Milordo Posted February 3, 2025 Share Posted February 3, 2025 I once more rise from the grave to just post this: I tried my best during beta, to atleast save us from this outcome but since rabbit king honestly doesn't have a lot of following from the community, it became another Klei "we want to add new stuff without atleast stopping for 1 second and address some balancing and design into it". Also, going back to the OP discussion, it doesn't totally make sense in the lore/world building that rabbit king and bunnies care about them, as masked bunnymen are literal necromorphs bunnymen. MAYBBEEE bunnies' reign have a culture about respect of their fallen comrades or they're lured/forced by Them to fight for "them" but I'm realllyyy inventing excuses out of thin air. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792709 Share on other sites More sharing options...
CaptainChaotica Posted February 3, 2025 Share Posted February 3, 2025 I'm also wondering exactly how strict/loophole-covering the rules are, as a whole, since, while I didn't DIRECTLY kill that many rabbits this run (and I've gone through two seasons, mind you)...there was a time when I went exploring for a long while (it's a Huge world and I'm playing alone, for context) and when I came back, of course, there were stale morsels in several of my traps. Did THAT count? I'm beginning to think it did...! After all, I got the ominous message when I made EARMUFFS... Anyway, watch me go all conspiracy-nut here, but Spoiler I SWEAR, it feels like, in recent years, somebody at Klei has a VENDETTA out for the quieter, calmer, base-building players. I swear to Charlie it feels like that. First, we have to go to the ruins and sail the seven seas just to get a recipe that...lets you MAKE. DECORATIVE. FURNITURE (no, I'm NOT over that, yet, because its level of stupidity still hasn't changed! Indiana Wilson and the Quest for Chair!) and now, they seem to be offended that we're _actually using_ an easy and plentiful food source that was...given to us...by them (the devs, not Them). It seriously is starting to feel like someone is SO mad that some players sit on their butts (occasionally) and are (sometimes) comfortable, that they're trying to make it so we HAVE to get off our duffs and excercise! But, killing hit-you-back creatures and/or going on road trips every time you want a freaking plain ol' filling meatball, is just. Not. Sustainable. I myself am ALREADY finally trying some of the _optional_ bosses just because I'm sick of having entire branches of the skill trees blocked off forever if I don't. (I solo-killed my first Shadow Clockworks and got my first Shadow Atrium the other day, and am planning to do the other steps to get the Ancient Fuelweaver as soon as I have the proper equipment to delve safer-ly into the caves. Again: huge world. Things are spread out.) Is THAT enough? Have I paid enough of rmy Get Off Your Butt, Lazy Players dues? Can I have my rabbit meatballs without being chased by a teleporting, fast, well-nigh invincible punishment creature NOW? Sorry, guys, I'm in a ranty mood lately I guess. But MAN, the first time I ran into a Rabbit King, when I was playing Wendy and doing a Hunter-Gatherer challenge, so I was not ALLOWED to make a whole lot of crafting recipes, and he ended my entire world and forced me to roll back, I instantly became _way_ less comfortable about playing the game as a whole. Optional bosses are one thing, but this is...a _staple_ of the entire Don't Starve world, that could be taken out from underneath your feet at ANY MOMENT, and the real problem is There Is. No. SETTING to turn it OFF! It's like suddenly, torches _might_ not light the darkness. It's a five percent chance, but, it could happen at any time...! Fortunately, there ARE ways to make this more bearable...if the devs pay any attention, anyway: Make him easier to catch, make him not well-nigh invincible, make other creatures able to aggro on him, make him calmable with carrots (all of the above are true of Treeguards, who hit hard but at least an average player CAN kill them), make his drops at least worth it if he MUST be here, make him not able to freaking _teleport_ to you, because what the heck, make the Naughtiness threshhold higher and/or the points go down faster (at the moment, I swear it feels as if they don't go down AT ALL, they just build up permanentily until the Angry Rabbit King shows up, and that's it--I MAYBE killed a total of 20 rabbits this run during TWO. SEASONS, so I have a reason to think that), and most importantly of all... Give us a gods damned settings toggle for him. Edit: Just read your earlier posts, MIlordo, and YES. THANK YOU. I can't put likes on them anymore, because archived, but yes. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792761 Share on other sites More sharing options...
Echsrick Posted February 4, 2025 Share Posted February 4, 2025 6 minutes ago, CaptainChaotica said: we have to go to the ruins and sail the seven seas just to get a recipe that...lets you MAKE. DECORATIVE. FURNITURE one time i found a blue print for one of those furniture.......yea that still does not excuse that part Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792762 Share on other sites More sharing options...
CaptainChaotica Posted February 4, 2025 Share Posted February 4, 2025 That is now the one thing I will ALWAYS make an exception to my "No spawning things in because it's cheating" rule. (That, and cat tails if I want to get a pet kittykit...but often, there's a free one on the ground somewhere, because frogs battle everything.) Because what the heck. The theme and difficulty of the result vs. the cost is SO non sequitur. :P Anyway, on a happier note, included is a picture of me getting off my butt as a player and offing dangerous things: Spoiler I also went back later and oofed the stupid mole for TAKING ALL THE GEARS and also pitchforked up the marble flooring. Because frick those guys. :P ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792763 Share on other sites More sharing options...
Steorra Posted February 4, 2025 Share Posted February 4, 2025 3 hours ago, CaptainChaotica said: I SWEAR, it feels like, in recent years, somebody at Klei has a VENDETTA out for the quieter, calmer, base-building players Ueh, similar feelings. They do want you know that DST "is not a game about sandbox, easy socializing and mega base". Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792788 Share on other sites More sharing options...
CaptainChaotica Posted February 4, 2025 Share Posted February 4, 2025 Except that it IS a sandbox game, it always HAS been, and the settings allow any player to turn off any dangers they want to, and turn it into a peaceful mega-base sandbox game! I don't, but I am REALLY FREAKING SICK AND TIRED of allllll those people who seem to think Don't Starve Together is, at its heart, a COMBAT game, and that if you're not good at _that one aspect_, you SUCK and are not a Real Player. You don't Count, if you don't ruins-rush and solo bosses. Even though it's also very much a game about exploring, gathering, finding out secrets, building, raising skills, farming, decorating too if you want, no no no. None of that Counts. Only DEATH!! There are a lot of those kinds of people, the "if you're not good at fighting you're not ACTUALLY a DST player at all" types, on this board...and they make up the majority, if not the entirety, of my forum block list. For a reason. PLEASE PLEASE PLEASE tell me one of _them_ isn't now in freaking CHARGE of important decisions, at Klei. Seriously, WHAT is their PROBLEM with the idea of some people being sometimes, occasionally, COMFORTABLE?! Does it OFFEND you, that quieter, peaceful players exist? Does it HURT you in some way? Yeah, not everybody is an athlete. Some people are couch potatoes. This isn't. An Army. Barracks. We DON'T all have to keep in shape. If some of us want to relax and have casual fun and get fat, LET. US. We do NOT need to get off our butts, because there is nothing wrong with being on them in the first place! Stop trying to force us, gradually, bit by bit, into playing one playstyle, only. This frog _has_ indeed noticed that the water in the pot is getting hotter, thank you very much. IT'S A SANDBOX GAME. STOP TRYING TO TURN IT INTO FORTNITE. ...Notorious Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792799 Share on other sites More sharing options...
somethin Posted February 4, 2025 Share Posted February 4, 2025 29 minutes ago, CaptainChaotica said: IT'S A SANDBOX GAME Well, it's more of a survival game first sandbox second. You only get to sandbox once you survive well enough, and doing that is not hard at all. I do agree something needs to be done with the bunny king tho, or at least something with the rabbit naughtiness. Side note, normal naughtiness decays, so you really have to go out of your way to kill stuff for Krampus to spawn. It's on you if you kill too many innocent creatures in a short interval and suffer the consequence. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792817 Share on other sites More sharing options...
Anis5240 Posted February 4, 2025 Author Share Posted February 4, 2025 6 minutes ago, CaptainChaotica said: Stop trying to force us, gradually, bit by bit, into playing one playstyle, only. Yeah, this is one of the many, many things I gotta criticize Klei on. Back in DS, you could either fight, run away or 'appease' mobs. Now in DST, though? It's just boss fight simulator #63792929. Even the various methods and creativity of killing said bosses made by players (especially gunpowder) got nerfed. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792823 Share on other sites More sharing options...
Steorra Posted February 4, 2025 Share Posted February 4, 2025 44 minutes ago, somethin said: Well, it's more of a survival game first sandbox second. You only get to sandbox once you survive well enough, and doing that is not hard at all. I do agree something needs to be done with the bunny king tho, or at least something with the rabbit naughtiness. Side note, normal naughtiness decays, so you really have to go out of your way to kill stuff for Krampus to spawn. It's on you if you kill too many innocent creatures in a short interval and suffer the consequence. The GDW is another thing which just like rabbit king. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792828 Share on other sites More sharing options...
Anis5240 Posted February 4, 2025 Author Share Posted February 4, 2025 19 hours ago, CaptainChaotica said: You can do that with the other punishment characters It would be rather nice if we can leave a trail of carrots (maybe 5?) and he stops to munch on them until his rage subdued and turns back into the regular Rabbit King but yeeeeaaah, I don't think people would be willing to bring that many carrots around in the first place (unless it's for shoving 10-20 carrots down a rabbit hole to summon the Rabbit King and THEN have some pitiful extras for trading). So yeah, he in general just sucks ass. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792829 Share on other sites More sharing options...
Milordo Posted February 4, 2025 Share Posted February 4, 2025 11 hours ago, CaptainChaotica said: Hide contents I SWEAR, it feels like, in recent years, somebody at Klei has a VENDETTA out for the quieter, calmer, base-building players. I swear to Charlie it feels like that. First, we have to go to the ruins and sail the seven seas just to get a recipe that...lets you MAKE. DECORATIVE. FURNITURE (no, I'm NOT over that, yet, because its level of stupidity still hasn't changed! Indiana Wilson and the Quest for Chair!) and now, they seem to be offended that we're _actually using_ an easy and plentiful food source that was...given to us...by them (the devs, not Them). It seriously is starting to feel like someone is SO mad that some players sit on their butts (occasionally) and are (sometimes) comfortable, that they're trying to make it so we HAVE to get off our duffs and excercise! But, killing hit-you-back creatures and/or going on road trips every time you want a freaking plain ol' filling meatball, is just. Not. Sustainable. I myself am ALREADY finally trying some of the _optional_ bosses just because I'm sick of having entire branches of the skill trees blocked off forever if I don't. (I solo-killed my first Shadow Clockworks and got my first Shadow Atrium the other day, and am planning to do the other steps to get the Ancient Fuelweaver as soon as I have the proper equipment to delve safer-ly into the caves. Again: huge world. Things are spread out.) Is THAT enough? Have I paid enough of rmy Get Off Your Butt, Lazy Players dues? Can I have my rabbit meatballs without being chased by a teleporting, fast, well-nigh invincible punishment creature NOW? Edit: Just read your earlier posts, MIlordo, and YES. THANK YOU. I can't put likes on them anymore, because archived, but yes. ...Notorious The way I see it, it's not a stigma against megabase players, because they're building lately a lot of content around them (mid 2023 - 2024) and it's not a surprise after the first Rifts... I think it's more Klei being honest old Klei. They did these things in the past, it's nothing new, as @somethin said it. They had an idea, laughed about it and give it two cents. Probably they listened to the community and now know about the state of decay of caves, ruins and ocean and thought this could be a great addition to caves and first level???? But I don't buy it, because the great worms and other things in the patch did that. It's a random thing they felt to add it to the game. You know what could have been beneficial? Having a good long beta so they could have worked on him longer, together with everything else! WHOOPS! Time to release it shortly and faster! You know what's even more infuriating? Skill trees!!! More time and resources gave to them! Now even more!!! GREAT. God forbid we even give 1 second to look and cure the Caves or the Ruins! Jeez, the first caves patch since 2014 (yes forbidden knowledge doesn't count since it's linked to the moon island) and it's considered by all as a """sandwich"""" update, which is true! It's painfully true! And yes can't critize Klei on that, they did warned us... Btw I didn't checked again my old posts and oh my god. I literally predicted everything like Baba Vanga and re-reading it is making me again angry, very angry. Why he's not in the goddamm Caves, why he's not locked in the Caves. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792879 Share on other sites More sharing options...
Chewabacca Posted February 4, 2025 Share Posted February 4, 2025 12 hours ago, CaptainChaotica said: Except that it IS a sandbox game, it always HAS been, and the settings allow any player to turn off any dangers they want to, and turn it into a peaceful mega-base sandbox game! I don't, but I am REALLY FREAKING SICK AND TIRED of allllll those people who seem to think Don't Starve Together is, at its heart, a COMBAT game, and that if you're not good at _that one aspect_, you SUCK and are not a Real Player. You don't Count, if you don't ruins-rush and solo bosses. Even though it's also very much a game about exploring, gathering, finding out secrets, building, raising skills, farming, decorating too if you want, no no no. None of that Counts. Only DEATH!! There are a lot of those kinds of people, the "if you're not good at fighting you're not ACTUALLY a DST player at all" types, on this board...and they make up the majority, if not the entirety, of my forum block list. For a reason. PLEASE PLEASE PLEASE tell me one of _them_ isn't now in freaking CHARGE of important decisions, at Klei. Seriously, WHAT is their PROBLEM with the idea of some people being sometimes, occasionally, COMFORTABLE?! Does it OFFEND you, that quieter, peaceful players exist? Does it HURT you in some way? Yeah, not everybody is an athlete. Some people are couch potatoes. This isn't. An Army. Barracks. We DON'T all have to keep in shape. If some of us want to relax and have casual fun and get fat, LET. US. We do NOT need to get off our butts, because there is nothing wrong with being on them in the first place! Stop trying to force us, gradually, bit by bit, into playing one playstyle, only. This frog _has_ indeed noticed that the water in the pot is getting hotter, thank you very much. IT'S A SANDBOX GAME. STOP TRYING TO TURN IT INTO FORTNITE. ...Notorious This is not to excuse Klei because I ran into the exact same issue with rabbits after Depths of Duplicity launched and it was also frustrating as all get-out, but I think that they might have just plain forgotten that rabbits are a really good passive meat resource, especially for newbies who struggle with combat, and that the Rabbit King activating after you kill ordinary rabbits wouldn't just be a silly little gimmick but something that would seriously hamper survival efforts. I base this off of my experience venting to other players about this, which often got the response "how are you getting him to spawn? I've never seen him" and "people use rabbits for food?" He seems much more geared towards the level of players who are able to kill swarms of bunnymen than those that are relying on rabbits. Same with the loot he drops: useful if you're encountering bunnymen regularly, garbage if you're trying to get adjusted to life on the surface. I even think the concept of a treeguard-like boss that spawns after you kill too many rabbits is fine, but he needs to not teleport to your location, to not be as fast as he is with regenerating minions and stats matching solo DS's Deerclops and that stupid knockback attack, and preferably to have a pacification option (maybe releasing a living rabbit?). Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792905 Share on other sites More sharing options...
Anis5240 Posted February 4, 2025 Author Share Posted February 4, 2025 13 minutes ago, Chewabacca said: preferably to have a pacification option (maybe releasing a living rabbit?) this or giving him carrots tbh it do be stupid ass when you can trade with rabbit king for a hat that can catch rabbits bare-handed but STILL needs a rabbit to be caught by a trap, like why????????? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792909 Share on other sites More sharing options...
Milordo Posted February 4, 2025 Share Posted February 4, 2025 1 hour ago, Chewabacca said: This is not to excuse Klei because I ran into the exact same issue with rabbits after Depths of Duplicity launched and it was also frustrating as all get-out, but I think that they might have just plain forgotten that rabbits are a really good passive meat resource, especially for newbies who struggle with combat, and that the Rabbit King activating after you kill ordinary rabbits wouldn't just be a silly little gimmick but something that would seriously hamper survival efforts. I base this off of my experience venting to other players about this, which often got the response "how are you getting him to spawn? I've never seen him" and "people use rabbits for food?" He seems much more geared towards the level of players who are able to kill swarms of bunnymen than those that are relying on rabbits. Same with the loot he drops: useful if you're encountering bunnymen regularly, garbage if you're trying to get adjusted to life on the surface. I even think the concept of a treeguard-like boss that spawns after you kill too many rabbits is fine, but he needs to not teleport to your location, to not be as fast as he is with regenerating minions and stats matching solo DS's Deerclops and that stupid knockback attack, and preferably to have a pacification option (maybe releasing a living rabbit?). Yup, yup and again yup. A random thing, that can be made truly better, fit Don't Starve and fill/fix what we wanted. Again, #RabbitKingLockedinCaves Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1792920 Share on other sites More sharing options...
CaptainChaotica Posted February 5, 2025 Share Posted February 5, 2025 Rabbits are a _basic_, beginning, always-since-the-beta-of-the-basegame resource, and now essentially we can't use them. Or, so few times that it might as well BE never. I'm not sure if catching them for a Prestihatitator counts (it probably does) but making them into earmuffs--for WINTER, for NOT FREEZING, if you haven't found the beefalo yet, apparently does. I'm done. I'm just DONE. I hate this so much, and they probably WILL never ever ever ever EVER tweak it in any way, that until Rabbit King is at _least_ (a) pacifiable, (b), your "rabbit naughtiness" (GODS that's such a stupid phrase) drain over time like Krampuses or at LEAST freaking reset after you kill him, (c) he's less fast, teleporty, and hard to hit at all, or (d), THERE'S A GOD DAMN MENU OPTION TO TURN IT OFF... (Or if somebody, some wonderful amazing benevolent good-at-coding person, makes a mod. (Of course, that still won't help console players.)) I will be spawning in my four rabbits for my Prestihatitator with a cheat (I don't CARE anymore about playing balancedly and fair--why should I? THEY clearly don't!*), starting each new world with rabbits and Rabbitmen set to NONE, at all, zip zilch zero, and digging up all the rabbits in my current worlds so I don't forget and get tempted. Anyone have any idea about something else I could turn up to spawn in the savannahs so they don't look so blank and empty without the rabbit holes? Preferably another food source, since I'll be ERASING one for eternity apparently (because the game already did that, essentially). I'm dead serious. Rabbits are GONE, they don't EXIST, as far as I'm concerned, until this beyond _broken_ new mechanic is at least tweaked. So I'll be needing something else to put in the grasslands. I'm so mad about this it makes me almost not want to play at ALL anymore. Took the wind right out of my sails. Serious--I WAS all gung-ho about "YES! I'M GONNA DO IT! I'M GOING TO FINALLY BEAT THE ANCIENT FUELWEAVER!" and now...I dunno. I'm just mad and defeated. It's making me feel less confident about fighting bosses. Also it's making me care less. (Yes, I AM also feeling extra depressed and angry in general these days, and I realise that's not helping. But I can't help it. I think about playing DST again and I'm like..."But...WHY? Why should I? When they obviously hate my kind of player or at least don't care about me? Or new players as a whole?" I can't watch ANY Let's Play these days without feeling at least a little sad, because every time the player catches a rabbit without consequence, I think about what's LOST. ) I want MY game back. ...Notorious *I'm not going to go around cheating on EVERYTHING out of spite. Just this one thing. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1793041 Share on other sites More sharing options...
Anis5240 Posted February 5, 2025 Author Share Posted February 5, 2025 6 minutes ago, CaptainChaotica said: making them into earmuffs--for WINTER, for NOT FREEZING, if you haven't found the beefalo yet, apparently does. wow that really sucks ass. A "relatively" experienced player would only need 4 rabbits (that is, for the Prestihatitator) in an entire run. Even by trading with the regular Rabbit King, the only thing that needs a live rabbit was the Warren Wreath, and that thing needs a rabbit THAT WAS CAUGHT BY A TRAP FIRST. You can't even make them sleep and pick them up that way. Even if you're a player joining a world that's currently in winter, the basic items upon spawning also gave you rabbit earmuffs so it's??????? Does that whole thing count as part of the rabbit naughtiness meter?????? In conclusion, this whole Rabbit King is just a horrible jumbled mess. 12 minutes ago, CaptainChaotica said: Anyone have any idea about something else I could turn up to spawn in the savannahs so they don't look so blank that whole biome was only held up by beefalos, grass and well, rabbits. I wish there could be other mobs roaming around like a herd of koalefants, maybe ewecuses. Or even a pack of some lion-based mobs. Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1793043 Share on other sites More sharing options...
Crimson Hollow Posted February 12, 2025 Share Posted February 12, 2025 This doesnt make sense lore wise... Like why do I get naughtiness points from REMOVING the void masque from a DEAD rabbit? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1796615 Share on other sites More sharing options...
Anis5240 Posted February 12, 2025 Author Share Posted February 12, 2025 7 minutes ago, Crimson Hollow said: This doesnt make sense lore wise... Like why do I get naughtiness points from REMOVING the void masque from a DEAD rabbit? average klei moment be like (they forgot) Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1796618 Share on other sites More sharing options...
Steorra Posted February 13, 2025 Share Posted February 13, 2025 Has anyone had reported this as a bug in bug tracker? Link to comment https://forums.kleientertainment.com/forums/topic/160489-killing-masked-bunnymen-shouldnt-count-as-part-of-the-rabbit-naughtiness-meter/page/2/#findComment-1796842 Share on other sites More sharing options...
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