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Shadow Maul should have a bit of its durability restored each time it's used to kill a mob/boss.


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2 minutes ago, arubaro said:

That is unlikely because it tells you, you have plenty of time to use a kit/bundle and look after a mob or a wall

Not everyone is fixated at their screen 24/7 when playing. At the very least, killing a mob to restore part of its durability will tide off the need to use the repair kit for some time. That's all that's needed for the Maul to be good.

1 minute ago, Anis5240 said:

Not everyone is fixated at their screen 24/7 when playing. At the very least, killing a mob to restore part of its durability will tide off the need to use the repair kit for some time. That's all that's needed for the Maul to be good.

It talks very often when hungry...

Just now, arubaro said:

It talks very often when hungry...

Again, you can't expect people to be focused 100% playing the game. I know plenty of players that often got distracted with the daily routines they had set up. It's very easy to lose yourself in mundanity, and more often than not by the time you realize it, it's almost always too late to take action.

I kinda gave up on the maul. I've been told many times how easy it is to manage but I do not care, no matter the "simpliciy" I'm still gonna stress out about it and that's just gonna make it worse for me. I'll stick with my meager 4 less damage scythe that didn't require 9 clops spawnkills. Also, I just eat healing food, it's like the main reason I make food late game, for sanity and health because late game hunger filling food is everywhere.

19 minutes ago, arubaro said:

It talks very often when hungry...

It talks very often when even not hungry. The human brain tends to be numb by too many notifications.

Also, as a Woody main I can guarantee to how difficult it is for people to keep their axe in hand at all times.

Just now, SilverSpoon said:

It talks very often when even not hungry. Too many notifications tend to numb the human brain.

The "Lucy Effect." Ironic, since it is also an axe. The axes in this game are so chatty.

3 hours ago, SilverSpoon said:

It talks very often when even not hungry. The human brain tends to be numb by too many notifications.

Also, as a Woody main I can guarantee to how difficult it is for people to keep their axe in hand at all times.

Tbh i didnt experience a shadow aligned character using it, i play warly

5 hours ago, Anis5240 said:

Again, you can't expect people to be focused 100% playing the game. I know plenty of players that often got distracted with the daily routines they had set up. It's very easy to lose yourself in mundanity, and more often than not by the time you realize it, it's almost always too late to take action.

When it's starving, the quotes are in shaking red text, and it's fairly frequent. I don't think anyone's gonna just have their maul starve to death unknowingly.

2 hours ago, arubaro said:

Tbh i didnt experience a shadow aligned character using it, i play warly

You can hear the Maul talk whether you're shadow-aligned or not.

Just now, Waywarbler said:

When it's starving, the quotes are in shaking red text, and it's fairly frequent. I don't think anyone's gonna just have their maul starve to death unknowingly.

You can hear the Maul talk whether you're shadow-aligned or not.

Yes but does it talk more when you are shadow aligned? If not is another over exaggeration about how the maul works since is really clear when the maul is talking in hurry to be fed

34 minutes ago, Waywarbler said:

don't think anyone's gonna just have their maul starve to death unknowingly.

You'd be surprised at how often people forget things.

12 hours ago, SilverSpoon said:

Given the current trends of this post, do players want damage from the Maul than I think they do? I think it's OK that even to becomes Maul is most weak damage than any other Planar Weapon if it has decent amount lifesteal.

I used to think that before I did some tests. The thing is that by the time you've got the maul, you've got easy access to armors that prevent a lot of damage. You can use jellybeans or occasional healing food to remain at full health just as well as with the current maul. There isn't much to gain unless you aren't wearing good armor.

So increasing the healing amount is pointless (or even detrimental, as you lose the full sanity amount for an over-heal). If you then lower the damage, you've got a repairable bat bat with the boss+hunger downsides, which means it won't be used much more than the bat bat.

The downsides are the sole breaking point of this weapon. A reaper with minor health steal would clearly be an upgrade. The problem is that the reaper is none the worse for breaking, and doesn't try to break itself when not used.

I realized I didn’t write a proper response here oops

Regarding how I feel about the maul, I wouldn’t mind buffs regarding the hunger drain/ways to restore it along with the breaking penalty being reduced. I don’t know if I would like repairing the durability on normal kills, but I think it would be very fitting if bosses both restored a lot of hunger and ~25-33% of the weapon’s durability.

Something I would love is a way to tell how much hunger the weapon has. I think an overlay similar to the obsidian spear’s heat chargeup but to show the maul’s hunger instead would go a long way. Would be a nice way to manage the hunder instead of having to generally keep track of it’s hunger over a long period of time.

I think otherwise the weapon is alright, and I think the gimmicks are pretty helpful. Guess the only thing I would really want otherwise is if the sanity drain scaled based on partial heals (so if you healed 1 point of health from max, you lose .5 sanity at most).

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