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When will we get more complex bosses?


grm9

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Klei have been adding only simple bosses during last 7 or so years, with most of them getting countered by simply walking by most players, excluding also getting a torch for lunar deer clops,

when will we get more complex bosses like from the old days, with them giving purpose to underused items and perks with their gimmicks and inspiring creative approaches for dealing with them and rewarding the players for coming up with them, with people figuring out new strats to this day, with every 2nd or 3rd update adding more potential for strats for them, like fuelweaver?

It's fine to have some simple bosses, but we've been getting only them recently, could we also get some more complex things too?

old bosses like dfly and pre-rework crab king...

They are/were not good OBJECTIVELY.

Other old boss fights are TOO cheesable, strategies right now are more interesting.

You just don't kite but you have different ways to dodge at least.

8 minutes ago, Sacco said:

old bosses like dfly and pre-rework crab king...

They are/were not good OBJECTIVELY.

Other old boss fights are TOO cheesable, strategies right now are more interesting.

You just don't kite but you have different ways to dodge at least

that's not objective, that's still your subjective opinion, you've been getting bosses like new bosses for like 4 years by now even though many would prefer getting some bosses like the older bosses like fuelweaver too, maybe time for their turn now?

1 hour ago, grm9 said:

that's not objective, that's still your subjective opinion, you've been getting bosses like new bosses for like 4 years by now even though many would prefer getting some bosses like the older bosses like fuelweaver too, maybe time for their turn now?

nah, that's objective, crab king got reworked for a reason, and dfly isn't a cool fight ( count to six and dodge and wall the lavae and that's it).

Bosses like fuelweaver are cool tho

Yeah I hate to be that guy but the game has roughly 20-30 bosses already, the last thing we need are more of them.

And that’s not even counting When or If they add SW/Ham DLC compatibility to DST.

What we really need more than anything is new (non-boring) weather seasons, updated areas all through out this decade old game with new designs, mobs and challenges.

And the more we focus on skill trees and boring One off Boss fights I’ll only ever do ONCE Per world then never bother touching again.. the less of that focus will be put where it needs to be.

And with characters getting crazy reworks and skill trees, the rest of the game needs to be leveling up with them in terms of new mobs, and dangers… and I’m sorry no- Rift content does not currently cut it.

for example when Willow got full immunity to fire and Wigfrid got buffs to her fireproof scroll, I expected Klei would do something like I don’t know add magma spiders (a skin Webber already has by the way) that barf up pools of lava?

Boss fights can only go so far, then you’ve done them.. got the loots and there’s no point.

The ONLY way this changes is if they stop being optionally shoved in an obscure corner somewhere and instead start dropping randomly out of Rifts.

22 minutes ago, Sacco said:

nah, that's objective, crab king got reworked for a reason, and dfly isn't a cool fight ( count to six and dodge and wall the lavae and that's it).

Bosses like fuelweaver are cool tho

imagine complaining about a boss being boring because you use an exploit to cancel the danger thrown your way

I agree with Mike. Klei needs to stop focusing on adding new content that no one actually cares about like the Great Depths Worm, and add more depth and variety to what we already have. The early game is really static and boring for one, you just follow the same path to get your base ingredients and that's it really

13 hours ago, grm9 said:

Klei have been adding only simple bosses during last 7 or so years, with most of them getting countered by simply walking by most players, excluding also getting a torch for lunar deer clops,

when will we get more complex bosses like from the old days, with them giving purpose to underused items and perks with their gimmicks and inspiring creative approaches for dealing with them and rewarding the players for coming up with them, with people figuring out new strats to this day, with every 2nd or 3rd update adding more potential for strats for them, like fuelweaver?

It's fine to have some simple bosses, but we've been getting only them recently, could we also get some more complex things too?

You see this is a survival game after all, so the reasons to kill a boss would be either the shadow/lunar stuff, or to get better qol. A boss being too hard or complex could lead to people think that their reward doesnt deserve the effort spent. I imagine the next hard boss might mean an end for the rift version.

Ah yes the good old boss design.

Deerclops, Dragonfly, Moose/Goose, Spider Queen- oh you mean the ANR bosses, amazing designs yeah. Nothing better than checks papers constant minion spam, spamming boats like you're playing Fortnite, a mob gangbang where everyone with a brain fights the exact same way to get a giant teleporting enemy that does one attack and has annoying summoning conditions, a christmas demon that is actually good but is hated by people who make these kinds of posts because it actually has a polished and fair moveset, and one good boss that everyone else hates because it heals itself.

Please give us more bosses like that Klei, I really love having constant barrages of minion spawns and I can't get my fix if the boss doesn't have a sure-fire method to invalidate the entire fight with a single mistake. When are we ever going to get back to the legendary moment in history where you made, like, 3 bosses with the design I like? It was such a glorious age.

32 minutes ago, cropo said:

Ah yes the good old boss design.

Deerclops, Dragonfly, Moose/Goose, Spider Queen- oh you mean the ANR bosses, amazing designs yeah. Nothing better than checks papers constant minion spam, spamming boats like you're playing Fortnite, a mob gangbang where everyone with a brain fights the exact same way to get a giant teleporting enemy that does one attack and has annoying summoning conditions, a christmas demon that is actually good but is hated by people who make these kinds of posts because it actually has a polished and fair moveset, and one good boss that everyone else hates because it heals itself.

Please give us more bosses like that Klei, I really love having constant barrages of minion spawns and I can't get my fix if the boss doesn't have a sure-fire method to invalidate the entire fight with a single mistake. When are we ever going to get back to the legendary moment in history where you made, like, 3 bosses with the design I like? It was such a glorious age

please don't respond to my posts, you say same things every time as responses to arguments that no one makes, pretend that people say things that they don't say and ignore what they say so please go away, you're just a waste of time

1 hour ago, YXukun said:

You see this is a survival game after all, so the reasons to kill a boss would be either the shadow/lunar stuff, or to get better qol. A boss being too hard or complex could lead to people think that their reward doesnt deserve the effort spent. I imagine the next hard boss might mean an end for the rift version

i fight toadstool because imo it's fun, even though i don't use it's loot and it doesn't give any thing except it

loot and things like it aren't only reasons for interacting with content 

9 minutes ago, grm9 said:

i fight toadstool because imo it's fun, even though i don't use it's loot and it doesn't give any thing except it

loot and things like it aren't only reasons for interacting with content 

Bro is a HERO

I never fought yellow toad, well, only for once and it nearly made me threw my dinner up

I think this game has been ruined by the presence of movement keys. No matter what klei add, people are going to dodge it. If klei are going to add new bosses I think they should make them have unavoidable attacks that 1 shot you. Maybe have like 3 circles on the ground that you have to stand in to not die. Another issue in boss design is the presence of the fencing sword, it makes boss fights too easy. Overall I think klei have to nerf the fencing sword and remove your ability to move.

11 minutes ago, grm9 said:

please don't respond to my posts, you say same things every time as responses to arguments that no one makes, pretend that people say things that they don't say and ignore what they say so please go away, you're just a waste of time

i fight toadstool because imo it's fun, even though i don't use it's loot and it doesn't give any thing except it

loot and things like it aren't only reasons for interacting with content 

still, I reckon most players count loot more when it comes to contents, for people who like boss fights, Let me introduce you, the New Constant, which is a mod that had strenghen nearly all bosses in dst, introduced several new bosses including the iron giant from hamlet, and made a boss rush system where you fight ALL the bosses in dst one by one.

The new bosses are more complex than the old bosses by having actual weaknesses.

Old bosses like AFW, bee queen and especially dragonfly need updated to meet the current boss standard as these bosses lack any real weaknesses or fun mechanics.

 

1 hour ago, grm9 said:

please don't respond to my posts, you say same things every time as responses to arguments that no one makes, pretend that people say things that they don't say and ignore what they say so please go away, you're just a waste of time

Well the ball is in your court here; you made the OP so can I ask what bosses you consider to be complex? Because in the specific time-frame you've given, the only logical assumption is that you primarily mean the ANR bosses. I don't think a majority of the bosses are as complex as they're often praised for, Fuelweaver is pretty much the only anomaly among them as an outstanding boss. 

If bosses get any more complex, it wouldn’t feel like a survival game anymore; instead, it’d start resembling MMORPGs like FF14 or WoW.

Rather than making players face bosses with overly complex mechanics, I think it would be better to make the environment more challenging—like having magma rain, thunderstorms, and other extreme weather conditions.

1 hour ago, Cassielu said:

I'm pessimistic that this is going to be... Never.

Today's designers may not have enough ability and interest to make a boss as Fuelweaver.

 

倒也不一定,只能说目前科雷还在摸索新boss该怎么设计

16 minutes ago, abrocator said:

In terms of boss design there’s AFW and then there’s the rest.

Okay maybe Bearger is like the lowest level and Twins of Terror is at a higher level. But nothing else comes close to the AFW design.

old crab king and toad are pretty demanding.

celestial champion T3 can also be very tricky if you dont abuse whip range.

twins of terror have no depth they just hit like a dump truck.

I wish they add more bosses like AFW and klaus. Toad has fun mechanics but needs more variety of atacks

CC (despite their inability to punish leaving the fight), daywalker and frostjaw are fun fights. There is room for fights that only require kiting

Scrappy werepig is a good concept poorly executed but is growing on me little by little. Atleast i dont hate him

 

I think there could be a equilibrium between mechanical-less fights and complex fights.

I wish they add more complex and strong mobs instead of adding 1-2 bosses per update. They even added the mimics which are simply planar basic spiders...and the shadow rift mobs are very situational/optional and weak to be enjoyed (and completely boring if you use range weapons)

Hamlet and SW had really cool mobs to fights meanwhile DST has bland ones with basic patterns... i would love to have stuff like hamlet's scorpions, sw's dragoons, thighs kiting windows like the pig wards and the flytraps, etc

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