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the great worm has generate problem if you exchange your character frequently


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My only base is in cave, I frequently switch my character in end game,

It seems never a great worm appear after I start to switch my character.

It's strange. Is this a bug?

Just now, Steorra said:

My only base is in cave, I frequently switch my character in end game,

It seems never a great worm appear after I start to switch my character.

It's strange. Is this a bug?

also this seems same to my teammate even they don't switch their characters.

after I start to switch my character frequently for end game, the great worm generate chance seems broken, even my teammate have not switch their characters, the great worm stop generate for about 700+ days. things start to become weird.

- have to add: my world have no legal shadow rift generate position for a long time.

 

Is the great worm generation has changed into shadow rift only?

I have experienced the same. My last 5 or 6 depth worm attacks did not have the big worm, although I did not switch characters frequently recently. But I do have shadow rifts "paused" by blocking all their possible locations with structures. I tried allowing shadow rifts to spawn and had one wave during a rift and even then just had regular worms. It sucks now that there is no way to tell if I get a regular attack or the one with the big boss so I always abandon what I was doing and teleport to my dedicated worm arena only to find out yet again that it was false alarm and I could have stayed in the ruins or whatever. 

38 minutes ago, Lovens said:

I have experienced the same. My last 5 or 6 depth worm attacks did not have the big worm, although I did not switch characters frequently recently. But I do have shadow rifts "paused" by blocking all their possible locations with structures. I tried allowing shadow rifts to spawn and had one wave during a rift and even then just had regular worms. It sucks now that there is no way to tell if I get a regular attack or the one with the big boss so I always abandon what I was doing and teleport to my dedicated worm arena only to find out yet again that it was false alarm and I could have stayed in the ruins or whatever. 

I'd love to see your worm arena!

I made a statistical table, and if you stay underground all the time, the probability should run as follows. I think the game has created a new vulnerability. In the normal world after 100 days, the probability of encountering a large worm during the 60 day period has accumulated to 80%. When I play, I don't often go to caves, and I haven't seen a large worm for a long time. I always thought it was my problemimage.png.2c91ec2c3c0e38a6706e75f1207f0e60.png

新建文本文档 (3).xlsx

7 hours ago, raniskog said:

I'd love to see your worm arena!

Don't get your hopes up, it's not decorated obviously. Just a bunch of cobblestone near a toad spawner surrounded by rock pillars, and I left lightbulbs growing in it for worm feeding. On the side of it there are randomly planted pine trees - I saw this strategy on YT, the idea is that worm chops trees then eats those logs,making it for an easier kill (and potentially spawns treeguards too). Haven't even had a chance to test it out since the worm never showed up after these got planted. 

8 hours ago, Lovens said:

It sucks now that there is no way to tell if I get a regular attack or the one with the big boss

iirc there're different wave character warn quotes for big worm and no big worm

1 hour ago, Lovens said:

Don't get your hopes up, it's not decorated obviously. Just a bunch of cobblestone near a toad spawner surrounded by rock pillars, and I left lightbulbs growing in it for worm feeding. On the side of it there are randomly planted pine trees - I saw this strategy on YT, the idea is that worm chops trees then eats those logs,making it for an easier kill (and potentially spawns treeguards too). Haven't even had a chance to test it out since the worm never showed up after these got planted. 

Ahh, yeah, I think I saw that YT video as well. It sucks that the worm destroys everything... I wonder if it would look nice to make almost a copy of the AG arena but with rock or dreadstone pillars, and the trees all around for the worm kill and the treeguards...

1 hour ago, grm9 said:

iirc there're different wave character warn quotes for big worm and no big worm

Yeah good luck with that if you missed the quote or were looking at something else when your character was saying (like, being in a fight with 10 nightmares xD). The worm boss, considering its health pool and immense destructive capabilities, should give a fair 1 minute warning like Deerclops and Bearger and its own special roaring sound (different from a regular worm wave). Imagine if Deerclops and Bearger were recurring threats that might or might not appear during a hound wave, with the same warning sound hounds get, and a 30 second timer until it shows up?

Alternatively, they could make this a normal standalone boss that spawns once per year in caves (and maybe doesn't despawn?) and make a Varglet-tier non-destructive alternative to it with a smaller health pool, no destructive/item-forever-deleting capabilities, and the ability to summon additional depth worms. Whatever we have now is not properly telegraphed for its threat level and spawning habits. 

41 minutes ago, raniskog said:

Ahh, yeah, I think I saw that YT video as well. It sucks that the worm destroys everything... I wonder if it would look nice to make almost a copy of the AG arena but with rock or dreadstone pillars, and the trees all around for the worm kill and the treeguards...

Here's my big worm arena since you asked, just got to my PC so I can show it now. Not really much done here. No light options except for starcallers, can't even risk leaving extra gear on the ground so there's some stuff only in that one chest and only whatever I don't mind losing (a brightshade staff, a stack of repair kits for it, a few slimy salves, a spare starcaller and umbralla). I even left the dug up mud turf around the arena so the worm could eat it too but so far he only showed up once and the encounter resulted in a weird glitch of me being swollen/dying and being forcefully "rolled back" by like 2 minutes while the other player continued fighting the worm like nothing happened. :-D

image.png.6a29df2e575835bb109ffdaa70be77b6.png

The arena is conveniently placed close to my cave base (which was intentional since not everyone who joins my server has the luxury of Wanda teleports) and is connected to the Toad arena (which I haven't decorated either, and that turned out to be a good thing: image.png.42302b0dae7b71eb45c1960aab30e2e9.png
 

Before the big depth worm addition we'd always come to the base entrance to fight depth worms. If the gates are closed, worms always somehow spawn only on one side of it (not in the corridor but in the base) and it was an easy kill for any character. I also liked houndiuses as "guardians of the base entrance". As Wanda I just didn't bother and killed depth worms in my ruins or other cave parts since she has easy time fighting them already. But now when there's a risk of destroying everything in case the big worm spawns I can't risk coming here during a worm attack, and run back to the arena, only to find out it was false alarm yet again.  image.png.d7e0225b92b2d9746606d0d3c068178c.png

So giant worms should be summoned by Hostile Flare, and once spawned, they should not spawn again for a certain term, or they should only spawn by hostile flares.

That would solve most of the Megabase destruction problem.

8 hours ago, Lovens said:

Yeah good luck with that if you missed the quote or were looking at something else when your character was saying (like, being in a fight with 10 nightmares xD). The worm boss, considering its health pool and immense destructive capabilities, should give a fair 1 minute warning like Deerclops and Bearger and its own special roaring sound (different from a regular worm wave). Imagine if Deerclops and Bearger were recurring threats that might or might not appear during a hound wave, with the same warning sound hounds get, and a 30 second timer until it shows up?

Alternatively, they could make this a normal standalone boss that spawns once per year in caves (and maybe doesn't despawn?) and make a Varglet-tier non-destructive alternative to it with a smaller health pool, no destructive/item-forever-deleting capabilities, and the ability to summon additional depth worms. Whatever we have now is not properly telegraphed for its threat level and spawning habits. 

Here's my big worm arena since you asked, just got to my PC so I can show it now. Not really much done here. No light options except for starcallers, can't even risk leaving extra gear on the ground so there's some stuff only in that one chest and only whatever I don't mind losing (a brightshade staff, a stack of repair kits for it, a few slimy salves, a spare starcaller and umbralla). I even left the dug up mud turf around the arena so the worm could eat it too but so far he only showed up once and the encounter resulted in a weird glitch of me being swollen/dying and being forcefully "rolled back" by like 2 minutes while the other player continued fighting the worm like nothing happened. :-D

image.png.6a29df2e575835bb109ffdaa70be77b6.png

The arena is conveniently placed close to my cave base (which was intentional since not everyone who joins my server has the luxury of Wanda teleports) and is connected to the Toad arena (which I haven't decorated either, and that turned out to be a good thing: image.png.42302b0dae7b71eb45c1960aab30e2e9.png
 

Before the big depth worm addition we'd always come to the base entrance to fight depth worms. If the gates are closed, worms always somehow spawn only on one side of it (not in the corridor but in the base) and it was an easy kill for any character. I also liked houndiuses as "guardians of the base entrance". As Wanda I just didn't bother and killed depth worms in my ruins or other cave parts since she has easy time fighting them already. But now when there's a risk of destroying everything in case the big worm spawns I can't risk coming here during a worm attack, and run back to the arena, only to find out it was false alarm yet again.  image.png.d7e0225b92b2d9746606d0d3c068178c.png

Thanks for sharing! Yeah, I've only encountered the worm once before too... haha, it ate a bunch of my stuff when I got swallowed as Wanda and I was pretty displeased about it. I'm also really nervous now about being in my cave base as any character other than Wanda. I set up teleports and all that, but trying to run out... is possible, but annoying, especially if you're in the middle of something. A 1 minute warning like Deerclops really seems very minor, I wish they'd add that. Then I might actually like the worm, but as it is it's just a constant threat of complete and total destruction hanging over every minute in my cave base/ruins.

I really love how floral/natural the entrance to your cave base looks, with the slimy turf and berry bushes and such. The glowberries with the fireflies around them is a gorgeous touch too.

I still to this day do not understand the worm being an RNG chance per wave. “Random” boss spawns feel awful for this case. You pretty much have to prepare for every worm wave to be the giant worm because it’s nature is far too dangerous to even remotely try gambling on the chance for it not to spawn. It’s not even accounting for the fact it’s spawn timer is still only 30 seconds, let alone the fact there’s a good chance 99 out of 100 times you are doing something when the warning starts and it makes it extremely difficult to manage the rapidly decreasing time to get out of there and somewhere nowhere near anything you love.

I myself have the worm disabled because I cannot see myself having a good time with it, but I really hope some of it’s mechanics can get adjusted, since it feels like the most iffy of the “giant” threats that come to you at the moment.

 

On 10/13/2024 at 8:37 AM, Lovens said:

I have experienced the same. My last 5 or 6 depth worm attacks did not have the big worm, although I did not switch characters frequently recently. But I do have shadow rifts "paused" by blocking all their possible locations with structures. I tried allowing shadow rifts to spawn and had one wave during a rift and even then just had regular worms. It sucks now that there is no way to tell if I get a regular attack or the one with the big boss so I always abandon what I was doing and teleport to my dedicated worm arena only to find out yet again that it was false alarm and I could have stayed in the ruins or whatever. 

wanna to ask a question, did you run your server with "insight" mod when you found the great worm generation has been broken? 
I have heard that some other players haven't block the shadow rift but their great worm was still missing for 1k+ days, I was wonder if this bug is relative with "insight" or "epic health bar" or not, since these days I only actived these 2 server mods...

7 hours ago, Steorra said:

wanna to ask a question, did you run your server with "insight" mod when you found the great worm generation has been broken? 
I have heard that some other players haven't block the shadow rift but their great worm was still missing for 1k+ days, I was wonder if this bug is relative with "insight" or "epic health bar" or not, since these days I only actived these 2 server mods...

I have ShowMe but not Insight, it doesn't show me big worm/depth worm waves /hound waves/seasonal giant warnings. I do have Epic Healthbar installed as well. Big worm showed up on my server twice then stopped showing up. Both times I were Wanda and did not switch characters after that, but I had another player on this server switch characters in the meantime. Ever since then even when I play solo I don't get the big worm. 

I also think this has nothing to do with mods. I haven't played any mods for thousands of days. Although I don't often go to caves, I have accumulated hundreds of days in caves, and every time I encounter them, I only encounter ordinary worms. This is more like a new bug inherent in the game itself

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