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Affected animation


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Why did the last update of the attack animation revert back to the original version, but the hit animation did not callback, regarding the modification of the character's side attack animation? Is this a bug? The picture shows the latest and original hit animations. The current hit animation is like kowtowing to someone else. Isn't this appropriate? Can Klei update more carefully? The original plan of reducing the update frequency to increase content and quality has not been achieved at all. I hope to be able to recall the side hit animation.

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The most outrageous thing is that the frontal and reverse attack animations are still the same as before, but there is no callback for the side animation changes. Is this a bug? We need to callback it

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The difference between this, and the attack animation, was there wasn't an original side attack animation to revert back to.

Being hurt from the side always snapped you back to one of the up or down facing hit animations. They simply finally added a side view to it. It's something that takes some getting used to.

Also, fun fact, the animation itself isn't new, it dates way back to earlier DS, just unused. You can see it in some SW trailers, actually, dunno why it didn't go used until recently, though.

2 hours ago, -Variant said:

 

Also, fun fact, the animation itself isn't new, it dates way back to earlier DS, just unused. You can see it in some SW trailers, actually, dunno why it didn't go used until recently, though.

was it not used normaly if you get hit by antlions sand spike?

4 hours ago, Echsrick said:

was it not used normaly if you get hit by antlions sand spike?

Yes, or when you get affected by knock back but resist it (or if the Scrappy Werepig laser hits you near the end of the trail, it forces it to be like that), where you get pushed but land on your feet and regain control shortly after.

Edit: small correction based on looking at the player stategraph + the comment below. The animation is not exactly the same but it's extremely similar. The knockback "resist" one is also a different one as well, it just uses the same naming convention as the spike ones.

"hit_spike_short"
"hit_spike_med"
"hit_spike_tall"
"hit_spike_heavy" (resisted knockback)

When getting hit and watching the character from the side, that's now part of the standard hit animations, it just looks similar to those.

6 hours ago, -Variant said:

Also, fun fact, the animation itself isn't new, it dates way back to earlier DS, just unused. You can see it in some SW trailers, actually, dunno why it didn't go used until recently, though.

So... this old animation from almost ten years ago is still better in quality than lot of new animations like that new attack animation... It's kind of sad.:wilson_facepalm:

But maybe they didn't use it on purpose and for a reason? like grm9 says, its doesn't look good when hit from behind.

4 hours ago, Echsrick said:

was it not used normaly if you get hit by antlions sand spike?

They look similar, but they're actually two different animation.

7 hours ago, Echsrick said:

was it not used normaly if you get hit by antlions sand spike?

No, they're all slightly unique, different animations.

Getting hurt from the side, getting impaled by the Antlion spikes, and getting that tiny 'knockback' animation when thrown whilst wearing 'heavy' armor are all their own custom animations, each slightly different.

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