This14Real Posted October 1, 2024 Share Posted October 1, 2024 Been using it a lot to deal with the 12-15 Deadly Brightshades that spawn non stop inside my base and it’s kind of weird that it uses 15% on 12 strikes combined with the Enlightened Crown to kill each plant, sucks even more when the 1% instantly breaks the weapon and doesn't shoot anything. Made just to be extra annoying or an oversight? Link to comment https://forums.kleientertainment.com/forums/topic/160028-any-reason-why-gloomerang-doesn%E2%80%99t-have-100-uses/ Share on other sites More sharing options...
Arcwell Posted October 1, 2024 Share Posted October 1, 2024 Not saying I agree with it but this was Klei's reasoning: The no projectile on 1% issue is a bug that has been reported but not fixed. Link to comment https://forums.kleientertainment.com/forums/topic/160028-any-reason-why-gloomerang-doesn%E2%80%99t-have-100-uses/#findComment-1751424 Share on other sites More sharing options...
HeatAndRun Posted October 1, 2024 Share Posted October 1, 2024 18 minutes ago, Arcwell said: 1%에서 발사체가 나오지 않는 문제는 보고되었지만 수정되지 않은 버그입니다. As far as I know brightshade staff has the same bug. Link to comment https://forums.kleientertainment.com/forums/topic/160028-any-reason-why-gloomerang-doesn%E2%80%99t-have-100-uses/#findComment-1751427 Share on other sites More sharing options...
Maxil20 Posted October 1, 2024 Share Posted October 1, 2024 If anything I would want it to be 100 uses (or heck, nerfed to 75 uses with some minor tweaks to damage and range) just because 85 is such a strange number to use for durability, and It’s not used anywhere else in the game. Link to comment https://forums.kleientertainment.com/forums/topic/160028-any-reason-why-gloomerang-doesn%E2%80%99t-have-100-uses/#findComment-1751428 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.