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Anyone else feel the rifts are just annoyances


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5 hours ago, arubaro said:

Is hard for klei to add challenge to the rifts if everytime they release something people want nerfs to powerful enemies and buffs to already strong gear...

The gear argument is fair enough, but has that really occurred for post rift enemies? Apart from the spritz (which is a decoration stance), they haven’t really “nerfed” enemies other then with new items and adjusting the planar formula in taking root. If anything, they’ve tweaked the enemies to be harder (armored bearger/crystal deerclops both got changes to prevent their stun loops from occurring while also making the fight a bit more complex sticking out in particular).

 It seems like a lot of players like the new rift additions this update, especially ickers and rictus. The only enemy that isn’t really that liked and did get some nerfs is the great worm, which is a pre rift mob, and admittedly one I don’t really have much to say on (I disabled it because it isn’t my cup of tea at all, and that’s okay!).

23 hours ago, Echsrick said:

i dont like rift contend, like it feels rather unfinished and rather too destructive, especialy the moon ones that straight up seize your base and other wise just be destructive, alsol there being no way to naturaly remove rifts once they started feels like something is missing, and then theres the planar defense nonsense wich only exist to nerf the other existing stuff because for some reasons you cant have a weapon doin more then 68 damage

That's right, they're not finished. It'll be at least another year or two before we get all the content piecemeal, taking into account the skill trees.

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