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Any reason why Gloomerang doesn’t have 100 uses?


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Been using it a lot to deal with the 12-15 Deadly Brightshades that spawn non stop inside my base and it’s kind of weird that it uses 15% on 12 strikes combined with the Enlightened Crown to kill each plant, sucks even more when the 1% instantly breaks the weapon and doesn't shoot anything. Made just to be extra annoying or an oversight?

If anything I would want it to be 100 uses (or heck, nerfed to 75 uses with some minor tweaks to damage and range)  just because 85 is such a strange number to use for durability, and It’s not used anywhere else in the game.

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