Wendy's potion container being a tier three skill feels really bad.

Edit: To be clear, reworks are changes that change the interaction with the skill, not its effectiveness.

Thanks for putting together this post and listing the skills—it's really helpful for starting a discussion!

That said, I find it a bit time-consuming to vote since the skills aren't accompanied by short descriptions. It's sometimes hard to remember exactly what each skill does without context. Would it be possible to polish the post by adding brief explanations for each skill? Even a screenshot of the skill tree could help jog players' memories and make voting easier.

I really value the effort you've put into creating this poll, and I appreciate the opportunity to share feedback on Wendy's skill tree. Thanks again! :wilson_love:

8 minutes ago, renamoe said:

Thanks for putting together this post and listing the skills—it's really helpful for starting a discussion!

That said, I find it a bit time-consuming to vote since the skills aren't accompanied by short descriptions. It's sometimes hard to remember exactly what each skill does without context. Would it be possible to polish the post by adding brief explanations for each skill? Even a screenshot of the skill tree could help jog players' memories and make voting easier.

I really value the effort you've put into creating this poll, and I appreciate the opportunity to share feedback on Wendy's skill tree. Thanks again! :wilson_love:

Fixed

2 minutes ago, Fitzee said:

At the time of this post (since the poll results could change later), Team Spirit II & III have the highest percentage. 

You already know my stance on them, so there's probably no point in repeating myself. 

I'd probably wait till more than 4 people gave their input lol

Now that wendy can let abigail haunt things, petal to dark petal seems to lose it's purpose, alongside grave beautification, which was designed as the new main resource for dark petals, and probably alongside all skills related to gravestones.

Another thing is longer potion duration, looks like adding sugar into honey. It would be much more useful if it is changed into allowing 2 potions work at the same time.

From the least useful to less useful:

 

1. Dark Petals I

I can't understand why this skill has been designed. Completely useless.

 

2. Strong Brew I-II (Considering the III has already claimed as reworking)

See reference:

It's worthless because almost only the Revenant Restorative one is use-able which would buffed by this skill. Others which could be buffed are useless (Almost no player would use them).

You can't force ppls to pay insight points on these worthless skills by reworking the Strong Brew III, If the III is too valuable to force ppls have to waste 2 points on I & II, it would be a broken design.

 

3. Vengeful Ghost

This is a fun skill like wormwood's salamander summoning skill. Yes, they both are fun and they both are worthless.

This skill would be fun for some rare situation, but for most time this is just completely ignorable skill. If Wendy has more useful skills for choices, most ppls would just ignore this skill after they give first try.


4. Shadow Allegiance III

It's completely a bad idea to let players to trigger some "new but with low efficiency" mechanism by sacrificing their inventory slots.

Inventory slots are one of the most important resource of DST, player won't consider to sacrifice it if the benefit is too small. This skill is unworthy. 

Also, to sacrifice innocent animals for dark (or blood) magic is goes a bit far, this could be debatable about "is this Okay for Wendy's story?"

 

5. Lunar Allegiance II & Shadow Allegiance II

The shadow one perform strange if you could see the code, And for current stage it buffs so small.
The lunar one is bad because it only buff Abi's damage but for Wendy the main DPS source is herself.
The most important point is both these 2 potions cannot work together with Spectral Cure-All & Nightshade Norstrum, if these 2 potions has bad value, then almost no one would choose to use them just like how ppls vote for Distilled Vengeance potion above.

 

Combine 2nd from above, to rework Strong Brew II to "Allow 2 potion effects at the same time" would be helpful for Strong Brew II itself and Lunar & Shadow Allegiance II.

 

6. Lunar Allegiance III

The effect of this skill effect is neat, but the transform mechanism is bad. If Wendy have to lose her AOE ability for a whole moon-phase circle, then this skill should give more benefit. For current stage this skill brings almost no more DPS than regular Abi, it only gives more survival ability for Abi.

Also this makes the Vex debuff from Abi become broken, in some situation this would make the Lunar Abi is worse than regular one even you need not her AOE effect.

39 minutes ago, arubaro said:

I find really useless having a branch of 3 points to buff the duration of situational elixirs. Wouldnt be that bad if was merged into 1 but 3 is a waste of points 

and 6 points to make quest to craft elixirs easier.

8 minutes ago, Tranoze said:

and 6 points to make quest to craft elixirs easier.

3 for getting a lot of mourning glory seems fine and the other 3 arent only to relocate pipspooks next to your base which is very convinient but to get automate farms/assistance in fights by ghosts

 ...the problem is some skill did'n work when it alone at all,why Wendy dig other grave and take over it? That make no sense,unless dig grave be mix with decoration grave became one and provid evil flower grow,so that make Wendy graft the graves and decoration them,and get evil flower for repay

1 hour ago, Steorra said:

From the least useful to less useful:

 

1. Dark Petals I

I can't understand why this skill has been designed. Completely useless.

 

2. Strong Brew I-II (Considering the III has already claimed as reworking)

See reference:

It's worthless because almost only the Revenant Restorative one is use-able which would buffed by this skill. Others which could be buffed are useless (Almost no player would use them).

You can't force ppls to pay insight points on these worthless skills by reworking the Strong Brew III, If the III is too valuable to force ppls have to waste 2 points on I & II, it would be a broken design.

 

3. Vengeful Ghost

This is a fun skill like wormwood's salamander summoning skill. Yes, they both are fun and they both are worthless.

This skill would be fun for some rare situation, but for most time this is just completely ignorable skill. If Wendy has more useful skills for choices, most ppls would just ignore this skill after they give first try.


4. Shadow Allegiance III

It's completely a bad idea to let players to trigger some "new but with low efficiency" mechanism by sacrificing their inventory slots.

Inventory slots are one of the most important resource of DST, player won't consider to sacrifice it if the benefit is too small. This skill is unworthy. 

Also, to sacrifice innocent animals for dark (or blood) magic is goes a bit far, this could be debatable about "is this Okay for Wendy's story?"

 

5. Lunar Allegiance II & Shadow Allegiance II

The shadow one perform strange if you could see the code, And for current stage it buffs so small.
The lunar one is bad because it only buff Abi's damage but for Wendy the main DPS source is herself.
The most important point is both these 2 potions cannot work together with Spectral Cure-All & Nightshade Norstrum, if these 2 potions has bad value, then almost no one would choose to use them just like how ppls vote for Distilled Vengeance potion above.

 

Combine 2nd from above, to rework Strong Brew II to "Allow 2 potion effects at the same time" would be helpful for Strong Brew II itself and Lunar & Shadow Allegiance II.

 

6. Lunar Allegiance III

The effect of this skill effect is neat, but the transform mechanism is bad. If Wendy have to lose her AOE ability for a whole moon-phase circle, then this skill should give more benefit. For current stage this skill brings almost no more DPS than regular Abi, it only gives more survival ability for Abi.

Also this makes the Vex debuff from Abi become broken, in some situation this would make the Lunar Abi is worse than regular one even you need not her AOE effect.

exactly,objectively,i wish klei noticede your advice.

59 minutes ago, WenericMember said:

Vengeful ghost doesn't deserve this :<

I think Vengeful Ghost is a creative and incredibly fitting perk for Wendy. It may be a little niche, but it’s still potentially useful and I just love the idea of it.

There’s a lot that we haven’t seen yet, like the reworked version of Dark Petals II, so it’s difficult to say exactly what needs improvement right now. I’m also having trouble deciding if my issues with the Team Spirit skills are valid or if they’re just me fighting against my muscle memory lmao — I really like the idea of Team Spirit II and III but they don’t feel that good to use.

7 minutes ago, Siren11 said:

I think Vengeful Ghost is a creative and incredibly fitting perk for Wendy. It may be a little niche, but it’s still potentially useful and I just love the idea of it.

There’s a lot that we haven’t seen yet, like the reworked version of Dark Petals II, so it’s difficult to say exactly what needs improvement right now. I’m also having trouble deciding if my issues with the Team Spirit skills are valid or if they’re just me fighting against my muscle memory lmao — I really like the idea of Team Spirit II and III but they don’t feel that good to use.

Yes, vengeful ghost is great, it doesn't deserve this.

About team spirit, same goes for team spirit I to be honest, its just a slightly different version of unsummoning Abigail. They're too finicky to use in combat, and the UI is also slow. For commands that should have a fast and responsive it isn't great.

I'm also surprised gravestones by Wendy is so low too. It does nothing as there's a hard cap on the number of graves you can decorate.

Just now, WenericMember said:

About team spirit, same goes for team spirit I to be honest, its just a slightly different version of unsummoning Abigail. They're too finicky to use in combat, and the UI is also slow. For commands that should have a fast and responsive it isn't great.

Yeah, I didn’t mention Team Spirit I because I think I’m valid for not liking that one! I can’t think of any scenario where I’d use it over just unsummoning Abby. The other two have a purpose, but you’re right that they feel finicky and slow instead of fast and responsive. 

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